Add image processing and memory management features
Added new namespace `Misaki.HighPerformance.Image` for image processing, including classes for animated GIF handling and memory management. Added `AnimatedFrameResult` class for individual frames in animated images. Added `AnimatedGifEnumerator` class for enumerating frames in animated GIFs. Added `ColorComponents` enum for different color formats. Added `ImageInfo` struct for image dimensions and color components. Added `CRuntime` class for low-level memory management functions. Added `MemoryStats` class to track memory allocation statistics. Added utility functions for creating multi-dimensional arrays. Added new structures for fixed-size UTF-8 encoded strings. Added benchmarking classes to test new memory management features. Changed `StbImage.cs` to include new namespaces and functionality for image data manipulation. Changed project files to target .NET 9.0 and enable new features. Changed `Arena.cs` and `DynamicArena.cs` to use `nuint` for size parameters. Changed `BitSet.cs` to enhance bit manipulation methods. Changed `Program.cs` to run `FunctionPtrBenchmark` for performance testing. Removed memory tracking code from `AllocationManager.cs`, including the `_allocated` dictionary and related logic. Removed `Free` method from `IAllocator.cs` interface. Removed `UNSAFE_COLLECTION_CHECK` preprocessor directive from the codebase. Refactored various files to improve organization, moving from `Unsafe` to `LowLevel` namespace. Refactored `MemoryUtilities` class to include new memory operation methods. Refactored `UnsafeUtilities.cs` to support new collection structures.
This commit is contained in:
@@ -0,0 +1,38 @@
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namespace Misaki.HighPerformance.LowLevel.Collections;
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[Flags]
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public enum AllocationOption : byte
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{
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None = 0,
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/// <summary>
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/// Allocator for initialized memory.
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/// </summary>
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Clear = 1 << 0,
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/// <summary>
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/// Allocator for untracked memory. It always allocates memory without using the allocation manager.
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/// Always free it manually even if you use the <see cref="Allocator.Temp"/> allocator.
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/// </summary>
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/// <remarks>
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/// Use this option carefully, as the allocation manager will not track the memory.
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/// No warning will be given if the memory is not freed.
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/// </remarks>
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UnTracked = 1 << 1,
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}
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public enum Allocator : byte
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{
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// Make the first allocator as invalid because we don't want to user create a default collection without passing any parameters
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Invalid,
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/// <summary>
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/// Allocator for temporary allocations. Allocations are cleared after use.
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/// </summary>
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Temp,
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/// <summary>
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/// Allocator for persistent allocations. Allocations are not cleared after use.
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/// </summary>
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Persistent,
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/// <summary>
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/// Allocator for external memory. Allocations are not cleared after use.
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/// </summary>
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External
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}
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711
Misaki.HighPerformance.LowLevel/Collections/BitSet.cs
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711
Misaki.HighPerformance.LowLevel/Collections/BitSet.cs
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@@ -0,0 +1,711 @@
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using System.Numerics;
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using System.Runtime.CompilerServices;
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using System.Text;
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namespace Misaki.HighPerformance.LowLevel.Collections;
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public sealed class BitSet
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{
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private const int _BIT_SIZE = sizeof(uint) * 8 - 1; // 31
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private const int _INDEX_SIZE = 5; // log_2(BitSize + 1)
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private const int _MASK = (1 << 5) - 1; // 0x1F, the mask to get the bit index inside a uint
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private static readonly int s_padding = Vector<uint>.Count; // The padding used for vectorization, the amount of uints required for being vectorized basically
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/// <summary>
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/// Determines the required length of an <see cref="BitSet"/> to hold the passed id or bit.
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/// </summary>
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/// <param name="id">The id or bit.</param>
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/// <returns>A size of required <see cref="uint"/>s for the bitset.</returns>
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public static int RequiredLength(int id)
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{
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return (id >> 5) + int.Sign(id & _BIT_SIZE);
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}
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/// <summary>
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/// Rounds the given length to the next padding size.
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/// </summary>
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/// <param name="length">The length to round.</param>
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/// <returns>The rounded length.</returns>
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public static int RoundToPadding(int length)
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{
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return (length + s_padding - 1) / s_padding * s_padding;
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}
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/// <summary>
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/// The bits from the bitset.
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/// </summary>
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private uint[] _bits;
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/// <summary>
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/// The highest bit set.
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/// </summary>
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private int _highestBit;
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/// <summary>
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/// The maximum <see cref="_bits"/>-index current in use.
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/// </summary>
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private int _max;
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/// <summary>
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/// Initializes a new instance of the <see cref="BitSet" /> class.
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/// </summary>
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public BitSet()
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{
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_bits = new uint[s_padding];
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}
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/// <summary>
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/// Initializes a new instance of the <see cref="BitSet" /> class.
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/// </summary>
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public BitSet(int minimalLength)
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{
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var uints = (minimalLength >> _INDEX_SIZE) + int.Sign(minimalLength & _BIT_SIZE);
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var length = RoundToPadding(uints);
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_bits = new uint[length];
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}
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/// <summary>
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/// Initializes a new instance of the <see cref="BitSet" /> class.
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/// </summary>
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public BitSet(params Span<uint> bits)
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{
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_bits = bits.ToArray();
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_highestBit = 0;
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_max = _bits.Length * (_BIT_SIZE + 1) - 1; // Calculate the maximum index in use
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for (var i = 0; i < _bits.Length; i++)
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{
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if (_bits[i] != 0)
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{
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_highestBit = Math.Max(_highestBit, i * (_BIT_SIZE + 1) + BitOperations.Log2(_bits[i]) + 1);
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}
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}
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}
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/// <summary>
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/// The highest uint index in use inside the <see cref="_bits"/>-array.
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/// </summary>
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public int HighestIndex
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{
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get => _max;
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}
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/// <summary>
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/// The highest bit set.
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/// </summary>
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public int HighestBit
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{
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get => _highestBit;
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}
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/// <summary>
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/// Returns the length of the bitset, how many ints it consists of.
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/// </summary>
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public int Length
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{
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get => _bits.Length;
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}
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/// <summary>
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/// Checks whether a bit is set at the index.
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/// </summary>
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/// <param name="index">The index.</param>
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/// <returns>True if it is, otherwise false</returns>
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public bool IsSet(int index)
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{
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var b = index >> _INDEX_SIZE;
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if (b >= _bits.Length)
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{
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return false;
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}
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return (_bits[b] & 1 << (index & _BIT_SIZE)) != 0;
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}
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/// <summary>
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/// Sets a bit at the given index.
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/// Resizes its internal array if necessary.
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/// </summary>
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/// <param name="index">The index.</param>
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public void SetBit(int index)
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{
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var b = index >> _INDEX_SIZE;
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if (b >= _bits.Length)
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{
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Array.Resize(ref _bits, RoundToPadding(b));
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}
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// Track highest set bit
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_highestBit = Math.Max(_highestBit, index);
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_max = _highestBit / (_BIT_SIZE + 1) + 1;
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_bits[b] |= 1u << (index & _BIT_SIZE);
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}
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/// <summary>
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/// Clears the bit at the given index.
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/// </summary>
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/// <param name="index">The index.</param>
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public void ClearBit(int index)
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{
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var b = index >> _INDEX_SIZE;
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if (b >= _bits.Length)
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{
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return;
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}
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_bits[b] &= ~(1u << (index & _BIT_SIZE));
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}
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/// <summary>
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/// Sets all bits.
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/// </summary>
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public void SetAll()
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{
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var count = _bits.Length;
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for (var i = 0; i < count; i++)
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{
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_bits[i] = 0xffffffff;
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}
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_highestBit = _bits.Length * (_BIT_SIZE + 1) - 1;
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_max = _highestBit / (_BIT_SIZE + 1) + 1;
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}
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/// <summary>
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/// Clears all set bits.
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/// </summary>
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public void ClearAll()
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{
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Array.Clear(_bits);
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_highestBit = 0;
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_max = 0;
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}
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/// <summary>
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/// Finds the next set bit at or after `startIndex`, or -1 if none.
