Files
com.misaki.shader-gui/Editor/Contracts/IMaterialPropertyContainer.cs
2025-02-01 23:08:14 +09:00

14 lines
363 B
C#

using System.Collections.Generic;
using UnityEditor;
namespace Misaki.ShaderGUI
{
public interface IMaterialPropertyContainer
{
public void AddProperty(MaterialPropertyInfo propertyInfo);
public MaterialProperty GetProperty(string propertyName);
public void ReloadProperties(IEnumerable<MaterialProperty> properties);
}
}