Files
com.misaki.hdrp-toon/Runtime/Shaders/Includes/Properties/UtsTextures.hlsl
Misaki 973f617590 Added new stocking scope to shader gui;
Added new stocking surface feature;
Added unity 6.3 support;

Fixed the issue that ssr weight does not blend ibl and ssr properly;
Fixed the issue that material recive ssr regardless of specular ambient mode;
2025-08-17 13:10:38 +09:00

61 lines
1.1 KiB
HLSL

TEXTURE2D(_MainTex);
SAMPLER(sampler_MainTex);
// Shading Color
TEXTURE2D(_BaseColorMap);
SAMPLER(sampler_BaseColorMap);
TEXTURE2D(_1stShadeColorMap);
TEXTURE2D(_2ndShadeColorMap);
TEXTURE2D_ARRAY(_ShadingRampMap);
TEXTURE2D(_ShadingRampMaskMap);
// Shadow
TEXTURE2D(_SDFShadingMap);
SAMPLER(sampler_SDFShadingMap);
// Surface Inputs
TEXTURE2D(_MaskMap);
SAMPLER(sampler_MaskMap);
TEXTURE2D(_NormalMap);
SAMPLER(sampler_NormalMap);
TEXTURE2D(_AnisotropyMap);
SAMPLER(sampler_AnisotropyMap);
TEXTURE2D(_SpecularColorMap);
SAMPLER(sampler_SpecularColorMap);
TEXTURE2D(_SSSLutMap);
TEXTURE2D(_HairBlendingMap);
SAMPLER(sampler_HairBlendingMap);
// Stocking
TEXTURE2D(_StockingSparkingMap);
SAMPLER(sampler_StockingSparkingMap);
// Global
TEXTURE2D(_HairShadowTex);
TEXTURE2D_X(_HairBlendingTex);
TEXTURE2D(_IndirectDiffuseMatCapMap);
TEXTURE2D(_IndirectSpecularMatCapMap);
TEXTURE2D_ARRAY(_IndirectDiffuseRampMap);
TEXTURE2D(_ClippingMask);
TEXTURE2D(_AngelRingColorMap);
SAMPLER(sampler_AngelRingColorMap);
TEXTURE2D(_OutlineWidthMap);
SAMPLER(sampler_OutlineWidthMap);
TEXTURE2D(_OutlineColorMap);
SAMPLER(sampler_OutlineColorMap);