Changed project name

This commit is contained in:
2025-12-04 16:55:26 +09:00
parent 3bbf485fce
commit 93bc8e55a3
54 changed files with 1819 additions and 613 deletions

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@@ -4,11 +4,21 @@
<TargetFramework>net10.0</TargetFramework> <TargetFramework>net10.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings> <ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable> <Nullable>enable</Nullable>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks> <AllowUnsafeBlocks>True</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
<IsAotCompatible>True</IsAotCompatible>
<IsTrimmable>True</IsTrimmable>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|AnyCPU'">
<IsAotCompatible>True</IsAotCompatible>
<IsTrimmable>True</IsTrimmable>
</PropertyGroup> </PropertyGroup>
<ItemGroup> <ItemGroup>
<ProjectReference Include="../Ghost.Core/Ghost.Core.csproj" /> <ProjectReference Include="..\Ghost.Core\Ghost.Core.csproj" />
</ItemGroup> </ItemGroup>
</Project> </Project>

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@@ -2,7 +2,7 @@ using Ghost.Core;
using Ghost.Editor.Core.Inspector; using Ghost.Editor.Core.Inspector;
using Ghost.Editor.Core.Resources; using Ghost.Editor.Core.Resources;
using Ghost.Editor.Core.Utilities; using Ghost.Editor.Core.Utilities;
using Ghost.Entities; using Ghost.SparseEntities;
using Microsoft.UI.Xaml; using Microsoft.UI.Xaml;
using Microsoft.UI.Xaml.Controls; using Microsoft.UI.Xaml.Controls;
using System.Reflection; using System.Reflection;

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@@ -1,6 +1,6 @@
using Ghost.Entities; using Ghost.SparseEntities;
using Ghost.Entities.Components; using Ghost.SparseEntities.Components;
using Ghost.Entities.Query; using Ghost.SparseEntities.Query;
namespace Ghost.Editor.Core.Inspector; namespace Ghost.Editor.Core.Inspector;

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@@ -2,7 +2,7 @@ using Ghost.Editor.Core.Controls.Internal;
using Ghost.Editor.Core.Inspector; using Ghost.Editor.Core.Inspector;
using Ghost.Editor.Core.Resources; using Ghost.Editor.Core.Resources;
using Ghost.Engine.Editor; using Ghost.Engine.Editor;
using Ghost.Entities; using Ghost.SparseEntities;
using Microsoft.UI.Text; using Microsoft.UI.Text;
using Microsoft.UI.Xaml; using Microsoft.UI.Xaml;
using Microsoft.UI.Xaml.Controls; using Microsoft.UI.Xaml.Controls;

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@@ -1,5 +1,5 @@
using Ghost.Engine.Components; using Ghost.Engine.Components;
using Ghost.Entities; using Ghost.SparseEntities;
namespace Ghost.Editor.Core.SceneGraph; namespace Ghost.Editor.Core.SceneGraph;

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@@ -3,7 +3,7 @@ using Ghost.Editor.Core.Inspector;
using Ghost.Editor.Core.Resources; using Ghost.Editor.Core.Resources;
using Ghost.Editor.Core.Serializer; using Ghost.Editor.Core.Serializer;
using Ghost.Engine.Components; using Ghost.Engine.Components;
using Ghost.Entities; using Ghost.SparseEntities;
using Microsoft.UI.Xaml; using Microsoft.UI.Xaml;
using Microsoft.UI.Xaml.Controls; using Microsoft.UI.Xaml.Controls;
using System.Text.Json.Serialization; using System.Text.Json.Serialization;

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@@ -1,7 +1,7 @@
using Ghost.Editor.Core.SceneGraph; using Ghost.Editor.Core.SceneGraph;
using Ghost.Engine.Utilities; using Ghost.Engine.Utilities;
using Ghost.Entities; using Ghost.SparseEntities;
using Ghost.Entities.Components; using Ghost.SparseEntities.Components;
using System.Text.Json; using System.Text.Json;
using System.Text.Json.Serialization; using System.Text.Json.Serialization;

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@@ -1,6 +1,6 @@
using Ghost.Engine.Editor; using Ghost.Engine.Editor;
using Ghost.Entities; using Ghost.SparseEntities;
using Ghost.Entities.Components; using Ghost.SparseEntities.Components;
using System.Runtime.CompilerServices; using System.Runtime.CompilerServices;
namespace Ghost.Engine.Components; namespace Ghost.Engine.Components;

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@@ -1,5 +1,5 @@
using Ghost.Engine.Utilities; using Ghost.Engine.Utilities;
using Ghost.Entities.Components; using Ghost.SparseEntities.Components;
using System.Numerics; using System.Numerics;
using System.Runtime.CompilerServices; using System.Runtime.CompilerServices;

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@@ -16,7 +16,7 @@
</PropertyGroup> </PropertyGroup>
<ItemGroup> <ItemGroup>
<ProjectReference Include="..\Ghost.Entities\Ghost.Entities.csproj" /> <ProjectReference Include="..\Ghost.SparseEntities\Ghost.SparseEntities.csproj" />
<ProjectReference Include="..\Ghost.Graphics\Ghost.Graphics.csproj" /> <ProjectReference Include="..\Ghost.Graphics\Ghost.Graphics.csproj" />
<!--<ProjectReference Include="..\Ghost.Generator\Ghost.Generator.csproj" OutputItemType="Analyzer" ReferenceOutputAssembly="false" />--> <!--<ProjectReference Include="..\Ghost.Generator\Ghost.Generator.csproj" OutputItemType="Analyzer" ReferenceOutputAssembly="false" />-->
</ItemGroup> </ItemGroup>

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@@ -1,4 +1,4 @@
using Ghost.Entities; using Ghost.SparseEntities;
namespace Ghost.Engine.Services; namespace Ghost.Engine.Services;

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@@ -1,16 +1,15 @@
using Ghost.Test.Core; using Ghost.Test.Core;
using Ghost.ArcEntities;
using Misaki.HighPerformance.Mathematics; using Misaki.HighPerformance.Mathematics;
namespace Ghost.Entities.Test; namespace Ghost.Entities.Test;
public partial class ArcEntityTest : ITest public partial class ArcEntityTest : ITest
{ {
private Ghost.ArcEntities.World _world = null!; private World _world = null!;
public void Setup() public void Setup()
{ {
_world = Ghost.ArcEntities.World.Create(); _world = World.Create();
} }
public void Run() public void Run()

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@@ -1,6 +1,7 @@
using Ghost.Entities.Components; #if false
using Ghost.Entities.Query; using Ghost.SparseEntities.Components;
using Ghost.Entities.Systems; using Ghost.SparseEntities.Query;
using Ghost.SparseEntities.Systems;
using Ghost.Test.Core; using Ghost.Test.Core;
using System.Numerics; using System.Numerics;
@@ -128,7 +129,7 @@ public class UserScript : ScriptComponent
EntityManager.GetComponent<Transform>(Owner).ValueRW.position += new Vector3(10, 10, 10); EntityManager.GetComponent<Transform>(Owner).ValueRW.position += new Vector3(10, 10, 10);
} }
override public void OnDisable() public override void OnDisable()
{ {
Console.WriteLine("UserScript disabled for entity: " + Owner); Console.WriteLine("UserScript disabled for entity: " + Owner);
} }
@@ -189,3 +190,4 @@ public class EventManager : ScriptComponent
Console.WriteLine("EventManager destroyed for entity: " + Owner); Console.WriteLine("EventManager destroyed for entity: " + Owner);
} }
} }
#endif

