forked from Misaki/GhostEngine
Added ManagedEntity and related methods in EntityManager; Added ScriptComponent to write game play logic in oop;
111 lines
3.5 KiB
C#
111 lines
3.5 KiB
C#
using Ghost.Test.Core;
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using Misaki.HighPerformance.Jobs;
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using Misaki.HighPerformance.Mathematics;
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namespace Ghost.Entities.Test;
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internal struct TestEntityQueryJob : IJobChunk
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{
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public void Execute(ChunkView view, int threadIndex)
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{
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var transforms = view.GetComponentData<Transform>();
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for (var i = 0; i < view.Count; i++)
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{
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transforms[i].position += new float3(10, 10, 10);
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}
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}
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}
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public partial class EntityTest : ITest
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{
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private JobScheduler _jobScheduler = null!;
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private World _world = null!;
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public void Setup()
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{
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_jobScheduler = new JobScheduler(4);
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_world = World.Create(_jobScheduler);
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}
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public void Run()
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{
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var entity1 = _world.EntityManager.CreateEntity(ComponentTypeID<Transform>.value, ComponentTypeID<ManagedEntityRef>.value);
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_world.EntityManager.AddComponent(entity1, new Mesh { index = 1 });
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_world.EntityManager.SetComponent(entity1, new ManagedEntityRef
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{
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entity = _world.EntityManager.CreateManagedEntity()
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});
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var entity2 = _world.EntityManager.CreateEntity(ComponentTypeID<Transform>.value);
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_world.EntityManager.SetComponent(entity2, new Transform { position = new float3(1, 2, 3) });
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var queryID = new QueryBuilder().WithAll<Transform>().Build(_world);
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ref var query = ref _world.GetEntityQueryReference(queryID);
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// var testJob = new TestEntityQueryJob();
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// var handle = query.ScheduleChunkParallel(testJob, 64, JobHandle.Invalid);
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// _jobScheduler.WaitComplete(handle);
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_world.EntityManager.AddScriptComponent<TestScriptComponent>(entity1);
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_world.EntityManager.RemoveComponent<ManagedEntityRef>(entity1); // This should destory the managed entity and call OnDestroy
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query.ForEach<Transform>((e, ref t) =>
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{
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Console.WriteLine($"Entity {e} Has Position: {t.position}");
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});
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// foreach (var (entity, transform) in query.GetEntityComponentIterator<Transform>())
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// {
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// Console.WriteLine($"Entity {entity} Updated Position: {transform.Get().position}");
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// }
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//
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// foreach (var chunk in query.GetChunkIterator())
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// {
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// var transforms = chunk.GetComponentData<Transform>();
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// var entities = chunk.GetEntities();
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// var bits = chunk.GetEnableBits<Transform>();
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//
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// var it = bits.GetIterator();
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// while (it.Next(out var index) && index < chunk.Count)
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// {
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// Console.WriteLine($"Entity {entities[index]} Updated Position: {transforms[index].position}");
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// }
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// }
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_world.EntityManager.DestroyEntity(entity1);
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_world.EntityManager.DestroyEntity(entity2);
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}
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public void Cleanup()
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{
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_world.Dispose();
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_jobScheduler.Dispose();
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JobScheduler.ReleaseTempAllocator();
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}
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}
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public struct Transform : IEnableableComponent
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{
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public float3 position;
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}
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public struct Mesh : IComponent
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{
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public int index;
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}
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public class TestScriptComponent : ScriptComponent
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{
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public override void OnCreate()
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{
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Console.WriteLine($"TestScriptComponent OnCreate called for Entity {Entity}");
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ref var transform = ref GetComponent<Transform>();
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transform.position += new float3(0, 1, 0);
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}
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public override void OnDestroy()
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{
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Console.WriteLine($"TestScriptComponent OnDestroy called for Entity {Entity}");
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}
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}
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