Add image processing and memory management features

Added new namespace `Misaki.HighPerformance.Image` for image processing, including classes for animated GIF handling and memory management.
Added `AnimatedFrameResult` class for individual frames in animated images.
Added `AnimatedGifEnumerator` class for enumerating frames in animated GIFs.
Added `ColorComponents` enum for different color formats.
Added `ImageInfo` struct for image dimensions and color components.
Added `CRuntime` class for low-level memory management functions.
Added `MemoryStats` class to track memory allocation statistics.
Added utility functions for creating multi-dimensional arrays.
Added new structures for fixed-size UTF-8 encoded strings.
Added benchmarking classes to test new memory management features.

Changed `StbImage.cs` to include new namespaces and functionality for image data manipulation.
Changed project files to target .NET 9.0 and enable new features.
Changed `Arena.cs` and `DynamicArena.cs` to use `nuint` for size parameters.
Changed `BitSet.cs` to enhance bit manipulation methods.
Changed `Program.cs` to run `FunctionPtrBenchmark` for performance testing.

Removed memory tracking code from `AllocationManager.cs`, including the `_allocated` dictionary and related logic.
Removed `Free` method from `IAllocator.cs` interface.
Removed `UNSAFE_COLLECTION_CHECK` preprocessor directive from the codebase.

Refactored various files to improve organization, moving from `Unsafe` to `LowLevel` namespace.
Refactored `MemoryUtilities` class to include new memory operation methods.
Refactored `UnsafeUtilities.cs` to support new collection structures.
This commit is contained in:
2025-07-12 19:48:42 +09:00
parent d306f183de
commit eeff3313b5
72 changed files with 14444 additions and 471 deletions

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namespace Misaki.HighPerformance.LowLevel.Collections;
[Flags]
public enum AllocationOption : byte
{
None = 0,
/// <summary>
/// Allocator for initialized memory.
/// </summary>
Clear = 1 << 0,
/// <summary>
/// Allocator for untracked memory. It always allocates memory without using the allocation manager.
/// Always free it manually even if you use the <see cref="Allocator.Temp"/> allocator.
/// </summary>
/// <remarks>
/// Use this option carefully, as the allocation manager will not track the memory.
/// No warning will be given if the memory is not freed.
/// </remarks>
UnTracked = 1 << 1,
}
public enum Allocator : byte
{
// Make the first allocator as invalid because we don't want to user create a default collection without passing any parameters
Invalid,
/// <summary>
/// Allocator for temporary allocations. Allocations are cleared after use.
/// </summary>
Temp,
/// <summary>
/// Allocator for persistent allocations. Allocations are not cleared after use.
/// </summary>
Persistent,
/// <summary>
/// Allocator for external memory. Allocations are not cleared after use.
/// </summary>
External
}

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using System.Numerics;
using System.Runtime.CompilerServices;
using System.Text;
namespace Misaki.HighPerformance.LowLevel.Collections;
public sealed class BitSet
{
private const int _BIT_SIZE = sizeof(uint) * 8 - 1; // 31
private const int _INDEX_SIZE = 5; // log_2(BitSize + 1)
private const int _MASK = (1 << 5) - 1; // 0x1F, the mask to get the bit index inside a uint
private static readonly int s_padding = Vector<uint>.Count; // The padding used for vectorization, the amount of uints required for being vectorized basically
/// <summary>
/// Determines the required length of an <see cref="BitSet"/> to hold the passed id or bit.
/// </summary>
/// <param name="id">The id or bit.</param>
/// <returns>A size of required <see cref="uint"/>s for the bitset.</returns>
public static int RequiredLength(int id)
{
return (id >> 5) + int.Sign(id & _BIT_SIZE);
}
/// <summary>
/// Rounds the given length to the next padding size.
/// </summary>
/// <param name="length">The length to round.</param>
/// <returns>The rounded length.</returns>
public static int RoundToPadding(int length)
{
return (length + s_padding - 1) / s_padding * s_padding;
}
/// <summary>
/// The bits from the bitset.
/// </summary>
private uint[] _bits;
/// <summary>
/// The highest bit set.
/// </summary>
private int _highestBit;
/// <summary>
/// The maximum <see cref="_bits"/>-index current in use.
/// </summary>
private int _max;
/// <summary>
/// Initializes a new instance of the <see cref="BitSet" /> class.
/// </summary>
public BitSet()
{
_bits = new uint[s_padding];
}
/// <summary>
/// Initializes a new instance of the <see cref="BitSet" /> class.
/// </summary>
public BitSet(int minimalLength)
{
var uints = (minimalLength >> _INDEX_SIZE) + int.Sign(minimalLength & _BIT_SIZE);
var length = RoundToPadding(uints);
_bits = new uint[length];
}
/// <summary>
/// Initializes a new instance of the <see cref="BitSet" /> class.
/// </summary>
public BitSet(params Span<uint> bits)
{
_bits = bits.ToArray();
_highestBit = 0;
_max = _bits.Length * (_BIT_SIZE + 1) - 1; // Calculate the maximum index in use
for (var i = 0; i < _bits.Length; i++)
{
if (_bits[i] != 0)
{
_highestBit = Math.Max(_highestBit, i * (_BIT_SIZE + 1) + BitOperations.Log2(_bits[i]) + 1);
}
}
}
/// <summary>
/// The highest uint index in use inside the <see cref="_bits"/>-array.
/// </summary>
public int HighestIndex
{
get => _max;
}
/// <summary>
/// The highest bit set.
/// </summary>
public int HighestBit
{
get => _highestBit;
}
/// <summary>
/// Returns the length of the bitset, how many ints it consists of.
/// </summary>
public int Length
{
get => _bits.Length;
}
/// <summary>
/// Checks whether a bit is set at the index.
/// </summary>
/// <param name="index">The index.</param>
/// <returns>True if it is, otherwise false</returns>
public bool IsSet(int index)
{
var b = index >> _INDEX_SIZE;
if (b >= _bits.Length)
{
return false;
}
return (_bits[b] & 1 << (index & _BIT_SIZE)) != 0;
}
/// <summary>
/// Sets a bit at the given index.
/// Resizes its internal array if necessary.
/// </summary>
/// <param name="index">The index.</param>
public void SetBit(int index)
{
var b = index >> _INDEX_SIZE;
if (b >= _bits.Length)
{
Array.Resize(ref _bits, RoundToPadding(b));
}
// Track highest set bit
_highestBit = Math.Max(_highestBit, index);
_max = _highestBit / (_BIT_SIZE + 1) + 1;
_bits[b] |= 1u << (index & _BIT_SIZE);
}
/// <summary>
/// Clears the bit at the given index.