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@@ -9,7 +9,7 @@
<ItemGroup> <ItemGroup>
<ProjectReference Include="..\Ghost.Entities\Ghost.Entities.csproj" /> <ProjectReference Include="..\Ghost.Entities\Ghost.Entities.csproj" />
<ProjectReference Include="..\Ghost.ArcEntities\Ghost.ArcEntities.csproj" /> <ProjectReference Include="..\Ghost.SparseEntities\Ghost.SparseEntities.csproj" />
<ProjectReference Include="..\Ghost.Test.Core\Ghost.Test.Core.csproj" /> <ProjectReference Include="..\Ghost.Test.Core\Ghost.Test.Core.csproj" />
</ItemGroup> </ItemGroup>

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@@ -1,3 +1,4 @@
using Ghost.Entities.Test;
using Ghost.Test.Core; using Ghost.Test.Core;
TestRunner.Run<Ghost.Entities.Test.ArcEntityTest>(); TestRunner.Run<ArcEntityTest>();

417
Ghost.Entities/Archetype.cs Normal file
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@@ -0,0 +1,417 @@
using Ghost.Core;
using Misaki.HighPerformance.LowLevel.Buffer;
using Misaki.HighPerformance.LowLevel.Collections;
using Misaki.HighPerformance.LowLevel.Utilities;
using System.Runtime.CompilerServices;
namespace Ghost.Entities;
internal unsafe struct Chuck : IDisposable
{
public const int CHUNK_SIZE = 16384; // 16 KB
private UnsafeArray<byte> _data;
private int _count;
private int _capacity;
public int Count
{
get => _count;
set => _count = value;
}
public int Capacity => _capacity;
public Chuck(int size, int capacity)
{
_data = new UnsafeArray<byte>(size, Allocator.Persistent);
_capacity = capacity;
_count = 0;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public byte* GetUnsafePtr()
{
return (byte*)_data.GetUnsafePtr();
}
public void Dispose()
{
_data.Dispose();
}
}
internal struct Edge
{
public Identifier<IComponent> componentID;
public int targetArchetype; // can't use Identifier<Archetype> because cycle causer
}
internal struct ComponentMemoryLayout
{
public int offset;
public int size;
public Identifier<IComponent> componentID;
}
internal unsafe struct Archetype : IIdentifierType, IDisposable
{
private readonly Identifier<Archetype> _id;
private readonly Identifier<World> _worldID;
private UnsafeBitSet _signature;
private UnsafeList<Chuck> _chunks;
private UnsafeArray<ComponentMemoryLayout> _layouts;
private UnsafeArray<int> _componentIDToOffset;
// TODO: Is hash map better?
private UnsafeList<Edge> _edgesAdd;
private UnsafeList<Edge> _edgesRemove;
private int _hash;
private int _entityCapacity;
private int _maxComponentID;
private int _entityIdsOffset;
public Identifier<Archetype> ID => _id;
public UnsafeBitSet Signature => _signature;
public UnsafeList<Chuck> Chunks => _chunks;
public UnsafeArray<ComponentMemoryLayout> Layouts => _layouts;
public int EntityCapacity => _entityCapacity;
public int ChunkCount => _chunks.Count;
public Archetype(Identifier<Archetype> id, Identifier<World> worldID, ReadOnlySpan<Identifier<IComponent>> componentIds)
{
_id = id;
_worldID = worldID;
if (componentIds.IsEmpty)
{
_signature = new UnsafeBitSet(1, Allocator.Persistent, AllocationOption.Clear);
_chunks = new UnsafeList<Chuck>(4, Allocator.Persistent);
_edgesAdd = new UnsafeList<Edge>(4, Allocator.Persistent);
_edgesRemove = new UnsafeList<Edge>(4, Allocator.Persistent);
_signature.ClearAll();
_entityCapacity = Chuck.CHUNK_SIZE / sizeof(Entity);
return;
}
var highestComponentID = 0;
for (var i = 0; i < componentIds.Length; i++)
{
if (componentIds[i] > highestComponentID)
{
highestComponentID = componentIds[i];
}
}
_signature = new UnsafeBitSet(highestComponentID + 1, Allocator.Persistent, AllocationOption.Clear);
_chunks = new UnsafeList<Chuck>(4, Allocator.Persistent);
_edgesAdd = new UnsafeList<Edge>(4, Allocator.Persistent);
_edgesRemove = new UnsafeList<Edge>(4, Allocator.Persistent);
_hash = _signature.GetHashCode();
var pComponents = stackalloc ComponentInfo[componentIds.Length];
for (var i = 0; i < componentIds.Length; i++)
{
_signature.SetBit(componentIds[i]);
pComponents[i] = ComponentRegister.GetComponentInfo(componentIds[i]);
}
CalculateLayout(new Span<ComponentInfo>(pComponents, componentIds.Length));
}
private void CalculateLayout(Span<ComponentInfo> components)
{
var entitySize = sizeof(Entity);
var entityAlign = (int)MemoryUtility.AlignOf<Entity>();
// Calculate total size per entity to get an initial capacity estimate
var bytesPerEntity = entitySize;
var maxComponentID = 0;
for (var i = 0; i < components.Length; i++)
{
var comp = components[i];
bytesPerEntity += comp.size;
if (comp.id > maxComponentID)
{
maxComponentID = comp.id;
}
}
_maxComponentID = maxComponentID;
_entityCapacity = Chuck.CHUNK_SIZE / bytesPerEntity;
_layouts = new UnsafeArray<ComponentMemoryLayout>(components.Length, Allocator.Persistent);
_componentIDToOffset = new UnsafeArray<int>(_maxComponentID + 1, Allocator.Persistent);
_componentIDToOffset.AsSpan().Fill(-1);
components.Sort((a, b) => b.alignment.CompareTo(a.alignment));
var tempOffsets = stackalloc int[components.Length];
while (_entityCapacity > 0)
{
var currentOffset = 0;
var fits = true;
currentOffset = (currentOffset + entityAlign - 1) & ~(entityAlign - 1);
_entityIdsOffset = currentOffset;
currentOffset += _entityCapacity * entitySize;
for (var i = 0; i < components.Length; i++)
{
var size = components[i].size;
var align = components[i].alignment;
currentOffset = (currentOffset + align - 1) & ~(align - 1);
tempOffsets[i] = currentOffset;
currentOffset += _entityCapacity * size;
if (currentOffset > Chuck.CHUNK_SIZE)
{
fits = false;
break;
}
}
if (fits)
{
for (var i = 0; i < components.Length; i++)
{
_layouts[i] = new ComponentMemoryLayout
{
offset = tempOffsets[i],
size = components[i].size,
componentID = components[i].id
};
_componentIDToOffset[components[i].id] = tempOffsets[i];
}
return;
}
_entityCapacity--;
}
}
public void AllocateEntity(out int chunkIndex, out int rowIndex)
{
for (var i = 0; i < _chunks.Count; i++)
{
var chunk = _chunks[i];
if (chunk.Count < _entityCapacity)
{
rowIndex = chunk.Count;
chunk.Count++;
chunkIndex = i;
return;
}
}
// Need to allocate a new chunk
var newChunk = new Chuck(Chuck.CHUNK_SIZE, _entityCapacity);
rowIndex = 0;
newChunk.Count++;
chunkIndex = _chunks.Count;
_chunks.Add(newChunk);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void SetEntity(int chunkIndex, int rowIndex, Entity entity)
{
var chunk = _chunks[chunkIndex];
var chunkBase = chunk.GetUnsafePtr();
var pEntity = chunkBase + _entityIdsOffset + (sizeof(Entity) * rowIndex);
MemoryUtility.MemCpy(&entity, pEntity, (nuint)sizeof(Entity));
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void SetComponentData(int chunkIndex, int rowIndex, Identifier<IComponent> componentID, void* pComponent)
{
var offset = _componentIDToOffset[componentID];
var chunk = _chunks[chunkIndex];
var chunkBase = chunk.GetUnsafePtr();
var size = ComponentRegister.GetComponentInfo(componentID).size;
var dst = chunkBase + offset + (size * rowIndex);
MemoryUtility.MemCpy(pComponent, dst, (nuint)size);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public ref Chuck GetChunkReference(int index)
{
return ref _chunks[index];
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public int GetOffset(int componentId)
{
if (componentId >= _componentIDToOffset.Count)
{
return -1;
}
return _componentIDToOffset[componentId];
}
public ResultStatus RemoveEntity(int chunkIndex, int rowIndex)
{
if (chunkIndex < 0 || chunkIndex >= _chunks.Count)
{
return ResultStatus.InvalidArgument;
}
ref var chunk = ref _chunks[chunkIndex];
var lastIndex = chunk.Count - 1;
// If we are NOT removing the very last entity, we must swap.
if (rowIndex != lastIndex)
{
var chunkBase = chunk.GetUnsafePtr();
var pLastEntity = chunkBase + _entityIdsOffset + (sizeof(Entity) * lastIndex);
var pRowEntity = chunkBase + _entityIdsOffset + (sizeof(Entity) * rowIndex);
var wroldResult = World.GetWorld(_worldID);
if (wroldResult.Status != ResultStatus.Success)
{
return wroldResult.Status;
}
var result = wroldResult.Value.EntityManager.UpdateEntityLocation(*(Entity*)pLastEntity, _id, chunkIndex, rowIndex);
if (result != ResultStatus.Success)
{
return result;
}
// Only operate the swap back after the update is succeed.
MemoryUtility.MemCpy(pLastEntity, pRowEntity, (nuint)sizeof(Entity));
for (var i = 0; i <= _layouts.Count; i++)
{
var layout = _layouts[i];
var pRow = chunk.GetUnsafePtr() + layout.offset + (layout.size * rowIndex);
var pLast = chunk.GetUnsafePtr() + layout.offset + (layout.size * lastIndex);
MemoryUtility.MemCpy(pLast, pRow, (nuint)layout.size);
}
}
chunk.Count--;
return ResultStatus.Success;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public bool HasComponent(Identifier<IComponent> componentID)
{
return _signature.IsSet(componentID);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void AddEdgeAdd(Identifier<IComponent> componentID, Identifier<Archetype> targetArchetype)
{
_edgesAdd.Add(new Edge
{
componentID = componentID,
targetArchetype = targetArchetype
});
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public Identifier<Archetype> GetEdgeAdd(Identifier<IComponent> componentID)
{
for (var i = 0; i < _edgesAdd.Count; i++)
{
var edge = _edgesAdd[i];
if (edge.componentID == componentID)
{
return edge.targetArchetype;
}
}
return Identifier<Archetype>.Invalid;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void AddEdgeRemove(Identifier<IComponent> componentID, Identifier<Archetype> targetArchetype)
{
_edgesRemove.Add(new Edge
{
componentID = componentID,
targetArchetype = targetArchetype
});
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public Identifier<Archetype> GetEdgeRemove(Identifier<IComponent> componentID)
{
for (var i = 0; i < _edgesRemove.Count; i++)
{
var edge = _edgesRemove[i];
if (edge.componentID == componentID)
{
return edge.targetArchetype;
}
}
return Identifier<Archetype>.Invalid;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public Span<T> GetComponentArray<T>(int chunkIndex)
where T : unmanaged, IComponent
{
var id = ComponentTypeID<T>.value;
if (id >= _componentIDToOffset.Count)
{
return default;
}
var offset = _componentIDToOffset[id];
if (offset == -1)
{
return default;
}
var chunk = _chunks[chunkIndex];
return new Span<T>((T*)((byte*)chunk.GetUnsafePtr() + offset), chunk.Count);
}
public override int GetHashCode()
{
return _hash;
}
public void Dispose()
{
if (_chunks.IsCreated)
{
foreach (ref var chunk in _chunks)
{
chunk.Dispose();
}
}
_signature.Dispose();
_chunks.Dispose();
_componentIDToOffset.Dispose();
_layouts.Dispose();
_edgesAdd.Dispose();
_edgesRemove.Dispose();
}
}