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/// </summary>
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public int NextSetBit(int startIndex)
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{
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var wordIndex = startIndex >> _BIT_SIZE;
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if (wordIndex >= _bits.Length)
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{
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return -1;
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}
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// Mask off bits below startIndex in the first word:
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var word = _bits[wordIndex] & ~0u << (startIndex & _MASK);
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while (true)
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{
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if (word != 0)
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{
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// get the least-significant set bit
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var bit = BitOperations.TrailingZeroCount(word);
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return (wordIndex << _BIT_SIZE) + bit;
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}
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wordIndex++;
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if (wordIndex >= _bits.Length)
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{
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return -1;
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}
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word = _bits[wordIndex];
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}
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}
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/// <summary>
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/// Checks if all bits from this instance match those of the other instance.
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/// </summary>
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/// <param name="other">The other <see cref="BitSet"/>.</param>
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/// <returns>True if they match, false if not.</returns>
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[SkipLocalsInit]
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public bool All(BitSet other)
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{
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var min = Math.Min(Math.Min(Length, other.Length), _max);
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if (!Vector.IsHardwareAccelerated || min < s_padding)
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{
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var bits = _bits.AsSpan();
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var otherBits = other._bits.AsSpan();
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// Bitwise and
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for (var i = 0; i < min; i++)
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{
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var bit = bits[i];
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if ((bit & otherBits[i]) != bit)
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{
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return false;
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}
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}
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// Handle extra bits on our side that might just be all zero.
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for (var i = min; i < _max; i++)
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{
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if (bits[i] != 0)
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{
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return false;
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}
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}
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}
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else
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{
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// Vectorized bitwise and
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for (var i = 0; i < min; i += s_padding)
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{
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var vector = new Vector<uint>(_bits.AsSpan()[i..]);
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var otherVector = new Vector<uint>(other._bits.AsSpan()[i..]);
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var resultVector = Vector.BitwiseAnd(vector, otherVector);
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if (!Vector.EqualsAll(resultVector, vector))
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{
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return false;
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}
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}
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// Handle extra bits on our side that might just be all zero.
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for (var i = min; i < _max; i += s_padding)
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{
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var vector = new Vector<uint>(_bits.AsSpan()[i..]);
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if (!Vector.EqualsAll(vector, Vector<uint>.Zero)) // Vectors are not zero bits[0] != 0 basically
|
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{
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return false;
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||||
}
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}
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}
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return true;
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}
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/// <summary>
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/// Checks if any bits from this instance match those of the other instance.
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/// </summary>
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/// <param name="other">The other <see cref="BitSet"/>.</param>
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/// <returns>True if they match, false if not.</returns>
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public bool Any(BitSet other)
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{
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var min = Math.Min(Math.Min(Length, other.Length), _max);
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if (!Vector.IsHardwareAccelerated || min < s_padding)
|
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{
|
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var bits = _bits.AsSpan();
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var otherBits = other._bits.AsSpan();
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|
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// Bitwise and, return true since any is met
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for (var i = 0; i < min; i++)
|
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{
|
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var bit = bits[i];
|
||||
if ((bit & otherBits[i]) > 0)
|
||||
{
|
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return true;
|
||||
}
|
||||
}
|
||||
|
||||
// Handle extra bits on our side that might just be all zero.
|
||||
for (var i = min; i < _max; i++)
|
||||
{
|
||||
if (bits[i] > 0)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// Vectorized bitwise and, return true since any is met
|
||||
for (var i = 0; i < min; i += s_padding)
|
||||
{
|
||||
var vector = new Vector<uint>(_bits.AsSpan()[i..]);
|
||||
var otherVector = new Vector<uint>(other._bits.AsSpan()[i..]);
|
||||
|
||||
var resultVector = Vector.BitwiseAnd(vector, otherVector);
|
||||
if (!Vector.EqualsAll(resultVector, Vector<uint>.Zero))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
// Handle extra bits on our side that might just be all zero.
|
||||
for (var i = min; i < _max; i += s_padding)
|
||||
{
|
||||
var vector = new Vector<uint>(_bits.AsSpan()[i..]);
|
||||
if (!Vector.EqualsAll(vector, Vector<uint>.Zero)) // Vectors are not zero bits[0] != 0 basically
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return _highestBit <= 0;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks if none bits from this instance match those of the other instance.
|
||||
/// </summary>
|
||||
/// <param name="other">The other <see cref="BitSet"/>.</param>
|
||||
/// <returns>True if none match, false if not.</returns>
|
||||
public bool None(BitSet other)
|
||||
{
|
||||
var min = Math.Min(Math.Min(Length, other.Length), _max);
|
||||
if (!Vector.IsHardwareAccelerated || min < s_padding)
|
||||
{
|
||||
var bits = _bits.AsSpan();
|
||||
var otherBits = other._bits.AsSpan();
|
||||
|
||||
// Bitwise and, return true since any is met
|
||||
for (var i = 0; i < min; i++)
|
||||
{
|
||||
var bit = bits[i];
|
||||
if ((bit & otherBits[i]) != 0)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// Vectorized bitwise and, return true since any is met
|
||||
for (var i = 0; i < min; i += s_padding)
|
||||
{
|
||||
var vector = new Vector<uint>(_bits.AsSpan()[i..]);
|
||||
var otherVector = new Vector<uint>(other._bits.AsSpan()[i..]);
|
||||
|
||||
var resultVector = Vector.BitwiseAnd(vector, otherVector);
|
||||
if (!Vector.EqualsAll(resultVector, Vector<uint>.Zero))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks if exactly all bits from this instance match those of the other instance.
|
||||
/// </summary>
|
||||
/// <param name="other">The other <see cref="BitSet"/>.</param>
|
||||
/// <returns>True if they match, false if not.</returns>
|
||||
public bool Exclusive(BitSet other)
|
||||
{
|
||||
var min = Math.Min(Math.Min(Length, other.Length), _max);
|
||||
|
||||
if (!Vector.IsHardwareAccelerated || min < s_padding)
|
||||
{
|
||||
var bits = _bits.AsSpan();
|
||||
var otherBits = other._bits.AsSpan();
|
||||
|
||||
// Bitwise xor, if both are not totally equal, return false
|
||||
for (var i = 0; i < min; i++)
|
||||
{
|
||||
var bit = bits[i];
|
||||
if ((bit ^ otherBits[i]) != 0)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
// handle extra bits on our side that might just be all zero
|
||||
for (var i = min; i < _max; i++)
|
||||
{
|
||||
if (bits[i] != 0)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// Vectorized bitwise xor, return true since any is met
|
||||
for (var i = 0; i < min; i += s_padding)
|
||||
{
|
||||
var vector = new Vector<uint>(_bits.AsSpan()[i..]);
|
||||
var otherVector = new Vector<uint>(other._bits.AsSpan()[i..]);
|
||||
|
||||
var resultVector = Vector.Xor(vector, otherVector);
|
||||
if (!Vector.EqualsAll(resultVector, Vector<uint>.Zero))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
// Handle extra bits on our side that might just be all zero.
|
||||
for (var i = min; i < _max; i += s_padding)
|
||||
{
|
||||
var vector = new Vector<uint>(_bits.AsSpan()[i..]);
|
||||
if (!Vector.EqualsAll(vector, Vector<uint>.Zero)) // Vectors are not zero bits[0] != 0 basically
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public static BitSet operator &(BitSet left, BitSet right)
|
||||
{
|
||||
var min = Math.Min(left.Length, right.Length);
|
||||
var result = new BitSet(min);
|
||||
if (!Vector.IsHardwareAccelerated || min < s_padding)
|
||||
{
|
||||
for (var i = 0; i < min; i++)
|
||||
{
|
||||
result._bits[i] = left._bits[i] & right._bits[i];
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
for (var i = 0; i < min; i += s_padding)
|
||||
{
|
||||
var vectorLeft = new Vector<uint>(left._bits.AsSpan()[i..]);
|
||||
var vectorRight = new Vector<uint>(right._bits.AsSpan()[i..]);
|
||||
var resultVector = Vector.BitwiseAnd(vectorLeft, vectorRight);
|
||||
resultVector.CopyTo(result._bits.AsSpan(i, s_padding));
|
||||
}
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
public static BitSet operator |(BitSet left, BitSet right)
|
||||
{
|
||||
var min = Math.Min(left.Length, right.Length);
|
||||
var result = new BitSet(min);
|
||||
if (!Vector.IsHardwareAccelerated || min < s_padding)
|
||||
{
|
||||
for (var i = 0; i < min; i++)
|
||||
{
|
||||
result._bits[i] = left._bits[i] | right._bits[i];
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
for (var i = 0; i < min; i += s_padding)
|
||||
{
|
||||
var vectorLeft = new Vector<uint>(left._bits.AsSpan()[i..]);
|
||||
var vectorRight = new Vector<uint>(right._bits.AsSpan()[i..]);
|
||||
var resultVector = Vector.BitwiseOr(vectorLeft, vectorRight);
|
||||
resultVector.CopyTo(result._bits.AsSpan(i, s_padding));
|
||||
}
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
public static BitSet operator ~(BitSet bitSet)
|
||||
{
|
||||
if (!Vector.IsHardwareAccelerated || bitSet.Length < s_padding)
|
||||
{
|
||||
for (var i = 0; i < bitSet.Length; i++)
|
||||
{
|
||||
bitSet._bits[i] = ~bitSet._bits[i];
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
for (var i = 0; i < bitSet.Length; i += s_padding)
|
||||
{
|
||||
var vector = new Vector<uint>(bitSet._bits.AsSpan()[i..]);
|
||||
var resultVector = ~vector;
|
||||
resultVector.CopyTo(bitSet._bits.AsSpan(i, s_padding));
|
||||
}
|
||||
}
|
||||
|
||||
return bitSet;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates a <see cref="Span{T}"/> to access the <see cref="_bits"/>.