/// </summary>
/// <param name="index">The index.</param>
public void ClearBit(int index)
{
var b = index >> _INDEX_SIZE;
if (b >= _bits.Length)
{
return;
}
_bits[b] &= ~(1u << (index & _BIT_SIZE));
}
/// <summary>
/// Sets all bits.
/// </summary>
public void SetAll()
{
var count = _bits.Length;
for (var i = 0; i < count; i++)
{
_bits[i] = 0xffffffff;
}
_highestBit = _bits.Length * (_BIT_SIZE + 1) - 1;
_max = _highestBit / (_BIT_SIZE + 1) + 1;
}
/// <summary>
/// Clears all set bits.
/// </summary>
public void ClearAll()
{
Array.Clear(_bits);
_highestBit = 0;
_max = 0;
}
/// <summary>
/// Finds the next set bit at or after `startIndex`, or -1 if none.
/// </summary>
public int NextSetBit(int startIndex)
{
var wordIndex = startIndex >> _BIT_SIZE;
if (wordIndex >= _bits.Length)
{
return -1;
}
// Mask off bits below startIndex in the first word:
var word = _bits[wordIndex] & ~0u << (startIndex & _MASK);
while (true)
{
if (word != 0)
{
// get the least-significant set bit
var bit = BitOperations.TrailingZeroCount(word);
return (wordIndex << _BIT_SIZE) + bit;
}
wordIndex++;
if (wordIndex >= _bits.Length)
{
return -1;
}
word = _bits[wordIndex];
}
}
/// <summary>
/// Checks if all bits from this instance match those of the other instance.
/// </summary>
/// <param name="other">The other <see cref="BitSet"/>.</param>
/// <returns>True if they match, false if not.</returns>
[SkipLocalsInit]
public bool All(BitSet other)
{
var min = Math.Min(Math.Min(Length, other.Length), _max);
if (!Vector.IsHardwareAccelerated || min < s_padding)
{
var bits = _bits.AsSpan();
var otherBits = other._bits.AsSpan();
// Bitwise and
for (var i = 0; i < min; i++)
{
var bit = bits[i];
if ((bit & otherBits[i]) != bit)
{
return false;
}
}
// Handle extra bits on our side that might just be all zero.
for (var i = min; i < _max; i++)
{
if (bits[i] != 0)
{
return false;
}
}
}
else
{
// Vectorized bitwise and
for (var i = 0; i < min; i += s_padding)
{
var vector = new Vector<uint>(_bits.AsSpan()[i..]);
var otherVector = new Vector<uint>(other._bits.AsSpan()[i..]);
var resultVector = Vector.BitwiseAnd(vector, otherVector);
if (!Vector.EqualsAll(resultVector, vector))
{
return false;
}
}
// Handle extra bits on our side that might just be all zero.
for (var i = min; i < _max; i += s_padding)
{
var vector = new Vector<uint>(_bits.AsSpan()[i..]);
if (!Vector.EqualsAll(vector, Vector<uint>.Zero)) // Vectors are not zero bits[0] != 0 basically
{
return false;
}
}
}
return true;
}
/// <summary>
/// Checks if any bits from this instance match those of the other instance.
/// </summary>
/// <param name="other">The other <see cref="BitSet"/>.</param>
/// <returns>True if they match, false if not.</returns>
public bool Any(BitSet other)
{
var min = Math.Min(Math.Min(Length, other.Length), _max);
if (!Vector.IsHardwareAccelerated || min < s_padding)
{
var bits = _bits.AsSpan();
var otherBits = other._bits.AsSpan();
// Bitwise and, return true since any is met
for (var i = 0; i < min; i++)
{
var bit = bits[i];
if ((bit & otherBits[i]) > 0)
{
return true;
}
}
// Handle extra bits on our side that might just be all zero.
for (var i = min; i < _max; i++)
{
if (bits[i] > 0)
{
return false;
}
}
}
else
{
// Vectorized bitwise and, return true since any is met
for (var i = 0; i < min; i += s_padding)
{
var vector = new Vector<uint>(_bits.AsSpan()[i..]);
var otherVector = new Vector<uint>(other._bits.AsSpan()[i..]);
var resultVector = Vector.BitwiseAnd(vector, otherVector);
if (!Vector.EqualsAll(resultVector, Vector<uint>.Zero))
{
return true;
}
}
// Handle extra bits on our side that might just be all zero.
for (var i = min; i < _max; i += s_padding)
{
var vector = new Vector<uint>(_bits.AsSpan()[i..]);
if (!Vector.EqualsAll(vector, Vector<uint>.Zero)) // Vectors are not zero bits[0] != 0 basically
{
return false;
}
}
}
return _highestBit <= 0;
}
/// <summary>
/// Checks if none bits from this instance match those of the other instance.
/// </summary>
/// <param name="other">The other <see cref="BitSet"/>.</param>
/// <returns>True if none match, false if not.</returns>
public bool None(BitSet other)
{
var min = Math.Min(Math.Min(Length, other.Length), _max);
if (!Vector.IsHardwareAccelerated || min < s_padding)
{
var bits = _bits.AsSpan();
var otherBits = other._bits.AsSpan();
// Bitwise and, return true since any is met
for (var i = 0; i < min; i++)
{
var bit = bits[i];
if ((bit & otherBits[i]) != 0)
{
return false;
}
}
}
else
{
// Vectorized bitwise and, return true since any is met
for (var i = 0; i < min; i += s_padding)
{
var vector = new Vector<uint>(_bits.AsSpan()[i..]);
var otherVector = new Vector<uint>(other._bits.AsSpan()[i..]);
var resultVector = Vector.BitwiseAnd(vector, otherVector);
if (!Vector.EqualsAll(resultVector, Vector<uint>.Zero))
{
return false;
}
}
}
return true;
}
/// <summary>
/// Checks if exactly all bits from this instance match those of the other instance.