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@@ -1,12 +1,3 @@
global using EntityID = System.Int32; global using EntityID = System.Int32;
global using GenerationID = System.UInt16; global using GenerationID = System.Int32;
global using WorldID = System.UInt16;
using Ghost.Core.Attributes;
using System.Runtime.CompilerServices;
[assembly: InternalsVisibleTo("Ghost.Engine")]
[assembly: InternalsVisibleTo("Ghost.Editor.Core")]
[assembly: InternalsVisibleTo("Ghost.Entities.Test")]
[assembly: EngineAssembly]

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@@ -0,0 +1,96 @@
using Ghost.Core;
using Misaki.HighPerformance.LowLevel.Collections;
using Misaki.HighPerformance.LowLevel.Utilities;
namespace Ghost.Entities;
public interface IComponent : IIdentifierType
{
}
public struct ComponentInfo
{
// public FixedText64 stableName; // Do we actually need this?
public int size;
public int alignment;
public Identifier<IComponent> id;
}
public static unsafe class ComponentTypeID<T>
where T : unmanaged, IComponent
{
public static readonly Identifier<IComponent> value = ComponentRegister.GetOrRegisterComponent<T>();
}
internal static class ComponentRegister
{
private static int s_nextComponentTypeID = 0;
private static Dictionary<IntPtr, Identifier<IComponent>> s_typeHandleToID = new();
private static List<ComponentInfo> s_registeredComponents = new();
private static Dictionary<string, Identifier<IComponent>> s_nameToRuntimeID = new();
public unsafe static Identifier<IComponent> GetOrRegisterComponent<T>()
where T : unmanaged, IComponent
{
var typeHandle = typeof(T).TypeHandle.Value;
lock (s_registeredComponents)
{
if (s_typeHandleToID.TryGetValue(typeHandle, out var existingID))
{
return existingID;
}
var newID = new Identifier<IComponent>(s_nextComponentTypeID);
s_nextComponentTypeID++;
var stableName = typeof(T).FullName ?? typeof(T).Name;
var info = new ComponentInfo
{
// stableName = new FixedText64(stableName),
size = sizeof(T),
alignment = (int)MemoryUtility.AlignOf<T>(),
id = newID,
};
while (s_registeredComponents.Count <= newID.value) s_registeredComponents.Add(default);
s_registeredComponents[newID.value] = info;
s_typeHandleToID[typeHandle] = newID;
s_nameToRuntimeID[stableName] = newID;
return newID;
}
}
public static ComponentInfo GetComponentInfo(Identifier<IComponent> typeId)
{
return s_registeredComponents[typeId];
}
public static int GetHashCode(ReadOnlySpan<Identifier<IComponent>> componentTypeIDs)
{
var largestID = 0;
foreach (var id in componentTypeIDs)
{
if (id.value > largestID)
{
largestID = id.value;
}
}
var length = UnsafeBitSet.RequiredLength(largestID + 1);
var bits = (Span<uint>)stackalloc uint[length];
bits.Clear();
var bitSet = new SpanBitSet(bits);
foreach (var id in componentTypeIDs)
{
bitSet.SetBit(id.value);
}
return bitSet.GetHashCode();
}
}

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@@ -1,5 +0,0 @@
namespace Ghost.Entities.Components;
public interface IComponentData
{
}