|
||||
/// </summary>
|
||||
/// <returns>The hash.</returns>
|
||||
public Span<uint> AsSpan()
|
||||
{
|
||||
var max = _highestBit / (_BIT_SIZE + 1) + 1;
|
||||
return _bits.AsSpan()[..max];
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Copies the bits into a <see cref="Span{T}"/> and returns a slice containing the copied <see cref="_bits"/>.
|
||||
/// </summary>
|
||||
/// <param name="span">The <see cref="Span{T}"/> to copy into.</param>
|
||||
/// <param name="zero">If true, it will zero the unused space from the <see cref="span"/>.</param>
|
||||
/// <returns>The <see cref="Span{T}"/>.</returns>
|
||||
public Span<uint> AsSpan(Span<uint> span, bool zero = true)
|
||||
{
|
||||
// Copy everything thats possible from one to another
|
||||
var length = Math.Min(Length, span.Length);
|
||||
for (var index = 0; index < length; index++)
|
||||
{
|
||||
span[index] = _bits[index];
|
||||
}
|
||||
|
||||
// Zero the rest space which was not overriden due to the copy.
|
||||
for (var index = length; zero && index < span.Length; index++)
|
||||
{
|
||||
span[index] = 0;
|
||||
}
|
||||
|
||||
return span[..Length];
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Prints the content of this instance.
|
||||
/// </summary>
|
||||
/// <returns>The string.</returns>
|
||||
public override string ToString()
|
||||
{
|
||||
// Convert uint to binary form for pretty printing
|
||||
var binaryBuilder = new StringBuilder();
|
||||
foreach (var bit in _bits)
|
||||
{
|
||||
binaryBuilder.Append(Convert.ToString(bit, 2).PadLeft(32, '0')).Append(',');
|
||||
}
|
||||
binaryBuilder.Length--;
|
||||
|
||||
return $"{nameof(_bits)}: {binaryBuilder}, {nameof(Length)}: {Length}";
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The <see cref="SpanBitSet"/> struct
|
||||
/// represents a non resizable collection of bits.
|
||||
/// Used to set, check and clear bits on a allocated <see cref="BitSet"/> or on the stack.
|
||||
/// </summary>
|
||||
public readonly ref struct SpanBitSet
|
||||
{
|
||||
private const int _BIT_SIZE = sizeof(uint) * 8 - 1; // 31
|
||||
// NOTE: Is a byte not 8 bits?
|
||||
private const int _BYTE_SIZE = 5; // log_2(BitSize + 1)
|
||||
|
||||
/// <summary>
|
||||
/// The bits from the bitset.
|
||||
/// </summary>
|
||||
private readonly Span<uint> _bits;
|
||||
|
||||
/// <summary>
|
||||
/// Initializes a new instance of the <see cref="BitSet" /> class.
|
||||
/// </summary>
|
||||
public SpanBitSet(Span<uint> bits)
|
||||
{
|
||||
_bits = bits;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks whether a bit is set at the index.
|
||||
/// </summary>
|
||||
/// <param name="index">The index.</param>
|
||||
/// <returns>True if it is, otherwise false</returns>
|
||||
|
||||
public bool IsSet(int index)
|
||||
{
|
||||
var b = index >> _BYTE_SIZE;
|
||||
if (b >= _bits.Length)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return (_bits[b] & 1 << (index & _BIT_SIZE)) != 0;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sets a bit at the given index.
|
||||
/// Resizes its internal array if necessary.
|
||||
/// </summary>
|
||||
/// <param name="index">The index.</param>
|
||||
|
||||
public void SetBit(int index)
|
||||
{
|
||||
var b = index >> _BYTE_SIZE;
|
||||
if (b >= _bits.Length)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_bits[b] |= 1u << (index & _BIT_SIZE);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Clears the bit at the given index.
|
||||
/// </summary>
|
||||
/// <param name="index">The index.</param>
|
||||
|
||||
public void ClearBit(int index)
|
||||
{
|
||||
var b = index >> _BYTE_SIZE;
|
||||
if (b >= _bits.Length)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_bits[b] &= ~(1u << (index & _BIT_SIZE));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
|
||||
public void SetAll()
|
||||
{
|
||||
var count = _bits.Length;
|
||||
for (var i = 0; i < count; i++)
|
||||
{
|
||||
_bits[i] = 0xffffffff;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Clears all set bits.
|
||||
/// </summary>
|
||||
|
||||
public void ClearAll()
|
||||
{
|
||||
_bits.Clear();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates a <see cref="Span{T}"/> to access the <see cref="_bits"/>.
|
||||
/// </summary>
|
||||
/// <returns>The hash.</returns>
|
||||
|
||||
public Span<uint> AsSpan()
|
||||
{
|
||||
return _bits;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Copies the bits into a <see cref="Span{T}"/> and returns a slice containing the copied <see cref="_bits"/>.
|
||||
/// </summary>
|
||||
/// <param name=""></param>
|
||||
/// <returns>The hash.</returns>
|
||||
|
||||
public Span<uint> AsSpan(Span<uint> span, bool zero = true)
|
||||
{
|
||||
// Prevent exception because target array is to small for copy operation
|
||||
var length = Math.Min(_bits.Length, span.Length);
|
||||
for (var index = 0; index < length; index++)
|
||||
{
|
||||
span[index] = _bits[index];
|
||||
}
|
||||
|
||||
// Zero the rest space which was not overriden due to the copy.
|
||||
for (var index = length; zero && index < span.Length; index++)
|
||||
{
|
||||
span[index] = 0;
|
||||
}
|
||||
|
||||
return span[.._bits.Length];
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Prints the content of this instance.
|
||||
/// </summary>
|
||||
/// <returns>The string.</returns>
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
// Convert uint to binary form for pretty printing
|
||||
var binaryBuilder = new StringBuilder();
|
||||
foreach (var bit in _bits)
|
||||
{
|
||||
binaryBuilder.Append(Convert.ToString(bit, 2).PadLeft(32, '0')).Append(',');
|
||||
}
|
||||
binaryBuilder.Length--;
|
||||
|
||||
return $"{nameof(_bits)}: {string.Join(",", binaryBuilder)}";
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,38 @@
|
||||
namespace Misaki.HighPerformance.LowLevel.Collections.Contracts;
|
||||
|
||||
public unsafe interface IUnsafeCollection<T> : IEnumerable<T>, IDisposable
|
||||
where T : unmanaged
|
||||
{
|
||||
/// <summary>
|
||||
/// Gets the number of elements in a collection. The value is read-only.
|
||||
/// </summary>
|
||||
public int Count
|
||||
{
|
||||
get;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Indicates whether the object has been created. Returns true if the object is created, otherwise false.
|
||||
/// </summary>
|
||||
public bool IsCreated
|
||||
{
|
||||
get;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Removes all elements from the collection. The collection will be empty after this operation.
|
||||
/// </summary>
|
||||
public void Clear();
|
||||
|
||||
/// <summary>
|
||||
/// Changes the size of a collection or array to the specified value.
|
||||
/// </summary>
|
||||
/// <param name="newSize">Specifies the new size to which the collection or array should be adjusted.</param>
|
||||
public void Resize(int newSize);
|
||||
|
||||
/// <summary>
|
||||
/// Returns a pointer to an unmanaged memory location. This pointer can be used for low-level memory operations.