/// </summary>
/// <param name="other">The other <see cref="BitSet"/>.</param>
/// <returns>True if they match, false if not.</returns>
public bool Exclusive(BitSet other)
{
var min = Math.Min(Math.Min(Length, other.Length), _max);
if (!Vector.IsHardwareAccelerated || min < s_padding)
{
var bits = _bits.AsSpan();
var otherBits = other._bits.AsSpan();
// Bitwise xor, if both are not totally equal, return false
for (var i = 0; i < min; i++)
{
var bit = bits[i];
if ((bit ^ otherBits[i]) != 0)
{
return false;
}
}
// handle extra bits on our side that might just be all zero
for (var i = min; i < _max; i++)
{
if (bits[i] != 0)
{
return false;
}
}
}
else
{
// Vectorized bitwise xor, return true since any is met
for (var i = 0; i < min; i += s_padding)
{
var vector = new Vector<uint>(_bits.AsSpan()[i..]);
var otherVector = new Vector<uint>(other._bits.AsSpan()[i..]);
var resultVector = Vector.Xor(vector, otherVector);
if (!Vector.EqualsAll(resultVector, Vector<uint>.Zero))
{
return false;
}
}
// Handle extra bits on our side that might just be all zero.
for (var i = min; i < _max; i += s_padding)
{
var vector = new Vector<uint>(_bits.AsSpan()[i..]);
if (!Vector.EqualsAll(vector, Vector<uint>.Zero)) // Vectors are not zero bits[0] != 0 basically
{
return false;
}
}
}
return true;
}
public static BitSet operator &(BitSet left, BitSet right)
{
var min = Math.Min(left.Length, right.Length);
var result = new BitSet(min);
if (!Vector.IsHardwareAccelerated || min < s_padding)
{
for (var i = 0; i < min; i++)
{
result._bits[i] = left._bits[i] & right._bits[i];
}
}
else
{
for (var i = 0; i < min; i += s_padding)
{
var vectorLeft = new Vector<uint>(left._bits.AsSpan()[i..]);
var vectorRight = new Vector<uint>(right._bits.AsSpan()[i..]);
var resultVector = Vector.BitwiseAnd(vectorLeft, vectorRight);
resultVector.CopyTo(result._bits.AsSpan(i, s_padding));
}
}
return result;
}
public static BitSet operator |(BitSet left, BitSet right)
{
var min = Math.Min(left.Length, right.Length);
var result = new BitSet(min);
if (!Vector.IsHardwareAccelerated || min < s_padding)
{
for (var i = 0; i < min; i++)
{
result._bits[i] = left._bits[i] | right._bits[i];
}
}
else
{
for (var i = 0; i < min; i += s_padding)
{
var vectorLeft = new Vector<uint>(left._bits.AsSpan()[i..]);
var vectorRight = new Vector<uint>(right._bits.AsSpan()[i..]);
var resultVector = Vector.BitwiseOr(vectorLeft, vectorRight);
resultVector.CopyTo(result._bits.AsSpan(i, s_padding));
}
}
return result;
}
public static BitSet operator ~(BitSet bitSet)
{
if (!Vector.IsHardwareAccelerated || bitSet.Length < s_padding)
{
for (var i = 0; i < bitSet.Length; i++)
{
bitSet._bits[i] = ~bitSet._bits[i];
}
}
else
{
for (var i = 0; i < bitSet.Length; i += s_padding)
{
var vector = new Vector<uint>(bitSet._bits.AsSpan()[i..]);
var resultVector = ~vector;
resultVector.CopyTo(bitSet._bits.AsSpan(i, s_padding));
}
}
return bitSet;
}
/// <summary>
/// Creates a <see cref="Span{T}"/> to access the <see cref="_bits"/>.
/// </summary>
/// <returns>The hash.</returns>
public Span<uint> AsSpan()
{
var max = _highestBit / (_BIT_SIZE + 1) + 1;
return _bits.AsSpan()[..max];
}
/// <summary>
/// Copies the bits into a <see cref="Span{T}"/> and returns a slice containing the copied <see cref="_bits"/>.
/// </summary>
/// <param name="span">The <see cref="Span{T}"/> to copy into.</param>
/// <param name="zero">If true, it will zero the unused space from the <see cref="span"/>.</param>
/// <returns>The <see cref="Span{T}"/>.</returns>
public Span<uint> AsSpan(Span<uint> span, bool zero = true)
{
// Copy everything thats possible from one to another
var length = Math.Min(Length, span.Length);
for (var index = 0; index < length; index++)
{
span[index] = _bits[index];
}
// Zero the rest space which was not overriden due to the copy.
for (var index = length; zero && index < span.Length; index++)
{
span[index] = 0;
}
return span[..Length];
}
/// <summary>
/// Prints the content of this instance.
/// </summary>
/// <returns>The string.</returns>
public override string ToString()
{
// Convert uint to binary form for pretty printing
var binaryBuilder = new StringBuilder();
foreach (var bit in _bits)
{
binaryBuilder.Append(Convert.ToString(bit, 2).PadLeft(32, '0')).Append(',');
}
binaryBuilder.Length--;
return $"{nameof(_bits)}: {binaryBuilder}, {nameof(Length)}: {Length}";
}
}
/// <summary>
/// The <see cref="SpanBitSet"/> struct
/// represents a non resizable collection of bits.
/// Used to set, check and clear bits on a allocated <see cref="BitSet"/> or on the stack.
/// </summary>
public readonly ref struct SpanBitSet
{
private const int _BIT_SIZE = sizeof(uint) * 8 - 1; // 31
// NOTE: Is a byte not 8 bits?
private const int _BYTE_SIZE = 5; // log_2(BitSize + 1)
/// <summary>
/// The bits from the bitset.
/// </summary>
private readonly Span<uint> _bits;
/// <summary>
/// Initializes a new instance of the <see cref="BitSet" /> class.
/// </summary>
public SpanBitSet(Span<uint> bits)
{
_bits = bits;
}
/// <summary>
/// Checks whether a bit is set at the index.
/// </summary>
/// <param name="index">The index.</param>
/// <returns>True if it is, otherwise false</returns>
public bool IsSet(int index)
{
var b = index >> _BYTE_SIZE;
if (b >= _bits.Length)
{
return false;
}
return (_bits[b] & 1 << (index & _BIT_SIZE)) != 0;
}
/// <summary>
/// Sets a bit at the given index.
/// Resizes its internal array if necessary.
/// </summary>
/// <param name="index">The index.</param>
public void SetBit(int index)
{
var b = index >> _BYTE_SIZE;
if (b >= _bits.Length)
{
return;
}
_bits[b] |= 1u << (index & _BIT_SIZE);
}
/// <summary>
/// Clears the bit at the given index.
/// </summary>
/// <param name="index">The index.</param>
public void ClearBit(int index)
{
var b = index >> _BYTE_SIZE;
if (b >= _bits.Length)
{
return;
}
_bits[b] &= ~(1u << (index & _BIT_SIZE));
}
/// <summary>
///
/// </summary>
public void SetAll()
{
var count = _bits.Length;
for (var i = 0; i < count; i++)
{
_bits[i] = 0xffffffff;
}
}
/// <summary>
/// Clears all set bits.