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@@ -1,30 +1,29 @@
using System.Runtime.CompilerServices; using System.Runtime.CompilerServices;
using System.Text.Json.Serialization; using System.Runtime.InteropServices;
namespace Ghost.Entities; namespace Ghost.Entities;
[SkipLocalsInit] [StructLayout(LayoutKind.Sequential, Size = 8)]
public struct Entity : IEquatable<Entity>, IComparable<Entity> public readonly struct Entity : IEquatable<Entity>, IComparable<Entity>
{ {
public const EntityID INVALID_ID = -1; public const EntityID INVALID_ID = -1;
[JsonInclude] private readonly EntityID _id;
private EntityID _id; private readonly GenerationID _generation;
private GenerationID _generation;
public readonly EntityID ID public EntityID ID
{ {
[MethodImpl(MethodImplOptions.AggressiveInlining)] [MethodImpl(MethodImplOptions.AggressiveInlining)]
get => _id; get => _id;
} }
public readonly GenerationID Generation public GenerationID Generation
{ {
[MethodImpl(MethodImplOptions.AggressiveInlining)] [MethodImpl(MethodImplOptions.AggressiveInlining)]
get => _generation; get => _generation;
} }
public readonly bool IsValid public bool IsValid
{ {
[MethodImpl(MethodImplOptions.AggressiveInlining)] [MethodImpl(MethodImplOptions.AggressiveInlining)]
get => ID != INVALID_ID; get => ID != INVALID_ID;
@@ -42,27 +41,24 @@ public struct Entity : IEquatable<Entity>, IComparable<Entity>
_generation = generation; _generation = generation;
} }
[MethodImpl(MethodImplOptions.AggressiveInlining)] public bool Equals(Entity other)
internal void IncrementGeneration() => _generation++;
public readonly bool Equals(Entity other)
{ {
return _id == other._id && _generation == other._generation; return _id == other._id && _generation == other._generation;
} }
public readonly int CompareTo(Entity other) public int CompareTo(Entity other)
{ {
return _id.CompareTo(other._id); return _id.CompareTo(other._id);
} }
public override readonly bool Equals(object? obj) public override bool Equals(object? obj)
{ {
return obj is Entity other && Equals(other); return obj is Entity other && Equals(other);
} }
public override readonly int GetHashCode() public override int GetHashCode()
{ {
return _id.GetHashCode(); return _id ^ _generation << 16;
} }
public static bool operator ==(Entity left, Entity right) public static bool operator ==(Entity left, Entity right)
@@ -75,7 +71,7 @@ public struct Entity : IEquatable<Entity>, IComparable<Entity>
return !(left == right); return !(left == right);
} }
public override readonly string ToString() public override string ToString()
{ {
return $"Entity {{ Index: {ID}, Generation: {Generation} }}"; return $"Entity {{ Index: {ID}, Generation: {Generation} }}";
} }

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@@ -0,0 +1,110 @@
using Misaki.HighPerformance.LowLevel.Collections;
using Misaki.HighPerformance.LowLevel.Utilities;
namespace Ghost.Entities;
public unsafe class EntityCommandBuffer : IDisposable
{
private enum CommandType
{
CreateEntity,
DestroyEntity,
AddComponent,
RemoveComponent,
SetComponent,
}
private struct Command
{
public UnsafeArray<byte> data;
public CommandType type;
public Entity entity;
public int componentTypeID;
}
private readonly EntityManager _entityManager;
private UnsafeList<Command> _commands; // TODO: Maybe use UnsafeArray<byte> directly?
public EntityCommandBuffer(EntityManager entityManager)
{
_entityManager = entityManager;
_commands = new UnsafeList<Command>(32, Misaki.HighPerformance.LowLevel.Buffer.Allocator.Persistent);
}
public void CreateEntity()
{
var command = new Command
{
type = CommandType.CreateEntity,
data = default,
entity = default,
componentTypeID = -1
};
_commands.Add(command);
}
public void DestroyEntity(Entity entity)
{
var command = new Command
{
type = CommandType.DestroyEntity,
data = default,
entity = entity,
componentTypeID = -1
};
_commands.Add(command);
}
public void AddComponent<T>(Entity entity, T component)
where T : unmanaged, IComponent
{
var data = new UnsafeArray<byte>(sizeof(T), Misaki.HighPerformance.LowLevel.Buffer.Allocator.Persistent);
MemoryUtility.MemCpy(&component, data.GetUnsafePtr(), (nuint)sizeof(T));
var command = new Command
{
type = CommandType.AddComponent,
data = data,
entity = entity,
componentTypeID = ComponentTypeID<T>.value
};
_commands.Add(command);
}
public void RemoveComponent<T>(Entity entity)
where T : unmanaged, IComponent
{
var command = new Command
{
type = CommandType.RemoveComponent,
data = default,
entity = entity,
componentTypeID = ComponentTypeID<T>.value
};
_commands.Add(command);
}
public void Reset()
{
foreach (ref var command in _commands)
{
command.data.Dispose();
}
_commands.Clear();
}
public void Dispose()
{
foreach (ref var command in _commands)
{
command.data.Dispose();
}
_commands.Dispose();
}
}