|
||||
/// </summary>
|
||||
/// <returns>The method returns a void pointer to the unsafe memory location.</returns>
|
||||
public void* GetUnsafePtr();
|
||||
}
|
||||
@@ -0,0 +1,5 @@
|
||||
namespace Misaki.HighPerformance.LowLevel.Collections.Contracts;
|
||||
internal class IUnsafeSet<T>
|
||||
where T : unmanaged, IEquatable<T>
|
||||
{
|
||||
}
|
||||
186
Misaki.HighPerformance.LowLevel/Collections/UnsafeArray.cs
Normal file
186
Misaki.HighPerformance.LowLevel/Collections/UnsafeArray.cs
Normal file
@@ -0,0 +1,186 @@
|
||||
using Misaki.HighPerformance.LowLevel.Buffer;
|
||||
using Misaki.HighPerformance.LowLevel.Collections.Contracts;
|
||||
using Misaki.HighPerformance.LowLevel.Contracts;
|
||||
using Misaki.HighPerformance.LowLevel.Helpers;
|
||||
using System.Collections;
|
||||
using System.Runtime.CompilerServices;
|
||||
|
||||
namespace Misaki.HighPerformance.LowLevel.Collections;
|
||||
|
||||
/// <summary>
|
||||
/// A structure for managing an array of unmanaged types with unsafe memory operations.
|
||||
/// </summary>
|
||||
/// <typeparam name="T">Represents a type that can be stored in an unmanaged memory context.</typeparam>
|
||||
public unsafe struct UnsafeArray<T> : IUnsafeCollection<T>
|
||||
where T : unmanaged
|
||||
{
|
||||
public struct Enumerator : IEnumerator<T>
|
||||
{
|
||||
private UnsafeArray<T>* _collection;
|
||||
private int _index;
|
||||
private T _value;
|
||||
|
||||
public Enumerator(UnsafeArray<T>* collection)
|
||||
{
|
||||
_collection = collection;
|
||||
_index = -1;
|
||||
_value = default;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public bool MoveNext()
|
||||
{
|
||||
_index++;
|
||||
if (_index < _collection->_count)
|
||||
{
|
||||
_value = UnsafeUtilities.ReadArrayElement<T>(_collection->_buffer, _index);
|
||||
return true;
|
||||
}
|
||||
|
||||
_value = default;
|
||||
return false;
|
||||
}
|
||||
|
||||
public void Reset()
|
||||
{
|
||||
_index = -1;
|
||||
}
|
||||
|
||||
// Let NativeArray indexer check for out of range.
|
||||
public readonly T Current
|
||||
{
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
get => _value;
|
||||
}
|
||||
|
||||
readonly object IEnumerator.Current
|
||||
{
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
get => Current;
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
private T* _buffer;
|
||||
private int _count;
|
||||
|
||||
private AllocationHandle* _handle;
|
||||
|
||||
public readonly int Count => _count;
|
||||
|
||||
public readonly ref T this[int index]
|
||||
{
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
get
|
||||
{
|
||||
if (index < 0 || index >= _count)
|
||||
{
|
||||
throw new ArgumentOutOfRangeException(nameof(index), "Index is out of range.");
|
||||
}
|
||||
|
||||
return ref _buffer[index];
|
||||
}
|
||||
}
|
||||
|
||||
public readonly bool IsCreated
|
||||
{
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
get => _buffer != null;
|
||||
}
|
||||
|
||||
public IEnumerator<T> GetEnumerator() => new Enumerator((UnsafeArray<T>*)UnsafeUtilities.AddressOf(ref this));
|
||||
IEnumerator IEnumerable.GetEnumerator() => GetEnumerator();
|
||||
|
||||
/// <summary>
|
||||
/// Constructs an UnsafeArray with a default size of 1 and uses the Persistent allocator.
|
||||
/// </summary>
|
||||
public UnsafeArray()
|
||||
: this(1, Allocator.Persistent)
|
||||
{
|
||||
}
|
||||
|
||||
public UnsafeArray(int count, ref AllocationHandle handle, AllocationOption allocationOption = AllocationOption.None)
|
||||
{
|
||||
if (count <= 0)
|
||||
{
|
||||
throw new ArgumentOutOfRangeException(nameof(count), "Count must be greater than zero.");
|
||||
}
|
||||
|
||||
_handle = (AllocationHandle*)Unsafe.AsPointer(ref handle);
|
||||
_buffer = (T*)handle.Alloc(_handle->Allocator, (uint)count * (uint)sizeof(T), (uint)AlignOf<T>(), allocationOption);
|
||||
_count = count;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Initializes a new instance of UnsafeArray with a specified number of elements and an allocation type.
|
||||
/// </summary>
|
||||
/// <param name="count">Specifies the number of elements to allocate in the array, which must be greater than zero.</param>
|
||||
/// <param name="allocator">Specifies the allocator to use for memory allocation, which determines the memory management strategy.</param>
|
||||
/// <param name="allocationOption">Determines how the memory should be allocated.</param>
|
||||
/// <exception cref="ArgumentOutOfRangeException">Thrown when the specified number of elements is less than or equal to zero.</exception>
|
||||
public UnsafeArray(int count, Allocator allocator, AllocationOption allocationOption = AllocationOption.None)
|
||||
: this(count, ref AllocationManager.GetAllocationHandle(allocator), allocationOption)
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Initializes an UnsafeArray with a pointer to a buffer and a count of elements. This does not copy the data.
|
||||
/// </summary>
|
||||
/// <param name="buffer">A pointer to the memory location that holds the elements of the array.</param>
|
||||
/// <param name="count">The total size of the data.</param>
|
||||
/// <remarks>
|
||||
/// When using this constructor, the user is responsible for managing the memory pointed to by the buffer.
|
||||
/// Disposing of the UnsafeArray does not free the memory and only release the reference. The memory should be freed manually when no longer needed.
|
||||
/// Use <see cref="UnsafeArray(int, Allocator, AllocationOption)"/> constructor and <see cref="MemCpy(void*, void*, nuint)"/> if you are not sure what you are doing.
|
||||
/// </remarks>
|
||||
public UnsafeArray(void* buffer, int count)
|
||||
{
|
||||
_buffer = (T*)buffer;
|
||||
_count = count;
|
||||
_handle = (AllocationHandle*)Unsafe.AsPointer(ref AllocationManager.EmptyAllocator.Handle);
|
||||
}
|
||||
|
||||
/// <inheritdoc/>
|
||||
public void Resize(int newSize)
|
||||
{
|
||||
if (newSize == _count)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_buffer = (T*)_handle->Realloc(_handle->Allocator, _buffer, (uint)newSize, (uint)AlignOf<T>());
|
||||
_count = newSize;
|
||||
}
|
||||
|
||||
/// <inheritdoc/>
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public readonly void Clear()
|
||||
{
|
||||
MemClear(_buffer, (nuint)(_count * sizeof(T)));
|
||||
}
|
||||
|
||||
/// <inheritdoc/>
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public readonly void* GetUnsafePtr()
|
||||
{
|
||||
return _buffer;
|
||||
}
|
||||
|
||||
/// <inheritdoc/>
|
||||
public void Dispose()
|
||||
{
|
||||
if (!IsCreated)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_handle->Free(_handle->Allocator, _buffer);
|
||||
|
||||
_handle = null;
|
||||
_buffer = null;
|
||||
_count = 0;
|
||||
}
|
||||
}
|
||||
223
Misaki.HighPerformance.LowLevel/Collections/UnsafeHashMap.cs
Normal file
223
Misaki.HighPerformance.LowLevel/Collections/UnsafeHashMap.cs
Normal file
@@ -0,0 +1,223 @@
|
||||
using Misaki.HighPerformance.LowLevel.Buffer;
|
||||
using Misaki.HighPerformance.LowLevel.Collections.Contracts;
|
||||
using Misaki.HighPerformance.LowLevel.Contracts;
|
||||
using Misaki.HighPerformance.LowLevel.Helpers;
|
||||
using System.Collections;
|
||||
using System.Runtime.CompilerServices;
|
||||
|
||||
namespace Misaki.HighPerformance.LowLevel.Collections;
|
||||
|
||||
public unsafe struct UnsafeHashMap<TKey, TValue> : IUnsafeCollection<KeyValuePair<TKey, TValue>>
|
||||
where TKey : unmanaged, IEquatable<TKey> where TValue : unmanaged
|
||||
{
|
||||
public struct Enumerator : IEnumerator<KeyValuePair<TKey, TValue>>
|
||||
{
|
||||
internal HashMapHelper<TKey>.Enumerator _enumerator;
|
||||
|
||||
public Enumerator(HashMapHelper<TKey>* data)
|
||||
{
|
||||
_enumerator = new HashMapHelper<TKey>.Enumerator(data);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The current key-value pair.