/// </summary>
public void ClearAll()
{
_bits.Clear();
}
/// <summary>
/// Creates a <see cref="Span{T}"/> to access the <see cref="_bits"/>.
/// </summary>
/// <returns>The hash.</returns>
public Span<uint> AsSpan()
{
return _bits;
}
/// <summary>
/// Copies the bits into a <see cref="Span{T}"/> and returns a slice containing the copied <see cref="_bits"/>.
/// </summary>
/// <param name=""></param>
/// <returns>The hash.</returns>
public Span<uint> AsSpan(Span<uint> span, bool zero = true)
{
// Prevent exception because target array is to small for copy operation
var length = Math.Min(_bits.Length, span.Length);
for (var index = 0; index < length; index++)
{
span[index] = _bits[index];
}
// Zero the rest space which was not overriden due to the copy.
for (var index = length; zero && index < span.Length; index++)
{
span[index] = 0;
}
return span[.._bits.Length];
}
/// <summary>
/// Prints the content of this instance.
/// </summary>
/// <returns>The string.</returns>
public override string ToString()
{
// Convert uint to binary form for pretty printing
var binaryBuilder = new StringBuilder();
foreach (var bit in _bits)
{
binaryBuilder.Append(Convert.ToString(bit, 2).PadLeft(32, '0')).Append(',');
}
binaryBuilder.Length--;
return $"{nameof(_bits)}: {string.Join(",", binaryBuilder)}";
}
}

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namespace Misaki.HighPerformance.LowLevel.Collections.Contracts;
public unsafe interface IUnsafeCollection<T> : IEnumerable<T>, IDisposable
where T : unmanaged
{
/// <summary>
/// Gets the number of elements in a collection. The value is read-only.
/// </summary>
public int Count
{
get;
}
/// <summary>
/// Indicates whether the object has been created. Returns true if the object is created, otherwise false.
/// </summary>
public bool IsCreated
{
get;
}
/// <summary>
/// Removes all elements from the collection. The collection will be empty after this operation.
/// </summary>
public void Clear();
/// <summary>
/// Changes the size of a collection or array to the specified value.
/// </summary>
/// <param name="newSize">Specifies the new size to which the collection or array should be adjusted.</param>
public void Resize(int newSize);
/// <summary>
/// Returns a pointer to an unmanaged memory location. This pointer can be used for low-level memory operations.
/// </summary>
/// <returns>The method returns a void pointer to the unsafe memory location.</returns>
public void* GetUnsafePtr();
}

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namespace Misaki.HighPerformance.LowLevel.Collections.Contracts;
internal class IUnsafeSet<T>
where T : unmanaged, IEquatable<T>
{
}

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using Misaki.HighPerformance.LowLevel.Buffer;
using Misaki.HighPerformance.LowLevel.Collections.Contracts;
using Misaki.HighPerformance.LowLevel.Contracts;
using Misaki.HighPerformance.LowLevel.Helpers;
using System.Collections;
using System.Runtime.CompilerServices;
namespace Misaki.HighPerformance.LowLevel.Collections;
/// <summary>
/// A structure for managing an array of unmanaged types with unsafe memory operations.
/// </summary>
/// <typeparam name="T">Represents a type that can be stored in an unmanaged memory context.</typeparam>
public unsafe struct UnsafeArray<T> : IUnsafeCollection<T>
where T : unmanaged
{
public struct Enumerator : IEnumerator<T>
{
private UnsafeArray<T>* _collection;
private int _index;
private T _value;
public Enumerator(UnsafeArray<T>* collection)
{
_collection = collection;
_index = -1;
_value = default;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public bool MoveNext()
{
_index++;
if (_index < _collection->_count)
{
_value = UnsafeUtilities.ReadArrayElement<T>(_collection->_buffer, _index);
return true;
}
_value = default;
return false;
}
public void Reset()
{
_index = -1;
}
// Let NativeArray indexer check for out of range.
public readonly T Current
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get => _value;
}
readonly object IEnumerator.Current
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get => Current;
}
public void Dispose()
{
}
}
private T* _buffer;
private int _count;
private AllocationHandle* _handle;
public readonly int Count => _count;
public readonly ref T this[int index]
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get
{
if (index < 0 || index >= _count)
{
throw new ArgumentOutOfRangeException(nameof(index), "Index is out of range.");
}
return ref _buffer[index];
}
}
public readonly bool IsCreated
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get => _buffer != null;
}
public IEnumerator<T> GetEnumerator() => new Enumerator((UnsafeArray<T>*)UnsafeUtilities.AddressOf(ref this));
IEnumerator IEnumerable.GetEnumerator() => GetEnumerator();
/// <summary>
/// Constructs an UnsafeArray with a default size of 1 and uses the Persistent allocator.
/// </summary>
public UnsafeArray()
: this(1, Allocator.Persistent)
{
}
public UnsafeArray(int count, ref AllocationHandle handle, AllocationOption allocationOption = AllocationOption.None)
{
if (count <= 0)
{
throw new ArgumentOutOfRangeException(nameof(count), "Count must be greater than zero.");
}
_handle = (AllocationHandle*)Unsafe.AsPointer(ref handle);
_buffer = (T*)handle.Alloc(_handle->Allocator, (uint)count * (uint)sizeof(T), (uint)AlignOf<T>(), allocationOption);
_count = count;
}
/// <summary>
/// Initializes a new instance of UnsafeArray with a specified number of elements and an allocation type.
/// </summary>
/// <param name="count">Specifies the number of elements to allocate in the array, which must be greater than zero.</param>
/// <param name="allocator">Specifies the allocator to use for memory allocation, which determines the memory management strategy.</param>
/// <param name="allocationOption">Determines how the memory should be allocated.</param>
/// <exception cref="ArgumentOutOfRangeException">Thrown when the specified number of elements is less than or equal to zero.</exception>
public UnsafeArray(int count, Allocator allocator, AllocationOption allocationOption = AllocationOption.None)
: this(count, ref AllocationManager.GetAllocationHandle(allocator), allocationOption)
{
}
/// <summary>
/// Initializes an UnsafeArray with a pointer to a buffer and a count of elements. This does not copy the data.
/// </summary>
/// <param name="buffer">A pointer to the memory location that holds the elements of the array.</param>
/// <param name="count">The total size of the data.</param>
/// <remarks>
/// When using this constructor, the user is responsible for managing the memory pointed to by the buffer.