View File

@@ -1,360 +1,266 @@
using Ghost.Core; using Ghost.Core;
using Ghost.Entities.Components; using Misaki.HighPerformance.LowLevel.Buffer;
using Ghost.Entities.Query; using Misaki.HighPerformance.LowLevel.Collections;
using System.Runtime.CompilerServices; using Misaki.HighPerformance.LowLevel.Utilities;
using System.Runtime.InteropServices; using System.Diagnostics;
namespace Ghost.Entities; namespace Ghost.Entities;
public readonly struct EntityManager : IDisposable public unsafe class EntityManager : IDisposable
{ {
private readonly List<Entity> _entities; private struct EntityLocation
private readonly Queue<EntityID> _freeEntitySlots; {
public Identifier<Archetype> archetypeID;
public int chunkIndex;
public int rowIndex;
}
private readonly World _world; private World _world;
private UnsafeSlotMap<EntityLocation> _entityLocations;
public readonly int EntityCount => _entities.Count;
public readonly ReadOnlySpan<Entity> Entities => CollectionsMarshal.AsSpan(_entities);
internal EntityManager(World world, int initialCapacity) internal EntityManager(World world, int initialCapacity)
{ {
_entities = new(initialCapacity);
_freeEntitySlots = new(initialCapacity);
_world = world; _world = world;
_entityLocations = new UnsafeSlotMap<EntityLocation>(initialCapacity, Allocator.Persistent);
} }
/// <summary> internal ResultStatus UpdateEntityLocation(Entity entity, Identifier<Archetype> newArchetypeID, int newChunkIndex, int newRowIndex)
/// Adds a new <see cref="Entity"/> to the world.
/// </summary>
/// <returns>The created <see cref="Entity"/>.</returns>
public readonly Entity CreateEntity()
{ {
Entity entity; ref var location = ref _entityLocations.GetElementReferenceAt(entity.ID, entity.Generation, out var exist);
if (_freeEntitySlots.TryDequeue(out var id)) if (!exist)
{ {
entity = _entities[id]; return ResultStatus.NotFound;
} }
else
{ location.archetypeID = newArchetypeID;
id = _entities.Count; location.chunkIndex = newChunkIndex;
entity = new Entity(id, 0); location.rowIndex = newRowIndex;
_entities.Add(entity);
return ResultStatus.Success;
} }
public Entity CreateEntity(params ReadOnlySpan<Identifier<IComponent>> componentTypeIDs)
{
var signatureHash = ComponentRegister.GetHashCode(componentTypeIDs);
var arcID = _world.GetArchetypeIDBySignatureHash(signatureHash);
if (arcID.IsNotValid)
{
arcID = _world.CreateArchetype(componentTypeIDs, signatureHash);
}
ref var archetype = ref _world.GetArchetypeReference(arcID);
archetype.AllocateEntity(out var chunkIndex, out var rowIndex);
var id = _entityLocations.Add(new EntityLocation
{
archetypeID = arcID,
chunkIndex = chunkIndex,
rowIndex = rowIndex
}, out var generation);
var entity = new Entity(id, generation);
archetype.SetEntity(chunkIndex, rowIndex, entity);
return entity; return entity;
} }
[MethodImpl(MethodImplOptions.AggressiveInlining)] public Entity CreateEntity()
internal readonly void AddEntityInternal(Entity entity)
{ {
_entities.Add(entity); // Put into empty archetype
ref var emptyArchetype = ref _world.GetArchetypeReference(World.EmptyArchetypeID);
emptyArchetype.AllocateEntity(out var chunkIndex, out var rowIndex);
var id = _entityLocations.Add(new EntityLocation
{
archetypeID = World.EmptyArchetypeID,
chunkIndex = chunkIndex,
rowIndex = rowIndex
}, out var generation);
var entity = new Entity(id, generation);
emptyArchetype.SetEntity(chunkIndex, rowIndex, entity);
return entity;
} }
/// <summary> public ResultStatus DestoryEntity(Entity entity)
/// Removes the specified <see cref="Entity"/> from the world.
/// </summary>
/// <param name="entity"></param>
public readonly void RemoveEntity(ref Entity entity)
{ {
if (entity.ID >= _entities.Count || _entities[entity.ID].Generation != entity.Generation) if (!_entityLocations.TryGetElementAt(entity.ID, entity.Generation, out var location))
{ {
return; return ResultStatus.NotFound;
} }
_world.ComponentStorage.Remove(entity); ref var archetype = ref _world.GetArchetypeReference(location.archetypeID);
var r = archetype.RemoveEntity(location.chunkIndex, location.rowIndex);
var slot = _entities[entity.ID]; if (r != ResultStatus.Success)
slot.IncrementGeneration(); {
_entities[entity.ID] = slot; return r;
_freeEntitySlots.Enqueue(entity.ID);
entity = Entity.Invalid;
} }
/// <summary> if (!_entityLocations.Remove(entity.ID, entity.Generation))
/// Checks if the given <see cref="Entity"/> is valid and belongs to this <see cref="World"/>.
/// </summary>
/// <param name="entity">The entity to check.</param>
/// <returns>True if the entity is valid and belongs to this world; otherwise, false.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public readonly bool HasEntity(Entity entity)
{ {
if (!entity.IsValid return ResultStatus.NotFound;
|| entity.ID >= _entities.Count) }
return ResultStatus.Success;
}
private static void CopyData(ref Archetype oldArch, int oldChunk, int oldRow,
ref Archetype newArch, int newChunk, int newRow)
{
// Iterate every component type in the OLD archetype
for (var i = 0; i < oldArch.Layouts.Count; i++)
{
var layout = oldArch.Layouts[i];
var src = oldArch.Chunks[oldChunk].GetUnsafePtr() + layout.offset + (layout.size * oldRow);
var newOffset = newArch.GetOffset(layout.componentID); // O(1) Lookup
var dst = oldArch.Chunks[oldChunk].GetUnsafePtr() + newOffset + (layout.size * newRow);
MemoryUtility.MemCpy(src, dst, (nuint)layout.size);
}
}
public ResultStatus AddComponent(Entity entity, Identifier<IComponent> componentID, void* component)
{
// Find current location
ref var location = ref _entityLocations.GetElementReferenceAt(entity.ID, entity.Generation, out var exist);
if (!exist)
{
return ResultStatus.NotFound;
}
// Build new archetype signature
ref var oldArchetype = ref _world.GetArchetypeReference(location.archetypeID);
var oldSignature = oldArchetype.Signature;
// TODO: Check edge cache first.
var newArcID = oldArchetype.GetEdgeAdd(componentID);
if (newArcID.IsNotValid)
{
var largestComponentID = Math.Max(oldSignature.Count, componentID);
var length = UnsafeBitSet.RequiredLength(largestComponentID + 1);
Span<uint> bits = stackalloc uint[length];
bits.Clear();
var newSignature = new SpanBitSet(bits);
var iterator = 0;
var compCount = 0;
while (true)
{
var bit = oldSignature.NextSetBit(iterator);
if (bit == -1)
{
break;
}
newSignature.SetBit(bit);
iterator = bit + 1;
compCount++;
}
compCount++;
newSignature.SetBit(componentID);
// Find or create new archetype
var newSignatureHash = newSignature.GetHashCode();
newArcID = _world.GetArchetypeIDBySignatureHash(newSignatureHash);
if (newArcID.IsNotValid)
{
// Create new archetype
Span<Identifier<IComponent>> componentTypeIDs = stackalloc Identifier<IComponent>[compCount];
componentTypeIDs[0] = componentID;
iterator = 0;
while (true)
{
var bit = oldSignature.NextSetBit(iterator);
if (bit == -1)
{
break;
}
componentTypeIDs[--compCount] = bit;
iterator = bit + 1;
}
newArcID = _world.CreateArchetype(componentTypeIDs, newSignatureHash);
}
oldArchetype.AddEdgeAdd(componentID, newArcID);
}
// Move entity data
ref var newArchetype = ref _world.GetArchetypeReference(newArcID);
newArchetype.AllocateEntity(out var newChunkIndex, out var newRowIndex);
CopyData(ref oldArchetype, location.chunkIndex, location.rowIndex,
ref newArchetype, newChunkIndex, newRowIndex);
newArchetype.SetEntity(newChunkIndex, newRowIndex, entity);
newArchetype.SetComponentData(newChunkIndex, newRowIndex, componentID, component);
var r = oldArchetype.RemoveEntity(location.chunkIndex, location.rowIndex);
Debug.Assert(r == ResultStatus.Success); // We assert it because the entity should exist if the whole system is consistent.
// if (r != ResultStatus.Success)
// {
// return r;
// }
// Update location
location.archetypeID = newArcID;
location.chunkIndex = newChunkIndex;
location.rowIndex = newRowIndex;
return ResultStatus.Success;
}
public ResultStatus AddComponent<T>(Entity entity, ref T component)
where T : unmanaged, IComponent
{
return AddComponent(entity, ComponentTypeID<T>.value, UnsafeUtility.AddressOf(ref component));
}
public ResultStatus SetComponentData(Entity entity, Identifier<IComponent> componentID, void* pComponent)
{
if (!_entityLocations.TryGetElementAt(entity.ID, entity.Generation, out var location))
{
return ResultStatus.NotFound;
}
ref var archetype = ref _world.GetArchetypeReference(location.archetypeID);
archetype.SetComponentData(location.chunkIndex, location.rowIndex, componentID, pComponent);
return ResultStatus.Success;
}
public ResultStatus SetComponentData<T>(Entity entity, ref T component)
where T : unmanaged, IComponent
{
return SetComponentData(entity, ComponentTypeID<T>.value, UnsafeUtility.AddressOf(ref component));
}
public bool HasComponent(Entity entity, Identifier<IComponent> componentID)
{
if (!_entityLocations.TryGetElementAt(entity.ID, entity.Generation, out var location))
{ {
return false; return false;
} }
return _entities[entity.ID].Generation == entity.Generation; ref var archetype = ref _world.GetArchetypeReference(location.archetypeID);
return archetype.HasComponent(componentID);
} }
/// <summary> public bool HasComponent<T>(Entity entity)
/// Adds a component of the specified type to the given entity. where T : unmanaged, IComponent
/// </summary>
/// <remarks>
/// This method use reflection to determine the type of the component being added. Use generic as much as possible.
/// </remarks>
/// <param name="entity">The entity to which the component will be added.</param>
/// <param name="component">The component data to associate with the entity.</param>
/// <param name="componentType">The type of the component being added. This must match the type of <paramref name="component"/>.</param>
public readonly void AddComponent(Entity entity, IComponentData component, Type componentType)
{ {
_world.ComponentStorage.GetOrCreateComponentPool(componentType).Add(entity, component); return HasComponent(entity, ComponentTypeID<T>.value);