|
||||
/// </summary>
|
||||
/// <value>The current key-value pair.</value>
|
||||
public KeyValuePair<TKey, TValue> Current
|
||||
{
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
get => _enumerator.GetCurrent<TValue>();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the element at the current position of the enumerator in the container.
|
||||
/// </summary>
|
||||
object IEnumerator.Current => Current;
|
||||
|
||||
/// <summary>
|
||||
/// Advances the enumerator to the next key-value pair.
|
||||
/// </summary>
|
||||
/// <returns>True if <see cref="Current"/> is valid to read after the call.</returns>
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public bool MoveNext() => _enumerator.MoveNext();
|
||||
|
||||
/// <summary>
|
||||
/// Resets the enumerator to its initial state.
|
||||
/// </summary>
|
||||
public void Reset() => _enumerator.Reset();
|
||||
|
||||
/// <summary>
|
||||
/// Does nothing.
|
||||
/// </summary>
|
||||
public void Dispose()
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
private HashMapHelper<TKey> _hashMap;
|
||||
|
||||
public readonly int Count => _hashMap.Count;
|
||||
public readonly int Capacity => _hashMap.Capacity;
|
||||
public readonly bool IsCreated => _hashMap.IsCreated;
|
||||
|
||||
/// <summary>
|
||||
/// Gets and sets values by key.
|
||||
/// </summary>
|
||||
/// <remarks>Getting a key that is not present will throw. Setting a key that is not already present will add the key.</remarks>
|
||||
/// <param name="key">The key to look up.</param>
|
||||
/// <value>The value associated with the key.</value>
|
||||
/// <exception cref="ArgumentException">For getting, thrown if the key was not present.</exception>
|
||||
public TValue this[TKey key]
|
||||
{
|
||||
get
|
||||
{
|
||||
if (!_hashMap.TryGetValue<TValue>(key, out var result))
|
||||
{
|
||||
throw new ArgumentException($"Key: {key} is not present.");
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
set
|
||||
{
|
||||
var idx = _hashMap.Find(key);
|
||||
if (-1 != idx)
|
||||
{
|
||||
UnsafeUtilities.WriteArrayElement(_hashMap.Buffer, idx, value);
|
||||
return;
|
||||
}
|
||||
|
||||
TryAdd(key, value);
|
||||
}
|
||||
}
|
||||
|
||||
public IEnumerator<KeyValuePair<TKey, TValue>> GetEnumerator() => new Enumerator((HashMapHelper<TKey>*)UnsafeUtilities.AddressOf(ref _hashMap));
|
||||
IEnumerator IEnumerable.GetEnumerator() => GetEnumerator();
|
||||
|
||||
public UnsafeHashMap(int capacity, ref AllocationHandle handle, AllocationOption allocationOption = AllocationOption.None)
|
||||
{
|
||||
_hashMap = new HashMapHelper<TKey>(capacity, sizeof(TValue), HashMapHelper<TKey>.MINIMAL_CAPACITY, ref handle, allocationOption);
|
||||
}
|
||||
|
||||
public UnsafeHashMap(int capacity, Allocator allocator, AllocationOption allocationOption = AllocationOption.None)
|
||||
: this(capacity, ref AllocationManager.GetAllocationHandle(allocator), allocationOption)
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Adds a new key-value pair.
|
||||
/// </summary>
|
||||
/// <remarks>If the key is already present, this method returns false without modifying the hash map.</remarks>
|
||||
/// <param name="key">The key to add.</param>
|
||||
/// <param name="item">The value to add.</param>
|
||||
/// <returns>True if the key-value pair was added.</returns>
|
||||
public bool TryAdd(TKey key, TValue item)
|
||||
{
|
||||
var idx = _hashMap.TryAdd(key);
|
||||
if (idx != -1)
|
||||
{
|
||||
UnsafeUtilities.WriteArrayElement(_hashMap.Buffer, idx, item);
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Adds a new key-value pair.
|
||||
/// </summary>
|
||||
/// <remarks>If the key is already present, this method throws without modifying the hash map.</remarks>
|
||||
/// <param name="key">The key to add.</param>
|
||||
/// <param name="item">The value to add.</param>
|
||||
/// <exception cref="ArgumentException">Thrown if the key was already present.</exception>
|
||||
public void Add(TKey key, TValue item)
|
||||
{
|
||||
var result = TryAdd(key, item);
|
||||
if (!result)
|
||||
{
|
||||
throw new ArgumentException($"An item with the same key has already been added: {key}");
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Removes a particular key and its value.
|
||||
/// </summary>
|
||||
/// <param name="item">The value to remove.</param>
|
||||
/// <returns>True if the value was present.</returns>
|
||||
public bool Remove(TKey key)
|
||||
{
|
||||
return -1 != _hashMap.TryRemove(key);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns the value associated with a key.
|
||||
/// </summary>
|
||||
/// <param name="key">The key to look up.</param>
|
||||
/// <param name="item">Outputs the value associated with the key. Outputs default if the key was not present.</param>
|
||||
/// <returns>True if the key was present.</returns>
|
||||
public bool TryGetValue(TKey key, out TValue item)
|
||||
{
|
||||
return _hashMap.TryGetValue(key, out item);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns true if a given key is present in this hash map.
|
||||
/// </summary>
|
||||
/// <param name="key">The key to look up.</param>
|
||||
/// <returns>True if the key was present.</returns>
|
||||
public bool ContainsKey(TKey key)
|
||||
{
|
||||
return -1 != _hashMap.Find(key);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sets the capacity to match what it would be if it had been originally initialized with all its entries.
|
||||
/// </summary>
|
||||
public void TrimExcess() => _hashMap.TrimExcess();
|
||||
|
||||
public void Resize(int newSize)
|
||||
{
|
||||
_hashMap.Resize(newSize);
|
||||
}
|
||||
|
||||
public void Clear()
|
||||
{
|
||||
_hashMap.Clear();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Retrieves an array of keys from the hash map.
|
||||
/// </summary>
|
||||
/// <returns>An array containing the keys stored in the hash map.</returns>
|
||||
public UnsafeArray<TKey> GetKeyArray(Allocator allocator) => _hashMap.GetKeyArray(allocator);
|
||||
|
||||
/// <summary>
|
||||
/// Retrieves an array of values from the underlying hash map.
|
||||
/// </summary>
|
||||
/// <returns>An UnsafeArray containing the values stored in the hash map.</returns>
|
||||
public UnsafeArray<TValue> GetValueArray(Allocator allocator) => _hashMap.GetValueArray<TValue>(allocator);
|
||||
|
||||
/// <summary>
|
||||
/// Retrieves an array of key-value pairs from the hash map. The keys are of type TKey and the values are of type
|
||||
/// TValue.
|
||||
/// </summary>
|
||||
/// <returns>Returns an UnsafeArray containing KeyValuePair objects.</returns>
|
||||
public UnsafeArray<KeyValuePair<TKey, TValue>> GetKeyValueArrays(Allocator allocator) => _hashMap.GetKeyValueArrays<TValue>(allocator);
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public readonly void* GetUnsafePtr()
|
||||
{
|
||||
return _hashMap.Buffer;
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
_hashMap.Dispose();
|
||||
}
|
||||
|
||||
public void Test(ref HashMapHelper<TKey> t)
|
||||
{
|
||||
Console.WriteLine(t.Equals(_hashMap));
|
||||
}
|
||||
}
|
||||
129
Misaki.HighPerformance.LowLevel/Collections/UnsafeHashSet.cs
Normal file
129
Misaki.HighPerformance.LowLevel/Collections/UnsafeHashSet.cs
Normal file
@@ -0,0 +1,129 @@
|
||||
using Misaki.HighPerformance.LowLevel.Buffer;
|
||||
using Misaki.HighPerformance.LowLevel.Collections.Contracts;
|
||||
using Misaki.HighPerformance.LowLevel.Contracts;
|
||||
using Misaki.HighPerformance.LowLevel.Helpers;
|
||||
using System.Collections;
|
||||
using System.Runtime.CompilerServices;
|
||||
|
||||
namespace Misaki.HighPerformance.LowLevel.Collections;
|
||||
|
||||
/// <summary>
|
||||
/// A collection that provides fast, unsafe operations for managing a set of unmanaged types. It supports adding,
|
||||
/// removing, and checking for values.