/// Disposing of the UnsafeArray does not free the memory and only release the reference. The memory should be freed manually when no longer needed.
/// Use <see cref="UnsafeArray(int, Allocator, AllocationOption)"/> constructor and <see cref="MemCpy(void*, void*, nuint)"/> if you are not sure what you are doing.
/// </remarks>
public UnsafeArray(void* buffer, int count)
{
_buffer = (T*)buffer;
_count = count;
_handle = (AllocationHandle*)Unsafe.AsPointer(ref AllocationManager.EmptyAllocator.Handle);
}
/// <inheritdoc/>
public void Resize(int newSize)
{
if (newSize == _count)
{
return;
}
_buffer = (T*)_handle->Realloc(_handle->Allocator, _buffer, (uint)newSize, (uint)AlignOf<T>());
_count = newSize;
}
/// <inheritdoc/>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public readonly void Clear()
{
MemClear(_buffer, (nuint)(_count * sizeof(T)));
}
/// <inheritdoc/>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public readonly void* GetUnsafePtr()
{
return _buffer;
}
/// <inheritdoc/>
public void Dispose()
{
if (!IsCreated)
{
return;
}
_handle->Free(_handle->Allocator, _buffer);
_handle = null;
_buffer = null;
_count = 0;
}
}

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using Misaki.HighPerformance.LowLevel.Buffer;
using Misaki.HighPerformance.LowLevel.Collections.Contracts;
using Misaki.HighPerformance.LowLevel.Contracts;
using Misaki.HighPerformance.LowLevel.Helpers;
using System.Collections;
using System.Runtime.CompilerServices;
namespace Misaki.HighPerformance.LowLevel.Collections;
public unsafe struct UnsafeHashMap<TKey, TValue> : IUnsafeCollection<KeyValuePair<TKey, TValue>>
where TKey : unmanaged, IEquatable<TKey> where TValue : unmanaged
{
public struct Enumerator : IEnumerator<KeyValuePair<TKey, TValue>>
{
internal HashMapHelper<TKey>.Enumerator _enumerator;
public Enumerator(HashMapHelper<TKey>* data)
{
_enumerator = new HashMapHelper<TKey>.Enumerator(data);
}
/// <summary>
/// The current key-value pair.
/// </summary>
/// <value>The current key-value pair.</value>
public KeyValuePair<TKey, TValue> Current
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get => _enumerator.GetCurrent<TValue>();
}
/// <summary>
/// Gets the element at the current position of the enumerator in the container.
/// </summary>
object IEnumerator.Current => Current;
/// <summary>
/// Advances the enumerator to the next key-value pair.
/// </summary>
/// <returns>True if <see cref="Current"/> is valid to read after the call.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public bool MoveNext() => _enumerator.MoveNext();
/// <summary>
/// Resets the enumerator to its initial state.
/// </summary>
public void Reset() => _enumerator.Reset();
/// <summary>
/// Does nothing.
/// </summary>
public void Dispose()
{
}
}
private HashMapHelper<TKey> _hashMap;
public readonly int Count => _hashMap.Count;
public readonly int Capacity => _hashMap.Capacity;
public readonly bool IsCreated => _hashMap.IsCreated;
/// <summary>
/// Gets and sets values by key.
/// </summary>
/// <remarks>Getting a key that is not present will throw. Setting a key that is not already present will add the key.</remarks>
/// <param name="key">The key to look up.</param>
/// <value>The value associated with the key.</value>
/// <exception cref="ArgumentException">For getting, thrown if the key was not present.</exception>
public TValue this[TKey key]
{
get
{
if (!_hashMap.TryGetValue<TValue>(key, out var result))
{
throw new ArgumentException($"Key: {key} is not present.");
}
return result;
}
set
{
var idx = _hashMap.Find(key);
if (-1 != idx)
{
UnsafeUtilities.WriteArrayElement(_hashMap.Buffer, idx, value);
return;
}
TryAdd(key, value);
}
}
public IEnumerator<KeyValuePair<TKey, TValue>> GetEnumerator() => new Enumerator((HashMapHelper<TKey>*)UnsafeUtilities.AddressOf(ref _hashMap));
IEnumerator IEnumerable.GetEnumerator() => GetEnumerator();
public UnsafeHashMap(int capacity, ref AllocationHandle handle, AllocationOption allocationOption = AllocationOption.None)
{
_hashMap = new HashMapHelper<TKey>(capacity, sizeof(TValue), HashMapHelper<TKey>.MINIMAL_CAPACITY, ref handle, allocationOption);
}
public UnsafeHashMap(int capacity, Allocator allocator, AllocationOption allocationOption = AllocationOption.None)
: this(capacity, ref AllocationManager.GetAllocationHandle(allocator), allocationOption)
{
}
/// <summary>
/// Adds a new key-value pair.
/// </summary>
/// <remarks>If the key is already present, this method returns false without modifying the hash map.</remarks>
/// <param name="key">The key to add.</param>
/// <param name="item">The value to add.</param>
/// <returns>True if the key-value pair was added.</returns>
public bool TryAdd(TKey key, TValue item)
{
var idx = _hashMap.TryAdd(key);
if (idx != -1)
{
UnsafeUtilities.WriteArrayElement(_hashMap.Buffer, idx, item);
return true;
}
return false;
}
/// <summary>
/// Adds a new key-value pair.
/// </summary>
/// <remarks>If the key is already present, this method throws without modifying the hash map.</remarks>
/// <param name="key">The key to add.</param>
/// <param name="item">The value to add.</param>
/// <exception cref="ArgumentException">Thrown if the key was already present.</exception>
public void Add(TKey key, TValue item)
{
var result = TryAdd(key, item);
if (!result)
{
throw new ArgumentException($"An item with the same key has already been added: {key}");
}
}
/// <summary>
/// Removes a particular key and its value.
/// </summary>
/// <param name="item">The value to remove.</param>
/// <returns>True if the value was present.</returns>
public bool Remove(TKey key)
{
return -1 != _hashMap.TryRemove(key);
}
/// <summary>
/// Returns the value associated with a key.
/// </summary>
/// <param name="key">The key to look up.</param>
/// <param name="item">Outputs the value associated with the key. Outputs default if the key was not present.</param>
/// <returns>True if the key was present.</returns>
public bool TryGetValue(TKey key, out TValue item)
{
return _hashMap.TryGetValue(key, out item);
}
/// <summary>
/// Returns true if a given key is present in this hash map.