_world.ComponentStorage.GetOrCreateMask(componentType).SetBit(entity.ID);
} }
/// <summary> public void Dispose()
/// Adds a component of type <typeparamref name="T"/> to the given <see cref="Entity"/>.
/// </summary>
/// <typeparam name="T">The type of the component to set.</typeparam>
/// <param name="entity">The entity for which the component is to be add.</param>
/// <param name="component">The component Value to add.</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public readonly void AddComponent<T>(Entity entity, T component)
where T : unmanaged, IComponentData
{ {
_world.ComponentStorage.GetOrCreateComponentPool<T>().Add(entity, component); _entityLocations.Dispose();
_world.ComponentStorage.GetOrCreateMask<T>().SetBit(entity.ID);
}
/// <summary>
/// Removes a component of type <typeparamref name="T"/> from the given <see cref="Entity"/>.
/// </summary>
/// <typeparam name="T">The type of the component to remove.</typeparam>
/// <param name="entity">The entity for which the component is to be remove.</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public readonly bool RemoveComponent<T>(Entity entity)
where T : unmanaged, IComponentData
{
if (!_world.ComponentStorage.TryGetPool<T>(out var pool) || !pool.Has(entity))
{
return false;
}
if (!pool.Remove(entity))
{
return false;
}
_world.ComponentStorage.GetOrCreateMask<T>().ClearBit(entity.ID);
return true;
}
/// <summary>
/// Sets a component of the specified type for the given <see cref="Entity"/>.
/// </summary>
/// <param name="entity">The entity for which the component is to be set.</param>
/// <param name="component">The component Value to set.</param>
/// <param name="type">The type of the component to set.</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public readonly void SetComponent(Entity entity, IComponentData component, Type type)
{
var typeHandle = TypeHandle.Get(type);
if (!_world.ComponentStorage.TryGetPool(typeHandle, out var pool))
{
return;
}
if (!pool.Has(entity))
{
return;
}
pool.Set(entity, component);
}
/// <summary>
/// Sets a component of type <typeparamref name="T"/> for the given <see cref="Entity"/>.
/// </summary>
/// <typeparam name="T">The type of the component to set.</typeparam>
/// <param name="entity">The entity for which the component is to be set.</param>
/// <param name="component">The component Value to set.</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public readonly void SetComponent<T>(Entity entity, in T component)
where T : unmanaged, IComponentData
{
_world.ComponentStorage.GetOrCreateComponentPool<T>().Set(entity, in component);
}
/// <summary>
/// Checks if the given <see cref="Entity"/> has a component of the specified type.
/// </summary>
/// <param name="entity">The entity to check.</param>
/// <param name="typeHandle">The handle of the component type.</param>
/// <returns>True if the entity has the component; otherwise, false.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public readonly bool HasComponent(Entity entity, TypeHandle typeHandle)
{
return _world.ComponentStorage.TryGetMask(typeHandle, out var bitSet) && bitSet.Value.IsSet(entity.ID);
}
/// <summary>
/// Retrieves a reference to a component of type <typeparamref name="T"/> associated with the given <see cref="Entity"/>.
/// </summary>
/// <typeparam name="T">The type of the component to retrieve.</typeparam>
/// <param name="entity">The entity whose component is to be retrieved.</param>
/// <returns>A <see cref="CompRef{T}"/> to the component, or a null reference if the component does not exist.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public readonly CompRef<T> GetComponent<T>(Entity entity)
where T : unmanaged, IComponentData
{
if (_world.ComponentStorage.TryGetPool<T>(out var pool) && pool.Has(entity))
{
return new CompRef<T>(ref pool.GetRef(entity));
}
else
{
return new CompRef<T>(ref Unsafe.NullRef<T>(), false);
}
}
/// <summary>
/// Retrieves all components associated with the specified entity.
/// </summary>
/// <remarks>This method iterates through all available component pools to find components associated
/// with the given entity. It is designed to lazily yield components, making it efficient for scenarios where only
/// a subset of components may be needed.</remarks>
/// <param name="entity">The entity for which components are to be retrieved.</param>
/// <returns>An enumerable collection of components associated with the specified entity. If the entity has no components,
/// the collection will be empty.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public readonly IEnumerable<IComponentData> GetComponents(Entity entity)
{
foreach (var pool in _world.ComponentStorage.ComponentPools)
{
if (pool == null)
{
continue;
}
if (pool.Has(entity))
{
yield return pool.Get(entity);
}
}
}
/// <summary>
/// Retrieves an enumerable collection of raw pointers to the components associated with the specified entity.
/// </summary>
/// <remarks>This method provides direct access to the memory locations of components, bypassing type
/// safety. Use with caution, as improper handling of raw pointers can lead to undefined behavior or memory
/// corruption. Ensure that the entity is valid and exists within the current world context before calling this
/// method.</remarks>
/// <param name="entity">The entity whose components are to be retrieved.</param>
/// <returns>An enumerable collection of <see cref="IntPtr"/> representing the memory addresses of the components associated
/// with the specified entity. The collection will be empty if the entity has no associated components.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public readonly IEnumerable<(TypeHandle, IntPtr)> GetComponentsUnsafe(Entity entity)
{
for (var i = 0; i < _world.ComponentStorage.ComponentPools.Count; i++)
{
var pool = _world.ComponentStorage.ComponentPools[i];
if (pool == null)
{
continue;
}
if (pool.Has(entity))
{
yield return (_world.ComponentStorage.GetComponentPoolType(i), pool.GetUnsafe(entity));
}
}
}
/// <summary>
/// Adds a script of type <typeparamref name="T"/> to the given <see cref="Entity"/>.
/// </summary>
/// <typeparam name="T">The type of the script to add.</typeparam>
/// <param name="entity">The entity to which the script is to be added.</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public readonly void AddScript<T>(Entity entity)
where T : ScriptComponent, new()
{
_world.ComponentStorage.ScriptComponentPool.Add(entity, new T());
}
/// <summary>
/// Adds a script of the specified type to the given <see cref="Entity"/>.
/// </summary>
/// <param name="entity">The entity to which the script is to be added.</param>
/// <param name="type">The type of the script to add.</param>
/// <exception cref="ArgumentException">Thrown if the specified type does not inherit from <see cref="ScriptComponent"/>.</exception>
/// <exception cref="InvalidOperationException">Thrown if the script instance could not be created.</exception>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public readonly void AddScript(Entity entity, Type type)
{
if (!typeof(ScriptComponent).IsAssignableFrom(type))
{
throw new ArgumentException($"Type {type} must inherit from ScriptComponent.", nameof(type));
}
var instance = (ScriptComponent?)Activator.CreateInstance(type) ?? throw new InvalidOperationException($"Failed to create instance of {type}.");
_world.ComponentStorage.ScriptComponentPool.Add(entity, instance);
}
/// <summary>
/// Removes a script of type <typeparamref name="T"/> from the given <see cref="Entity"/>.
/// </summary>
/// <typeparam name="T">The type of the script to remove.</typeparam>
/// <param name="entity">The entity from which the script is to be removed.</param>
/// <returns>True if the script was successfully removed; otherwise, false.</returns>
public readonly bool RemoveScript<T>(Entity entity)
where T : ScriptComponent
{
if (!_world.ComponentStorage.ScriptComponentPool.Remove<T>(entity))
{
return false;
}
return true;
}
/// <summary>
/// Removes a script at the specified index from the given <see cref="Entity"/>.
/// </summary>
/// <param name="entity">The entity from which the script is to be removed.</param>
/// <param name="index">The index of the script to remove.</param>
/// <returns>True if the script was successfully removed; otherwise, false.</returns>
public readonly bool RemoveScriptAt(Entity entity, int index)
{
if (!_world.ComponentStorage.ScriptComponentPool.RemoveAt(entity, index))
{
return false;
}
return true;
}
/// <summary>
/// Retrieves the first script of type <typeparamref name="T"/> associated with the given <see cref="Entity"/>.
/// </summary>
/// <typeparam name="T">The type of the script to retrieve.</typeparam>
/// <param name="entity">The entity whose script is to be retrieved.</param>
/// <returns>The script of type <typeparamref name="T"/>, or null if no such script exists.</returns>
public readonly T? GetScript<T>(Entity entity)
where T : ScriptComponent
{
return (T?)_world.ComponentStorage.ScriptComponentPool.GetAll(entity)?
.FirstOrDefault(script => script is T tScript);
}
/// <summary>
/// Retrieves all scripts of type <typeparamref name="T"/> associated with the given <see cref="Entity"/>.
/// </summary>
/// <typeparam name="T">The type of the scripts to retrieve.</typeparam>
/// <param name="entity">The entity whose scripts are to be retrieved.</param>
/// <returns>An enumerable of scripts of type <typeparamref name="T"/>.</returns>
public readonly IEnumerable<T> GetScripts<T>(Entity entity)
where T : ScriptComponent
{
return (IEnumerable<T>?)_world.ComponentStorage.ScriptComponentPool.GetAll(entity)?.Where(script => script is T tScript) ?? Enumerable.Empty<T>();
}
public readonly void Dispose()
{
_entities.Clear();
_freeEntitySlots.Clear();
} }
} }