|
||||
/// </summary>
|
||||
/// <typeparam name="T">Represents an unmanaged type that can be compared for equality.</typeparam>
|
||||
public unsafe struct UnsafeHashSet<T> : IUnsafeCollection<T>, IEnumerable<T>
|
||||
where T : unmanaged, IEquatable<T>
|
||||
{
|
||||
public struct Enumerator : IEnumerator<T>
|
||||
{
|
||||
internal HashMapHelper<T>.Enumerator _enumerator;
|
||||
|
||||
public Enumerator(HashMapHelper<T>* hashMap)
|
||||
{
|
||||
_enumerator = new HashMapHelper<T>.Enumerator(hashMap);
|
||||
}
|
||||
|
||||
public T Current
|
||||
{
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
get => _enumerator.buffer->_keys[_enumerator.index];
|
||||
}
|
||||
|
||||
object IEnumerator.Current => Current;
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public bool MoveNext() => _enumerator.MoveNext();
|
||||
|
||||
public void Reset() => _enumerator.Reset();
|
||||
|
||||
public readonly void Dispose()
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
private HashMapHelper<T> _hashMap;
|
||||
|
||||
public readonly int Count => _hashMap.Count;
|
||||
public readonly int Capacity => _hashMap.Capacity;
|
||||
public readonly bool IsCreated => _hashMap.IsCreated;
|
||||
|
||||
public IEnumerator<T> GetEnumerator() => new Enumerator((HashMapHelper<T>*)UnsafeUtilities.AddressOf(ref _hashMap));
|
||||
IEnumerator IEnumerable.GetEnumerator() => GetEnumerator();
|
||||
|
||||
public UnsafeHashSet(int capacity, ref AllocationHandle handle, AllocationOption allocationOption = AllocationOption.None)
|
||||
{
|
||||
_hashMap = new HashMapHelper<T>(capacity, 0, HashMapHelper<T>.MINIMAL_CAPACITY, ref handle, allocationOption);
|
||||
}
|
||||
|
||||
public UnsafeHashSet(int capacity, Allocator allocator, AllocationOption allocationOption = AllocationOption.None)
|
||||
: this(capacity, ref AllocationManager.GetAllocationHandle(allocator), allocationOption)
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Adds a new value (unless it is already present).
|
||||
/// </summary>
|
||||
/// <param name="item">The value to add.</param>
|
||||
/// <returns>True if the value was not already present.</returns>
|
||||
public bool Add(T item)
|
||||
{
|
||||
return -1 != _hashMap.TryAdd(item);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Removes a particular value.
|
||||
/// </summary>
|
||||
/// <param name="item">The value to remove.</param>
|
||||
/// <returns>True if the value was present.</returns>
|
||||
public bool Remove(T item)
|
||||
{
|
||||
return -1 != _hashMap.TryRemove(item);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns true if a particular value is present.
|
||||
/// </summary>
|
||||
/// <param name="item">The value to check for.</param>
|
||||
/// <returns>True if the value was present.</returns>
|
||||
public bool Contains(T item)
|
||||
{
|
||||
return -1 != _hashMap.Find(item);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sets the capacity to match what it would be if it had been originally initialized with all its entries.
|
||||
/// </summary>
|
||||
public void TrimExcess() => _hashMap.TrimExcess();
|
||||
|
||||
/// <summary>
|
||||
/// Returns an array with a copy of this set's values (in no particular order).
|
||||
/// </summary>
|
||||
/// <param name="allocator">The allocator to use.</param>
|
||||
/// <returns>An array with a copy of the set's values.</returns>
|
||||
public UnsafeArray<T> ToNativeArray(Allocator allocator)
|
||||
{
|
||||
return _hashMap.GetKeyArray(allocator);
|
||||
}
|
||||
|
||||
public void Resize(int newSize)
|
||||
{
|
||||
_hashMap.Resize(newSize);
|
||||
}
|
||||
|
||||
public void Clear()
|
||||
{
|
||||
_hashMap.Clear();
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public readonly void* GetUnsafePtr()
|
||||
{
|
||||
return _hashMap.Buffer;
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
_hashMap.Dispose();
|
||||
}
|
||||
}
|
||||
321
Misaki.HighPerformance.LowLevel/Collections/UnsafeList.cs
Normal file
321
Misaki.HighPerformance.LowLevel/Collections/UnsafeList.cs
Normal file
@@ -0,0 +1,321 @@
|
||||
using Misaki.HighPerformance.LowLevel.Collections.Contracts;
|
||||
using Misaki.HighPerformance.LowLevel.Helpers;
|
||||
using System.Collections;
|
||||
using System.Runtime.CompilerServices;
|
||||
|
||||
namespace Misaki.HighPerformance.LowLevel.Collections;
|
||||
|
||||
/// <summary>
|
||||
/// A collection that allows for unsafe operations on a list of unmanaged types.
|
||||
/// </summary>
|
||||
/// <typeparam name="T">Represents a type that can be stored in the collection, constrained to unmanaged types for performance and safety.</typeparam>
|
||||
public unsafe struct UnsafeList<T> : IUnsafeCollection<T>
|
||||
where T : unmanaged
|
||||
{
|
||||
public struct Enumerator : IEnumerator<T>
|
||||
{
|
||||
private UnsafeList<T>* _collection;
|
||||
private int _index;
|
||||
private T _value;
|
||||
|
||||
public Enumerator(UnsafeList<T>* collection)
|
||||
{
|
||||
_collection = collection;
|
||||
_index = -1;
|
||||
_value = default;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public bool MoveNext()
|
||||
{
|
||||
_index++;
|
||||
if (_index < _collection->_count)
|
||||
{
|
||||
_value = UnsafeUtilities.ReadArrayElement<T>(_collection->_array.GetUnsafePtr(), _index);
|
||||
return true;
|
||||
}
|
||||
|
||||
_value = default;
|
||||
return false;
|
||||
}
|
||||
|
||||
public void Reset()
|
||||
{
|
||||
_index = -1;
|
||||
}
|
||||
|
||||
// Let NativeArray indexer check for out of range.
|
||||
public readonly T Current
|
||||
{
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
get
|
||||
{
|
||||
return _value;
|
||||
}
|
||||
}
|
||||
|
||||
readonly object IEnumerator.Current
|
||||
{
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
get
|
||||
{
|
||||
return Current;
|
||||
}
|
||||
}
|
||||
|
||||
public readonly void Dispose()
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// A parallel writer for an UnsafeList.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Use <see cref="AsParallelWriter"/> to create a parallel writer for a list.
|
||||
/// </remarks>
|
||||
public unsafe struct ParallelWriter
|
||||
{
|
||||
/// <summary>
|
||||
/// The UnsafeList to write to.
|
||||
/// </summary>
|
||||
public UnsafeList<T>* listData;
|
||||
|
||||
internal unsafe ParallelWriter(UnsafeList<T>* list)
|
||||
{
|
||||
listData = list;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Adds a value to a collection without resizing it, ensuring capacity is checked before insertion.
|
||||
/// </summary>
|
||||
/// <param name="value">The value to be added to the collection.</param>
|
||||
public void AddNoResize(T value)
|
||||
{
|
||||
var idx = Interlocked.Increment(ref listData->_count) - 1;
|
||||
listData->CheckNoResizeCapacity(idx, 1);
|
||||
UnsafeUtilities.WriteArrayElement(listData->_array.GetUnsafePtr(), idx, value);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Adds a specified number of elements from a pointer to a buffer without resizing the underlying storage.