/// </summary>
/// <param name="key">The key to look up.</param>
/// <returns>True if the key was present.</returns>
public bool ContainsKey(TKey key)
{
return -1 != _hashMap.Find(key);
}
/// <summary>
/// Sets the capacity to match what it would be if it had been originally initialized with all its entries.
/// </summary>
public void TrimExcess() => _hashMap.TrimExcess();
public void Resize(int newSize)
{
_hashMap.Resize(newSize);
}
public void Clear()
{
_hashMap.Clear();
}
/// <summary>
/// Retrieves an array of keys from the hash map.
/// </summary>
/// <returns>An array containing the keys stored in the hash map.</returns>
public UnsafeArray<TKey> GetKeyArray(Allocator allocator) => _hashMap.GetKeyArray(allocator);
/// <summary>
/// Retrieves an array of values from the underlying hash map.
/// </summary>
/// <returns>An UnsafeArray containing the values stored in the hash map.</returns>
public UnsafeArray<TValue> GetValueArray(Allocator allocator) => _hashMap.GetValueArray<TValue>(allocator);
/// <summary>
/// Retrieves an array of key-value pairs from the hash map. The keys are of type TKey and the values are of type
/// TValue.
/// </summary>
/// <returns>Returns an UnsafeArray containing KeyValuePair objects.</returns>
public UnsafeArray<KeyValuePair<TKey, TValue>> GetKeyValueArrays(Allocator allocator) => _hashMap.GetKeyValueArrays<TValue>(allocator);
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public readonly void* GetUnsafePtr()
{
return _hashMap.Buffer;
}
public void Dispose()
{
_hashMap.Dispose();
}
public void Test(ref HashMapHelper<TKey> t)
{
Console.WriteLine(t.Equals(_hashMap));
}
}

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using Misaki.HighPerformance.LowLevel.Buffer;
using Misaki.HighPerformance.LowLevel.Collections.Contracts;
using Misaki.HighPerformance.LowLevel.Contracts;
using Misaki.HighPerformance.LowLevel.Helpers;
using System.Collections;
using System.Runtime.CompilerServices;
namespace Misaki.HighPerformance.LowLevel.Collections;
/// <summary>
/// A collection that provides fast, unsafe operations for managing a set of unmanaged types. It supports adding,
/// removing, and checking for values.
/// </summary>
/// <typeparam name="T">Represents an unmanaged type that can be compared for equality.</typeparam>
public unsafe struct UnsafeHashSet<T> : IUnsafeCollection<T>, IEnumerable<T>
where T : unmanaged, IEquatable<T>
{
public struct Enumerator : IEnumerator<T>
{
internal HashMapHelper<T>.Enumerator _enumerator;
public Enumerator(HashMapHelper<T>* hashMap)
{
_enumerator = new HashMapHelper<T>.Enumerator(hashMap);
}
public T Current
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get => _enumerator.buffer->_keys[_enumerator.index];
}
object IEnumerator.Current => Current;
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public bool MoveNext() => _enumerator.MoveNext();
public void Reset() => _enumerator.Reset();
public readonly void Dispose()
{
}
}
private HashMapHelper<T> _hashMap;
public readonly int Count => _hashMap.Count;
public readonly int Capacity => _hashMap.Capacity;
public readonly bool IsCreated => _hashMap.IsCreated;
public IEnumerator<T> GetEnumerator() => new Enumerator((HashMapHelper<T>*)UnsafeUtilities.AddressOf(ref _hashMap));
IEnumerator IEnumerable.GetEnumerator() => GetEnumerator();
public UnsafeHashSet(int capacity, ref AllocationHandle handle, AllocationOption allocationOption = AllocationOption.None)
{
_hashMap = new HashMapHelper<T>(capacity, 0, HashMapHelper<T>.MINIMAL_CAPACITY, ref handle, allocationOption);
}
public UnsafeHashSet(int capacity, Allocator allocator, AllocationOption allocationOption = AllocationOption.None)
: this(capacity, ref AllocationManager.GetAllocationHandle(allocator), allocationOption)
{
}
/// <summary>
/// Adds a new value (unless it is already present).
/// </summary>
/// <param name="item">The value to add.</param>
/// <returns>True if the value was not already present.</returns>
public bool Add(T item)
{
return -1 != _hashMap.TryAdd(item);
}
/// <summary>
/// Removes a particular value.
/// </summary>
/// <param name="item">The value to remove.</param>
/// <returns>True if the value was present.</returns>
public bool Remove(T item)
{
return -1 != _hashMap.TryRemove(item);
}
/// <summary>
/// Returns true if a particular value is present.
/// </summary>
/// <param name="item">The value to check for.</param>
/// <returns>True if the value was present.</returns>
public bool Contains(T item)
{
return -1 != _hashMap.Find(item);
}
/// <summary>
/// Sets the capacity to match what it would be if it had been originally initialized with all its entries.
/// </summary>
public void TrimExcess() => _hashMap.TrimExcess();
/// <summary>
/// Returns an array with a copy of this set's values (in no particular order).
/// </summary>
/// <param name="allocator">The allocator to use.</param>
/// <returns>An array with a copy of the set's values.</returns>
public UnsafeArray<T> ToNativeArray(Allocator allocator)
{
return _hashMap.GetKeyArray(allocator);
}
public void Resize(int newSize)
{
_hashMap.Resize(newSize);
}
public void Clear()
{
_hashMap.Clear();
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public readonly void* GetUnsafePtr()
{
return _hashMap.Buffer;
}
public void Dispose()
{
_hashMap.Dispose();
}
}

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using Misaki.HighPerformance.LowLevel.Collections.Contracts;
using Misaki.HighPerformance.LowLevel.Helpers;
using System.Collections;
using System.Runtime.CompilerServices;
namespace Misaki.HighPerformance.LowLevel.Collections;
/// <summary>
/// A collection that allows for unsafe operations on a list of unmanaged types.
/// </summary>
/// <typeparam name="T">Represents a type that can be stored in the collection, constrained to unmanaged types for performance and safety.</typeparam>
public unsafe struct UnsafeList<T> : IUnsafeCollection<T>
where T : unmanaged
{
public struct Enumerator : IEnumerator<T>
{
private UnsafeList<T>* _collection;
private int _index;
private T _value;
public Enumerator(UnsafeList<T>* collection)
{
_collection = collection;
_index = -1;
_value = default;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public bool MoveNext()
{
_index++;
if (_index < _collection->_count)
{
_value = UnsafeUtilities.ReadArrayElement<T>(_collection->_array.GetUnsafePtr(), _index);
return true;
}
_value = default;
return false;
}
public void Reset()
{
_index = -1;
}
// Let NativeArray indexer check for out of range.
public readonly T Current
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get
{
return _value;
}
}
readonly object IEnumerator.Current
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get
{
return Current;
}
}
public readonly void Dispose()
{
}
}
/// <summary>
/// A parallel writer for an UnsafeList.
