Files
com.misaki.shader-gui/Editor/PropertyDrawer/PopupDrawer.cs
Misaki 86f0bf639c Updated PropertyDrawer;
Updated MaterialUIScope;
2025-03-30 12:24:36 +09:00

147 lines
4.4 KiB
C#

using System;
using UnityEditor;
using UnityEngine;
using UnityEngine.Rendering;
namespace Misaki.ShaderGUI
{
public class PopupUIDrawer : MaterialPropertyDrawer
{
private static readonly GUIContent[] _options = { new("Disabled"), new("Enabled") };
protected virtual void OnPropertyChanged(MaterialProperty prop)
{
}
private static bool IsPropertyTypeSuitable(MaterialProperty prop)
{
#if UNITY_6000_1_OR_NEWER
return prop.propertyType == ShaderPropertyType.Float || prop.propertyType == ShaderPropertyType.Range || prop.propertyType == ShaderPropertyType.Int;
#else
return prop.type == MaterialProperty.PropType.Float || prop.type == MaterialProperty.PropType.Range || prop.type == MaterialProperty.PropType.Int;
#endif
}
public override void OnGUI(Rect position, MaterialProperty prop, GUIContent label, MaterialEditor editor)
{
if (!IsPropertyTypeSuitable(prop))
{
var c = EditorGUIUtility.TrTempContent("Toggle used on a non-float property: " + prop.name);
EditorGUI.LabelField(position, c, EditorStyles.helpBox);
return;
}
MaterialEditor.BeginProperty(position, prop);
#if UNITY_6000_1_OR_NEWER
if (prop.propertyType != ShaderPropertyType.Int)
#else
if (prop.type != MaterialProperty.PropType.Int)
#endif
{
EditorGUI.BeginChangeCheck();
var value = (int)Mathf.Abs(prop.floatValue);
EditorGUI.showMixedValue = prop.hasMixedValue;
value = EditorGUI.Popup(position, label, value, _options);
EditorGUI.showMixedValue = false;
if (EditorGUI.EndChangeCheck())
{
prop.floatValue = value;
OnPropertyChanged(prop);
}
}
else
{
EditorGUI.BeginChangeCheck();
var value = Math.Abs(prop.intValue);
EditorGUI.showMixedValue = prop.hasMixedValue;
value = EditorGUI.Popup(position, label, value, _options);
EditorGUI.showMixedValue = false;
if (EditorGUI.EndChangeCheck())
{
prop.intValue = value;
OnPropertyChanged(prop);
}
}
MaterialEditor.EndProperty();
}
}
public class PopupDrawer : PopupUIDrawer
{
private const string _KEYWORD_SUFFIX = "_ON";
private string _keyword;
public PopupDrawer()
{
}
public PopupDrawer(string keyword)
{
_keyword = keyword;
}
protected override void OnPropertyChanged(MaterialProperty prop)
{
_keyword ??= prop.name.ToUpper() + _KEYWORD_SUFFIX;
foreach (var target in prop.targets)
{
if (target is not Material material)
{
continue;
}
#if UNITY_6000_1_OR_NEWER
if (prop.propertyType != ShaderPropertyType.Int)
#else
if (prop.type != MaterialProperty.PropType.Int)
#endif
{
material.SetKeyword(new LocalKeyword(material.shader, _keyword), prop.floatValue != 0);
}
else
{
material.SetKeyword(new LocalKeyword(material.shader, _keyword), prop.intValue != 0);
}
}
}
}
public class PassPopupDrawer : PopupUIDrawer
{
private readonly string _passName;
public PassPopupDrawer(string passName)
{
_passName = passName;
}
protected override void OnPropertyChanged(MaterialProperty prop)
{
foreach (var target in prop.targets)
{
if (target is not Material material)
{
continue;
}
#if UNITY_6000_1_OR_NEWER
if (prop.propertyType != ShaderPropertyType.Int)
#else
if (prop.type != MaterialProperty.PropType.Int)
#endif
{
material.SetShaderPassEnabled(_passName, prop.floatValue != 0);
}
else
{
material.SetShaderPassEnabled(_passName, prop.intValue != 0);
}
}
}
}
}