Refactor all memory allocation/deallocation to use MemoryUtility, replacing direct calls with unified methods. Introduce cross-platform virtual memory management (Mmap, Munmap, Decommit, Recommit). Switch to NativeMemory for standard allocations. Enhance FreeList with global free buckets and thread safety. Standardize alignment/size calculations. Remove global usings for memory utils. Bump version to 1.6.24. Includes minor cleanups and improved docs.
55 lines
1.7 KiB
C#
55 lines
1.7 KiB
C#
using Misaki.HighPerformance.LowLevel.Utilities;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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namespace Misaki.HighPerformance.LowLevel.Buffer;
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public unsafe struct MemoryPool<TAllocator, TOpts> : IDisposable
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where TAllocator : unmanaged, IMemoryAllocator<TAllocator, TOpts>
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{
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private TAllocator* _pAllocator;
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private AllocationHandle _allocationHandle;
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public readonly ref TAllocator Allocator => ref Unsafe.AsRef<TAllocator>(_pAllocator);
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public readonly AllocationHandle AllocationHandle => _allocationHandle;
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public MemoryPool(in TOpts opts)
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{
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var allocator = TAllocator.Create(opts);
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_pAllocator = (TAllocator*)NativeMemory.Alloc((nuint)sizeof(TAllocator));
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*_pAllocator = allocator;
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_allocationHandle = new AllocationHandle(_pAllocator, &Allocate, &Reallocate, &Free);
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}
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private static void* Allocate(void* pAllocator, nuint size, nuint alignment, AllocationOption allocationOption)
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{
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return ((TAllocator*)pAllocator)->Allocate(size, alignment, allocationOption);
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}
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private static void* Reallocate(void* pAllocator, void* ptr, nuint oldSize, nuint newSize, nuint alignment, AllocationOption allocationOption)
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{
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return ((TAllocator*)pAllocator)->Reallocate(ptr, oldSize, newSize, alignment, allocationOption);
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}
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private static void Free(void* pAllocator, void* ptr)
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{
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((TAllocator*)pAllocator)->Free(ptr);
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}
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public void Dispose()
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{
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if (_pAllocator == null)
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{
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return;
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}
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_pAllocator->Dispose();
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NativeMemory.Free(_pAllocator);
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_pAllocator = null;
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_allocationHandle = default;
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}
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} |