/// </summary>
/// <remarks>
/// Use <see cref="AsParallelWriter"/> to create a parallel writer for a list.
/// </remarks>
public unsafe struct ParallelWriter
{
/// <summary>
/// The UnsafeList to write to.
/// </summary>
public UnsafeList<T>* listData;
internal unsafe ParallelWriter(UnsafeList<T>* list)
{
listData = list;
}
/// <summary>
/// Adds a value to a collection without resizing it, ensuring capacity is checked before insertion.
/// </summary>
/// <param name="value">The value to be added to the collection.</param>
public void AddNoResize(T value)
{
var idx = Interlocked.Increment(ref listData->_count) - 1;
listData->CheckNoResizeCapacity(idx, 1);
UnsafeUtilities.WriteArrayElement(listData->_array.GetUnsafePtr(), idx, value);
}
/// <summary>
/// Adds a specified number of elements from a pointer to a buffer without resizing the underlying storage.
/// </summary>
/// <param name="ptr">Points to the source data to be copied into the buffer.</param>
/// <param name="count">Indicates the number of elements to be added from the source data.</param>
public void AddRangeNoResize(T* ptr, int count)
{
var idx = Interlocked.Add(ref listData->_count, count) - count;
listData->CheckNoResizeCapacity(idx, count);
MemCpy(UnsafeUtilities.ReadArrayElementUnsafe<T>(listData->_array.GetUnsafePtr(), idx), ptr, (uint)(count * sizeof(T)));
}
}
private UnsafeArray<T> _array;
private int _count;
public readonly int Count => _count;
public readonly int Capacity => _array.Count;
public readonly bool IsCreated => _array.IsCreated;
public readonly ref T this[int index]
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get => ref _array[index];
}
public IEnumerator<T> GetEnumerator() => new Enumerator((UnsafeList<T>*)UnsafeUtilities.AddressOf(ref this));
IEnumerator IEnumerable.GetEnumerator() => GetEnumerator();
public ParallelWriter AsParallelWriter() => new((UnsafeList<T>*)UnsafeUtilities.AddressOf(ref this));
public UnsafeList() : this(1, Allocator.Persistent)
{
}
public UnsafeList(int capacity, Allocator allocator, AllocationOption allocationType = AllocationOption.None)
{
_array = new UnsafeArray<T>(capacity, allocator, allocationType);
}
private readonly void CheckNoResizeCapacity(int count)
{
CheckNoResizeCapacity(count, Count);
}
private readonly void CheckNoResizeCapacity(int index, int count)
{
if (index + count > Capacity)
{
throw new Exception(
$"AddNoResize assumes that list capacity is sufficient (Capacity {Capacity}, Size {Count}), requested count {count}!"
);
}
}
private readonly void CheckIndexCount(int index, int count)
{
if (count < 0)
{
throw new ArgumentOutOfRangeException($"Value for count {count} must be positive.");
}
if (index < 0)
{
throw new ArgumentOutOfRangeException($"Value for index {index} must be positive.");
}
if (index > Count)
{
throw new ArgumentOutOfRangeException($"Value for index {index} is out of bounds.");
}
if (index + count > Count)
{
throw new ArgumentOutOfRangeException($"Value for count {count} is out of bounds.");
}
}
public void Add(T value)
{
if (_count >= Capacity)
{
Resize(Capacity + (int)(Capacity * 0.5f));
}
UnsafeUtilities.WriteArrayElement(_array.GetUnsafePtr(), _count, value);
_count++;
}
public void AddNoResize(T value)
{
CheckNoResizeCapacity(1);
UnsafeUtilities.WriteArrayElement(_array.GetUnsafePtr(), _count, value);
_count++;
}
public void AddRange(Span<T> values, int count)
{
var newSize = _count + count;
if (newSize > Capacity)
{
Resize(Capacity + count);
}
fixed (T* ptr = values)
{
MemCpy(UnsafeUtilities.ReadArrayElementUnsafe<T>(_array.GetUnsafePtr(), _count), ptr, (uint)(count * sizeof(T)));
}
_count += count;
}
public void AddRangeNoResize(ReadOnlySpan<T> values)
{
CheckNoResizeCapacity(values.Length);
fixed (T* ptr = values)
{
MemCpy(UnsafeUtilities.ReadArrayElementUnsafe<T>(_array.GetUnsafePtr(), _count), ptr, (uint)(values.Length * sizeof(T)));
}
_count += values.Length;
}
public void AddRangeNoResize(T* ptr, int count)
{
CheckNoResizeCapacity(count);
MemCpy(UnsafeUtilities.ReadArrayElementUnsafe<T>(_array.GetUnsafePtr(), _count), ptr, (uint)(count * sizeof(T)));
_count += count;
}
public void RemoveRange(int start, int length)
{
CheckIndexCount(start, length);
if (length <= 0)
{
return;
}
var copyFrom = Math.Min(start + length, _count);
MemCpy(UnsafeUtilities.ReadArrayElementUnsafe<T>(_array.GetUnsafePtr(), start),
UnsafeUtilities.ReadArrayElementUnsafe<T>(_array.GetUnsafePtr(), copyFrom),
(uint)((_count - copyFrom) * sizeof(T))
);
_count -= length;
}
public void RemoveAt(int index)
{
RemoveRange(index, 1);
}
public void RemoveRangeSwapBack(int start, int length)
{
CheckIndexCount(start, length);
if (length <= 0)
{
return;
}
var copyFrom = Math.Min(_count - length, start + length);
MemCpy(UnsafeUtilities.ReadArrayElementUnsafe<T>(_array.GetUnsafePtr(), start),
UnsafeUtilities.ReadArrayElementUnsafe<T>(_array.GetUnsafePtr(), copyFrom),
(uint)((_count - copyFrom) * sizeof(T))
);
_count -= length;
}
public void RemoveAtSwapBack(int index)
{
RemoveRangeSwapBack(index, 1);
}
public void Resize(int newSize)
{
_array.Resize(newSize);
if (_count > newSize)
{
_count = newSize;
}
}
public void Clear()
{
_array.Clear();
_count = 0;
}
/// <summary>
/// Returns a pointer to the underlying data of the array in an unsafe manner. This method is optimized for
/// performance.