|
||||
/// </summary>
|
||||
/// <param name="ptr">Points to the source data to be copied into the buffer.</param>
|
||||
/// <param name="count">Indicates the number of elements to be added from the source data.</param>
|
||||
public void AddRangeNoResize(T* ptr, int count)
|
||||
{
|
||||
var idx = Interlocked.Add(ref listData->_count, count) - count;
|
||||
listData->CheckNoResizeCapacity(idx, count);
|
||||
MemCpy(UnsafeUtilities.ReadArrayElementUnsafe<T>(listData->_array.GetUnsafePtr(), idx), ptr, (uint)(count * sizeof(T)));
|
||||
}
|
||||
}
|
||||
|
||||
private UnsafeArray<T> _array;
|
||||
|
||||
private int _count;
|
||||
|
||||
public readonly int Count => _count;
|
||||
public readonly int Capacity => _array.Count;
|
||||
public readonly bool IsCreated => _array.IsCreated;
|
||||
|
||||
public readonly ref T this[int index]
|
||||
{
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
get => ref _array[index];
|
||||
}
|
||||
|
||||
public IEnumerator<T> GetEnumerator() => new Enumerator((UnsafeList<T>*)UnsafeUtilities.AddressOf(ref this));
|
||||
IEnumerator IEnumerable.GetEnumerator() => GetEnumerator();
|
||||
|
||||
public ParallelWriter AsParallelWriter() => new((UnsafeList<T>*)UnsafeUtilities.AddressOf(ref this));
|
||||
|
||||
public UnsafeList() : this(1, Allocator.Persistent)
|
||||
{
|
||||
}
|
||||
|
||||
public UnsafeList(int capacity, Allocator allocator, AllocationOption allocationType = AllocationOption.None)
|
||||
{
|
||||
_array = new UnsafeArray<T>(capacity, allocator, allocationType);
|
||||
}
|
||||
|
||||
private readonly void CheckNoResizeCapacity(int count)
|
||||
{
|
||||
CheckNoResizeCapacity(count, Count);
|
||||
}
|
||||
|
||||
private readonly void CheckNoResizeCapacity(int index, int count)
|
||||
{
|
||||
if (index + count > Capacity)
|
||||
{
|
||||
throw new Exception(
|
||||
$"AddNoResize assumes that list capacity is sufficient (Capacity {Capacity}, Size {Count}), requested count {count}!"
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
private readonly void CheckIndexCount(int index, int count)
|
||||
{
|
||||
if (count < 0)
|
||||
{
|
||||
throw new ArgumentOutOfRangeException($"Value for count {count} must be positive.");
|
||||
}
|
||||
|
||||
if (index < 0)
|
||||
{
|
||||
throw new ArgumentOutOfRangeException($"Value for index {index} must be positive.");
|
||||
}
|
||||
|
||||
if (index > Count)
|
||||
{
|
||||
throw new ArgumentOutOfRangeException($"Value for index {index} is out of bounds.");
|
||||
}
|
||||
|
||||
if (index + count > Count)
|
||||
{
|
||||
throw new ArgumentOutOfRangeException($"Value for count {count} is out of bounds.");
|
||||
}
|
||||
}
|
||||
|
||||
public void Add(T value)
|
||||
{
|
||||
if (_count >= Capacity)
|
||||
{
|
||||
Resize(Capacity + (int)(Capacity * 0.5f));
|
||||
}
|
||||
|
||||
UnsafeUtilities.WriteArrayElement(_array.GetUnsafePtr(), _count, value);
|
||||
_count++;
|
||||
}
|
||||
|
||||
public void AddNoResize(T value)
|
||||
{
|
||||
CheckNoResizeCapacity(1);
|
||||
|
||||
UnsafeUtilities.WriteArrayElement(_array.GetUnsafePtr(), _count, value);
|
||||
_count++;
|
||||
}
|
||||
|
||||
public void AddRange(Span<T> values, int count)
|
||||
{
|
||||
var newSize = _count + count;
|
||||
if (newSize > Capacity)
|
||||
{
|
||||
Resize(Capacity + count);
|
||||
}
|
||||
|
||||
fixed (T* ptr = values)
|
||||
{
|
||||
MemCpy(UnsafeUtilities.ReadArrayElementUnsafe<T>(_array.GetUnsafePtr(), _count), ptr, (uint)(count * sizeof(T)));
|
||||
}
|
||||
|
||||
_count += count;
|
||||
}
|
||||
|
||||
public void AddRangeNoResize(ReadOnlySpan<T> values)
|
||||
{
|
||||
CheckNoResizeCapacity(values.Length);
|
||||
|
||||
fixed (T* ptr = values)
|
||||
{
|
||||
MemCpy(UnsafeUtilities.ReadArrayElementUnsafe<T>(_array.GetUnsafePtr(), _count), ptr, (uint)(values.Length * sizeof(T)));
|
||||
}
|
||||
|
||||
_count += values.Length;
|
||||
}
|
||||
|
||||
public void AddRangeNoResize(T* ptr, int count)
|
||||
{
|
||||
CheckNoResizeCapacity(count);
|
||||
|
||||
MemCpy(UnsafeUtilities.ReadArrayElementUnsafe<T>(_array.GetUnsafePtr(), _count), ptr, (uint)(count * sizeof(T)));
|
||||
_count += count;
|
||||
}
|
||||
|
||||
public void RemoveRange(int start, int length)
|
||||
{
|
||||
CheckIndexCount(start, length);
|
||||
|
||||
if (length <= 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var copyFrom = Math.Min(start + length, _count);
|
||||
MemCpy(UnsafeUtilities.ReadArrayElementUnsafe<T>(_array.GetUnsafePtr(), start),
|
||||
UnsafeUtilities.ReadArrayElementUnsafe<T>(_array.GetUnsafePtr(), copyFrom),
|
||||
(uint)((_count - copyFrom) * sizeof(T))
|
||||
);
|
||||
_count -= length;
|
||||
}
|
||||
|
||||
public void RemoveAt(int index)
|
||||
{
|
||||
RemoveRange(index, 1);
|
||||
}
|
||||
|
||||
public void RemoveRangeSwapBack(int start, int length)
|
||||
{
|
||||
CheckIndexCount(start, length);
|
||||
|
||||
if (length <= 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var copyFrom = Math.Min(_count - length, start + length);
|
||||
MemCpy(UnsafeUtilities.ReadArrayElementUnsafe<T>(_array.GetUnsafePtr(), start),
|
||||
UnsafeUtilities.ReadArrayElementUnsafe<T>(_array.GetUnsafePtr(), copyFrom),
|
||||
(uint)((_count - copyFrom) * sizeof(T))
|
||||
);
|
||||
_count -= length;
|
||||
}
|
||||
|
||||
public void RemoveAtSwapBack(int index)
|
||||
{
|
||||
RemoveRangeSwapBack(index, 1);
|
||||
}
|
||||
|
||||
public void Resize(int newSize)
|
||||
{
|
||||
_array.Resize(newSize);
|
||||
|
||||
if (_count > newSize)
|
||||
{
|
||||
_count = newSize;
|
||||
}
|
||||
}
|
||||
|
||||
public void Clear()
|
||||
{
|
||||
_array.Clear();
|
||||
_count = 0;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns a pointer to the underlying data of the array in an unsafe manner. This method is optimized for
|
||||
/// performance.
|
||||
/// </summary>
|
||||
/// <returns>A pointer to the array's data.</returns>
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public readonly void* GetUnsafePtr()
|
||||
{
|
||||
return _array.GetUnsafePtr();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Converts the current array to an UnsafeArray representation using its pointer and count.
|
||||
/// </summary>
|
||||
/// <returns>Returns a new UnsafeArray instance initialized with the array's unsafe pointer and its count.</returns>
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public readonly UnsafeArray<T> AsUnsafeArray()
|
||||
{
|
||||
return new UnsafeArray<T>(_array.GetUnsafePtr(), _count);
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
_array.Dispose();
|
||||
_count = 0;
|
||||
}
|
||||
}
|
||||
|
||||
174
Misaki.HighPerformance.LowLevel/Collections/UnsafeQueue.cs
Normal file
174
Misaki.HighPerformance.LowLevel/Collections/UnsafeQueue.cs
Normal file
@@ -0,0 +1,174 @@
|
||||
using Misaki.HighPerformance.LowLevel.Collections.Contracts;
|
||||
using Misaki.HighPerformance.LowLevel.Helpers;
|
||||
using System.Collections;
|
||||
using System.Runtime.CompilerServices;
|
||||
|
||||
namespace Misaki.HighPerformance.LowLevel.Collections;
|
||||
|
||||
/// <summary>
|
||||
/// A structure that implements a queue using unmanaged types for efficient memory management.