View File

@@ -0,0 +1,60 @@
namespace Ghost.Entities;
public unsafe class EntityQuery<T1, T2>
where T1 : unmanaged, IComponent
where T2 : unmanaged, IComponent
{
// The Cache Struct
struct ArchetypeCache
{
public Archetype Archetype;
public int Offset1; // Offset for T1
public int Offset2; // Offset for T2
}
private List<ArchetypeCache> _cache = new();
internal void AddMatchingArchetype(Archetype archetype)
{
// We look up the offsets ONCE when the archetype is registered
int off1 = archetype.GetOffset(ComponentTypeID<T1>.value);
int off2 = archetype.GetOffset(ComponentTypeID<T2>.value);
_cache.Add(new ArchetypeCache
{
Archetype = archetype,
Offset1 = off1,
Offset2 = off2
});
}
// The Optimized Iteration Loop
public void ForEach(delegate*<ref T1, ref T2, void> action)
{
foreach (var cache in _cache)
{
var archetype = cache.Archetype;
var offset1 = cache.Offset1;
var offset2 = cache.Offset2;
// Iterate Chunks
for (int i = 0; i < archetype.ChunkCount; i++)
{
var chunk = archetype.GetChunkReference(i);
var chunkPtr = chunk.GetUnsafePtr();
var count = chunk.Count;
// POINTER MATH ONLY - NO LOOKUPS
// We use the pre-calculated integer offsets
T1* ptr1 = (T1*)(chunkPtr + offset1);
T2* ptr2 = (T2*)(chunkPtr + offset2);
// The hot loop
for (int k = 0; k < count; k++)
{
action(ref ptr1[k], ref ptr2[k]);
}
}
}
}
}

View File

@@ -1,4 +1,4 @@
<Project Sdk="Microsoft.NET.Sdk"> <Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup> <PropertyGroup>
<TargetFramework>net10.0</TargetFramework> <TargetFramework>net10.0</TargetFramework>
@@ -7,105 +7,6 @@
<AllowUnsafeBlocks>True</AllowUnsafeBlocks> <AllowUnsafeBlocks>True</AllowUnsafeBlocks>
</PropertyGroup> </PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
<IsAotCompatible>True</IsAotCompatible>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|AnyCPU'">
<IsAotCompatible>True</IsAotCompatible>
</PropertyGroup>
<ItemGroup>
<None Include="Template\ForEach.cs">
<DesignTime>True</DesignTime>
<AutoGen>True</AutoGen>
<DependentUpon>ForEach.tt</DependentUpon>
</None>
<None Include="Template\QueryItem.cs">
<DesignTime>True</DesignTime>
<AutoGen>True</AutoGen>
<DependentUpon>QueryItem.tt</DependentUpon>
</None>
<None Include="Template\QueryRefComponent.cs">
<DesignTime>True</DesignTime>
<AutoGen>True</AutoGen>
<DependentUpon>QueryRefComponent.tt</DependentUpon>
</None>
<None Include="Template\World.Query.cs">
<DesignTime>True</DesignTime>
<AutoGen>True</AutoGen>
<DependentUpon>World.Query.tt</DependentUpon>
</None>
</ItemGroup>
<ItemGroup>
<None Update="Template\ForEach.tt">
<Generator>TextTemplatingFileGenerator</Generator>
<LastGenOutput>ForEach.cs</LastGenOutput>
</None>
<None Update="Template\QueryEnumerable.tt">
<Generator>TextTemplatingFileGenerator</Generator>
<LastGenOutput>QueryEnumerable.cs</LastGenOutput>
</None>
<None Update="Template\Helpers.tt">
<Generator>TextTemplatingFilePreprocessor</Generator>
<LastGenOutput>Helpers.cs</LastGenOutput>
</None>
<None Update="Template\QueryItem.tt">
<Generator>TextTemplatingFileGenerator</Generator>
<LastGenOutput>QueryItem.cs</LastGenOutput>
</None>
<None Update="Template\QueryRefComponent.tt">
<Generator>TextTemplatingFileGenerator</Generator>
<LastGenOutput>QueryRefComponent.cs</LastGenOutput>
</None>
<None Update="Template\World.Query.tt">
<Generator>TextTemplatingFileGenerator</Generator>
<LastGenOutput>World.Query.cs</LastGenOutput>
</None>
</ItemGroup>
<ItemGroup>
<Service Include="{508349b6-6b84-4df5-91f0-309beebad82d}" />
</ItemGroup>
<ItemGroup>
<Compile Update="Template\ForEach.cs">
<DesignTime>True</DesignTime>
<AutoGen>True</AutoGen>
<DependentUpon>ForEach.tt</DependentUpon>
</Compile>
<Compile Update="Template\Helpers.cs">
<DesignTime>True</DesignTime>
<AutoGen>True</AutoGen>
<DependentUpon>Helpers.tt</DependentUpon>
</Compile>
<Compile Update="Template\QueryEnumerable.cs">
<DesignTime>True</DesignTime>
<AutoGen>True</AutoGen>
<DependentUpon>QueryEnumerable.tt</DependentUpon>
</Compile>
<Compile Update="Template\QueryItem.cs">
<DesignTime>True</DesignTime>
<AutoGen>True</AutoGen>
<DependentUpon>QueryItem.tt</DependentUpon>
</Compile>
<Compile Update="Template\QueryRefComponent.cs">
<DesignTime>True</DesignTime>
<AutoGen>True</AutoGen>
<DependentUpon>QueryRefComponent.tt</DependentUpon>
</Compile>
<Compile Update="Template\World.Query.cs">
<DesignTime>True</DesignTime>
<AutoGen>True</AutoGen>
<DependentUpon>World.Query.tt</DependentUpon>
</Compile>
</ItemGroup>
<ItemGroup>
<Folder Include="Helpers\" />
</ItemGroup>
<ItemGroup> <ItemGroup>
<ProjectReference Include="..\Ghost.Core\Ghost.Core.csproj" /> <ProjectReference Include="..\Ghost.Core\Ghost.Core.csproj" />
</ItemGroup> </ItemGroup>

