f9ed0e7769
Added AoVolumePassContext;
...
Added AoVolumePassBuffer;
Changed center of each OBB in FrustumCullingJob from world position to camera-relative world position;
Changed outputVolumeData and outputVolumeBounds from NativeList to NativeArray;
2025-03-02 17:59:26 +09:00
45a3e81dfc
Replace vectors and matrix4x4s to floatx from Mathematics
2025-03-01 22:42:27 +08:00
5f24e4c27d
Start working on Cluster;
2025-03-01 16:58:26 +09:00
2f79df128e
Improved the culling result of HizCulling;
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Added custom inspector for VolumeObject;
Change the name of AoVolume to VolumeObject;
2025-02-24 00:22:04 +09:00
f0dbf8e581
Update HzCulling
2025-02-22 03:04:15 +09:00
c25ff0dd61
Added H-z culling;
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Changed the name of enum FrustumGPU to GPUFrustum;
2025-02-20 18:01:12 +09:00
0f4f10a138
Fixed the issue that positionWS is camear-relative position but world matrix is in absolute world space
2025-02-20 00:55:38 +09:00
ef2bdeac98
Added frustum culling;
...
Added geometry data;
Changed name of VolumeObject to AoVolume;
Removed the capsule type in VolumeType, all volumes are box volume now;
2025-02-19 23:20:38 +09:00
de8eafb713
Initial Upload;
2025-02-18 19:38:13 +09:00