/// </summary>
/// <returns>A pointer to the array's data.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public readonly void* GetUnsafePtr()
{
return _array.GetUnsafePtr();
}
/// <summary>
/// Converts the current array to an UnsafeArray representation using its pointer and count.
/// </summary>
/// <returns>Returns a new UnsafeArray instance initialized with the array's unsafe pointer and its count.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public readonly UnsafeArray<T> AsUnsafeArray()
{
return new UnsafeArray<T>(_array.GetUnsafePtr(), _count);
}
public void Dispose()
{
_array.Dispose();
_count = 0;
}
}

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using Misaki.HighPerformance.LowLevel.Collections.Contracts;
using Misaki.HighPerformance.LowLevel.Helpers;
using System.Collections;
using System.Runtime.CompilerServices;
namespace Misaki.HighPerformance.LowLevel.Collections;
/// <summary>
/// A structure that implements a queue using unmanaged types for efficient memory management.
/// </summary>
/// <typeparam name="T">Represents the type of elements stored in the queue, which must be an unmanaged type for performance and safety.</typeparam>
public unsafe struct UnsafeQueue<T> : IUnsafeCollection<T>
where T : unmanaged
{
public struct Enumerator : IEnumerator<T>
{
private UnsafeQueue<T>* _collection;
private int _index;
private T _value;
public Enumerator(UnsafeQueue<T>* collection)
{
_collection = collection;
_index = -1;
_value = default;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public bool MoveNext()
{
_index++;
if (_index < _collection->_count)
{
_value = UnsafeUtilities.ReadArrayElement<T>(_collection->_array.GetUnsafePtr(), _index);
return true;
}
_value = default;
return false;
}
public void Reset()
{
_index = -1;
}
// Let NativeArray indexer check for out of range.
public readonly T Current
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get => _value;
}
readonly object IEnumerator.Current
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get => Current;
}
public readonly void Dispose()
{
}
}
private UnsafeArray<T> _array;
private int _count;
private int _offset;
public readonly int Count => _count;
public readonly int Capacity => _array.Count;
public readonly bool IsCreated => _array.IsCreated;
public readonly T this[int index]
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get => _array[index];
[MethodImpl(MethodImplOptions.AggressiveInlining)]
set => _array[index] = value;
}
public IEnumerator<T> GetEnumerator() => new Enumerator((UnsafeQueue<T>*)UnsafeUtilities.AddressOf(ref this));
IEnumerator IEnumerable.GetEnumerator() => GetEnumerator();
public UnsafeQueue() : this(1, Allocator.Persistent)
{
}
public UnsafeQueue(int capacity, Allocator allocator, AllocationOption allocationType = AllocationOption.None)
{
_array = new UnsafeArray<T>(capacity, allocator, allocationType);
}
/// <summary>
/// Adds an element to the end of a collection, resizing if the current capacity is reached. The new element is
/// stored in a circular buffer.
/// </summary>
/// <param name="value">The item to be added to the collection.</param>
public void Enqueue(T value)
{
if (_count >= Capacity)
{
Resize(Capacity + (int)(Capacity * 0.5f));
}
UnsafeUtilities.WriteArrayElement(_array.GetUnsafePtr(), (_offset + _count) % Capacity, value);
_count++;
}
/// <summary>
/// Removes and returns the element at the front of the queue. If the queue is empty, an exception is thrown.
/// </summary>
/// <returns>The element that was removed from the front of the queue.</returns>
/// <exception cref="InvalidOperationException">Thrown when attempting to dequeue from an empty queue.</exception>
public T Dequeue()
{
if (_count == 0)
{
throw new InvalidOperationException("Queue is empty.");
}
var value = UnsafeUtilities.ReadArrayElement<T>(_array.GetUnsafePtr(), _offset);
_offset = (_offset + 1) % Capacity;
_count--;
return value;
}
/// <summary>
/// Attempts to remove and return an item from a collection. Returns a boolean indicating success or failure.
/// </summary>
/// <param name="value">The output variable that will hold the dequeued item if the operation is successful.</param>
/// <returns>True if an item was successfully dequeued, otherwise false.</returns>
public bool TryDequeue(out T value)
{
if (_count == 0)
{
value = default;
return false;
}
value = Dequeue();
return true;
}
public void Resize(int newSize)
{
_array.Resize(newSize);
if (_count > newSize)
{
_count = newSize;
}
}
public void Clear()
{
_array.Clear();
_count = 0;
_offset = 0;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public readonly void* GetUnsafePtr()
{
return _array.GetUnsafePtr();
}
public void Dispose()
{
_array.Dispose();
_count = 0;
_offset = 0;
}
}

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using Misaki.HighPerformance.LowLevel.Collections.Contracts;
using Misaki.HighPerformance.LowLevel.Helpers;
using System.Collections;
using System.Runtime.CompilerServices;
namespace Misaki.HighPerformance.LowLevel.Collections;
public unsafe struct UnsafeStack<T> : IUnsafeCollection<T>
where T : unmanaged
{
private UnsafeArray<T> _array;
private int _count;
public readonly int Count => _count;
public readonly bool IsCreated => _array.IsCreated;
public IEnumerator<T> GetEnumerator()
{
throw new NotImplementedException();
}
IEnumerator IEnumerable.GetEnumerator()
{
return GetEnumerator();
}
public UnsafeStack() : this(1, Allocator.Persistent)
{
}
public UnsafeStack(int initialSize, Allocator allocator, AllocationOption allocationOption = AllocationOption.None)
{
_array = new UnsafeArray<T>(initialSize, allocator, allocationOption);
}
public void Push(T value)
{
if (_count >= _array.Count)
{
Resize(_array.Count + (int)(_array.Count * 0.5f));
}
UnsafeUtilities.WriteArrayElement(_array.GetUnsafePtr(), _count, value);
_count++;
}
public T Pop()
{
if (_count == 0)
{
throw new InvalidOperationException("Stack is empty.");
}
_count--;
return _array[_count];
}
public bool TryPop(out T value)
{
if (_count == 0)
{
value = default;
return false;
}
_count--;
value = _array[_count];
return true;
}
public readonly T Peek()
{
if (_count == 0)
{
throw new InvalidOperationException("Stack is empty.");
}
return _array[_count - 1];
}
public void Resize(int newSize)
{
_array.Resize(newSize);
if (_count > newSize)
{
_count = newSize;
}
}
public void Clear()
{
_array.Clear();
_count = 0;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public readonly void* GetUnsafePtr()
{
return _array.GetUnsafePtr();
}
public void Dispose()
{
_array.Dispose();
_count = 0;
}
}