|
||||
/// </summary>
|
||||
/// <typeparam name="T">Represents the type of elements stored in the queue, which must be an unmanaged type for performance and safety.</typeparam>
|
||||
public unsafe struct UnsafeQueue<T> : IUnsafeCollection<T>
|
||||
where T : unmanaged
|
||||
{
|
||||
public struct Enumerator : IEnumerator<T>
|
||||
{
|
||||
private UnsafeQueue<T>* _collection;
|
||||
private int _index;
|
||||
private T _value;
|
||||
|
||||
public Enumerator(UnsafeQueue<T>* collection)
|
||||
{
|
||||
_collection = collection;
|
||||
_index = -1;
|
||||
_value = default;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public bool MoveNext()
|
||||
{
|
||||
_index++;
|
||||
if (_index < _collection->_count)
|
||||
{
|
||||
_value = UnsafeUtilities.ReadArrayElement<T>(_collection->_array.GetUnsafePtr(), _index);
|
||||
return true;
|
||||
}
|
||||
|
||||
_value = default;
|
||||
return false;
|
||||
}
|
||||
|
||||
public void Reset()
|
||||
{
|
||||
_index = -1;
|
||||
}
|
||||
|
||||
// Let NativeArray indexer check for out of range.
|
||||
public readonly T Current
|
||||
{
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
get => _value;
|
||||
}
|
||||
|
||||
readonly object IEnumerator.Current
|
||||
{
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
get => Current;
|
||||
}
|
||||
|
||||
public readonly void Dispose()
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
private UnsafeArray<T> _array;
|
||||
private int _count;
|
||||
private int _offset;
|
||||
|
||||
public readonly int Count => _count;
|
||||
public readonly int Capacity => _array.Count;
|
||||
public readonly bool IsCreated => _array.IsCreated;
|
||||
|
||||
public readonly T this[int index]
|
||||
{
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
get => _array[index];
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
set => _array[index] = value;
|
||||
}
|
||||
|
||||
public IEnumerator<T> GetEnumerator() => new Enumerator((UnsafeQueue<T>*)UnsafeUtilities.AddressOf(ref this));
|
||||
IEnumerator IEnumerable.GetEnumerator() => GetEnumerator();
|
||||
|
||||
public UnsafeQueue() : this(1, Allocator.Persistent)
|
||||
{
|
||||
}
|
||||
|
||||
public UnsafeQueue(int capacity, Allocator allocator, AllocationOption allocationType = AllocationOption.None)
|
||||
{
|
||||
_array = new UnsafeArray<T>(capacity, allocator, allocationType);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Adds an element to the end of a collection, resizing if the current capacity is reached. The new element is
|
||||
/// stored in a circular buffer.
|
||||
/// </summary>
|
||||
/// <param name="value">The item to be added to the collection.</param>
|
||||
public void Enqueue(T value)
|
||||
{
|
||||
if (_count >= Capacity)
|
||||
{
|
||||
Resize(Capacity + (int)(Capacity * 0.5f));
|
||||
}
|
||||
|
||||
UnsafeUtilities.WriteArrayElement(_array.GetUnsafePtr(), (_offset + _count) % Capacity, value);
|
||||
_count++;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Removes and returns the element at the front of the queue. If the queue is empty, an exception is thrown.
|
||||
/// </summary>
|
||||
/// <returns>The element that was removed from the front of the queue.</returns>
|
||||
/// <exception cref="InvalidOperationException">Thrown when attempting to dequeue from an empty queue.</exception>
|
||||
public T Dequeue()
|
||||
{
|
||||
if (_count == 0)
|
||||
{
|
||||
throw new InvalidOperationException("Queue is empty.");
|
||||
}
|
||||
|
||||
var value = UnsafeUtilities.ReadArrayElement<T>(_array.GetUnsafePtr(), _offset);
|
||||
_offset = (_offset + 1) % Capacity;
|
||||
_count--;
|
||||
|
||||
return value;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Attempts to remove and return an item from a collection. Returns a boolean indicating success or failure.
|
||||
/// </summary>
|
||||
/// <param name="value">The output variable that will hold the dequeued item if the operation is successful.</param>
|
||||
/// <returns>True if an item was successfully dequeued, otherwise false.</returns>
|
||||
public bool TryDequeue(out T value)
|
||||
{
|
||||
if (_count == 0)
|
||||
{
|
||||
value = default;
|
||||
return false;
|
||||
}
|
||||
|
||||
value = Dequeue();
|
||||
return true;
|
||||
}
|
||||
|
||||
public void Resize(int newSize)
|
||||
{
|
||||
_array.Resize(newSize);
|
||||
|
||||
if (_count > newSize)
|
||||
{
|
||||
_count = newSize;
|
||||
}
|
||||
}
|
||||
|
||||
public void Clear()
|
||||
{
|
||||
_array.Clear();
|
||||
_count = 0;
|
||||
_offset = 0;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public readonly void* GetUnsafePtr()
|
||||
{
|
||||
return _array.GetUnsafePtr();
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
_array.Dispose();
|
||||
_count = 0;
|
||||
_offset = 0;
|
||||
}
|
||||
}
|
||||
107
Misaki.HighPerformance.LowLevel/Collections/UnsafeStack.cs
Normal file
107
Misaki.HighPerformance.LowLevel/Collections/UnsafeStack.cs
Normal file
@@ -0,0 +1,107 @@
|
||||
using Misaki.HighPerformance.LowLevel.Collections.Contracts;
|
||||
using Misaki.HighPerformance.LowLevel.Helpers;
|
||||
using System.Collections;
|
||||
using System.Runtime.CompilerServices;
|
||||
|
||||
namespace Misaki.HighPerformance.LowLevel.Collections;
|
||||
|
||||
public unsafe struct UnsafeStack<T> : IUnsafeCollection<T>
|
||||
where T : unmanaged
|
||||
{
|
||||
private UnsafeArray<T> _array;
|
||||
private int _count;
|
||||
|
||||
public readonly int Count => _count;
|
||||
public readonly bool IsCreated => _array.IsCreated;
|
||||
|
||||
public IEnumerator<T> GetEnumerator()
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
IEnumerator IEnumerable.GetEnumerator()
|
||||
{
|
||||
return GetEnumerator();
|
||||
}
|
||||
|
||||
public UnsafeStack() : this(1, Allocator.Persistent)
|
||||
{
|
||||
}
|
||||
|
||||
public UnsafeStack(int initialSize, Allocator allocator, AllocationOption allocationOption = AllocationOption.None)
|
||||
{
|
||||
_array = new UnsafeArray<T>(initialSize, allocator, allocationOption);
|
||||
}
|
||||
|
||||
public void Push(T value)
|
||||
{
|
||||
if (_count >= _array.Count)
|
||||
{
|
||||
Resize(_array.Count + (int)(_array.Count * 0.5f));
|
||||
}
|
||||
|
||||
UnsafeUtilities.WriteArrayElement(_array.GetUnsafePtr(), _count, value);
|
||||
_count++;
|
||||
}
|
||||
|
||||
public T Pop()
|
||||
{
|
||||
if (_count == 0)
|
||||
{
|
||||
throw new InvalidOperationException("Stack is empty.");
|
||||
}
|
||||
|
||||
_count--;
|
||||
return _array[_count];
|
||||
}
|
||||
|
||||
public bool TryPop(out T value)
|
||||
{
|
||||
if (_count == 0)
|
||||
{
|
||||
value = default;
|
||||
return false;
|
||||
}
|
||||
|
||||
_count--;
|
||||
value = _array[_count];
|
||||
return true;
|
||||
}
|
||||
|
||||
public readonly T Peek()
|
||||
{
|
||||
if (_count == 0)
|
||||
{
|
||||
throw new InvalidOperationException("Stack is empty.");
|
||||
}
|
||||
|
||||
return _array[_count - 1];
|
||||
}
|
||||
|
||||
public void Resize(int newSize)
|
||||
{
|
||||
_array.Resize(newSize);
|
||||
|
||||
if (_count > newSize)
|
||||
{
|
||||
_count = newSize;
|
||||
}
|
||||
}
|
||||
|
||||
public void Clear()
|
||||
{
|
||||
_array.Clear();
|
||||
_count = 0;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public readonly void* GetUnsafePtr()
|
||||
{
|
||||
return _array.GetUnsafePtr();
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
_array.Dispose();
|
||||
_count = 0;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user