View File

@@ -1,12 +0,0 @@
namespace Ghost.Entities;
public delegate void ForEach<T0>(ref T0 t0Component);
public delegate void ForEach<T0, T1>(ref T0 t0Component, ref T1 t1Component);
public delegate void ForEach<T0, T1, T2>(ref T0 t0Component, ref T1 t1Component, ref T2 t2Component);
public delegate void ForEach<T0, T1, T2, T3>(ref T0 t0Component, ref T1 t1Component, ref T2 t2Component, ref T3 t3Component);
public delegate void ForEach<T0, T1, T2, T3, T4>(ref T0 t0Component, ref T1 t1Component, ref T2 t2Component, ref T3 t3Component, ref T4 t4Component);
public delegate void ForEach<T0, T1, T2, T3, T4, T5>(ref T0 t0Component, ref T1 t1Component, ref T2 t2Component, ref T3 t3Component, ref T4 t4Component, ref T5 t5Component);
public delegate void ForEach<T0, T1, T2, T3, T4, T5, T6>(ref T0 t0Component, ref T1 t1Component, ref T2 t2Component, ref T3 t3Component, ref T4 t4Component, ref T5 t5Component, ref T6 t6Component);
public delegate void ForEach<T0, T1, T2, T3, T4, T5, T6, T7>(ref T0 t0Component, ref T1 t1Component, ref T2 t2Component, ref T3 t3Component, ref T4 t4Component, ref T5 t5Component, ref T6 t6Component, ref T7 t7Component);

View File

@@ -1,17 +1,16 @@
using Ghost.Entities.Components; using Ghost.Core;
using Ghost.Entities.Query; using Misaki.HighPerformance.LowLevel.Buffer;
using Ghost.Entities.Systems; using Misaki.HighPerformance.LowLevel.Collections;
using System.Diagnostics;
using System.Runtime.CompilerServices; using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
namespace Ghost.Entities; namespace Ghost.Entities;
// TODO: Archetype system for better performance
public partial class World public partial class World
{ {
private static List<World> s_worlds = new(4); private static List<World?> s_worlds = new(4);
private static Queue<WorldID> s_freeWorldSlots = new(); private static Queue<Identifier<World>> s_freeWorldSlots = new();
internal static Identifier<Archetype> EmptyArchetypeID => new Identifier<Archetype>(0);
public static int WorldCount => s_worlds.Count - s_freeWorldSlots.Count; public static int WorldCount => s_worlds.Count - s_freeWorldSlots.Count;
@@ -21,53 +20,63 @@ public partial class World
{ {
if (s_freeWorldSlots.TryDequeue(out var index)) if (s_freeWorldSlots.TryDequeue(out var index))
{ {
s_worlds[index] = new World(index, entityCapacity); s_worlds[index.value] = new World(index, entityCapacity);
} }
else else
{ {
if (s_worlds.Count >= WorldID.MaxValue) index = new Identifier<World>(s_worlds.Count);
{
throw new InvalidOperationException("Maximum number of worlds reached");
}
index = (WorldID)s_worlds.Count;
s_worlds.Add(new World(index, entityCapacity)); s_worlds.Add(new World(index, entityCapacity));
} }
return s_worlds[index]; return s_worlds[index.value]!;
} }
} }
[MethodImpl(MethodImplOptions.AggressiveInlining)] [MethodImpl(MethodImplOptions.AggressiveInlining)]
public static World GetWorld(int index) public static Result<World, ResultStatus> GetWorld(Identifier<World> id)
{ {
return s_worlds[index]; if (id.value < 0 || id.value >= s_worlds.Count)
{
return Result.Create(default(World)!, ResultStatus.NotFound);
}
var world = s_worlds[id.value];
if (world is null)
{
return Result.Create(default(World)!, ResultStatus.NotFound);
}
return Result.Create(world, ResultStatus.Success);
} }
} }
public partial class World : IDisposable, IEquatable<World> public partial class World : IIdentifierType, IDisposable, IEquatable<World>
{ {
private readonly WorldID _id; private readonly Identifier<World> _id;
private readonly EntityManager _entityManager;
private readonly ComponentStorage _componentStorage;
private readonly SystemStorage _systemStorage;
private bool _isDisposed = false; private UnsafeList<Archetype> _archetypes;
private UnsafeHashMap<int, Identifier<Archetype>> _archetypeLookup; // Signature Hash to Archetype ID
private EntityManager _entityManager;
private EntityCommandBuffer _entityCommandBuffer;
internal ComponentStorage ComponentStorage => _componentStorage; private bool _disposed = false;
public WorldID ID => _id; public Identifier<World> ID => _id;
public EntityManager EntityManager => _entityManager; public EntityManager EntityManager => _entityManager;
public SystemStorage SystemStorage => _systemStorage; public EntityCommandBuffer EntityCommandBuffer => _entityCommandBuffer;
public event Action<World, Entity, Type>? ComponentChanged; private World(Identifier<World> id, int entityCapacity)
private World(WorldID id, int entityCapacity)
{ {
_id = id; _id = id;
_archetypes = new UnsafeList<Archetype>(16, Allocator.Persistent);
_archetypeLookup = new UnsafeHashMap<int, Identifier<Archetype>>(16, Allocator.Persistent);
_entityManager = new EntityManager(this, entityCapacity); _entityManager = new EntityManager(this, entityCapacity);
_componentStorage = new ComponentStorage(this); _entityCommandBuffer = new EntityCommandBuffer(_entityManager);
_systemStorage = new SystemStorage(this);
// Create the empty archetype
CreateArchetype(ReadOnlySpan<Identifier<IComponent>>.Empty, 0);
} }
~World() ~World()
@@ -75,53 +84,33 @@ public partial class World : IDisposable, IEquatable<World>
Dispose(); Dispose();
} }
[MethodImpl(MethodImplOptions.AggressiveInlining)] internal Identifier<Archetype> CreateArchetype(ReadOnlySpan<Identifier<IComponent>> componentTypeIDs, int signatureHash)
public CompRef<T> GetSingleton<T>()
where T : unmanaged, IComponentData
{ {
ref var component = ref CollectionsMarshal.GetValueRefOrAddDefault(SingletonContainer<T>.container, _id, out _); var arcID = new Identifier<Archetype>(_archetypes.Count);
return new CompRef<T>(ref component); _archetypes.Add(new Archetype(arcID, _id, componentTypeIDs));
_archetypeLookup.Add(signatureHash, arcID);
return arcID;
} }
[MethodImpl(MethodImplOptions.AggressiveInlining)] internal ref Archetype GetArchetypeReference(Identifier<Archetype> id)
public IEnumerable<ScriptComponent> QueryScript()
{ {
if (_componentStorage.ScriptComponentPool.IsInitialized) return ref _archetypes[id.value];
{
return _componentStorage.ScriptComponentPool.ExecutionList!;
} }
return Enumerable.Empty<ScriptComponent>(); internal Identifier<Archetype> GetArchetypeIDBySignatureHash(int signatureHash)
{
if (_archetypeLookup.TryGetValue(signatureHash, out var arcID))
{
return arcID;
} }
[MethodImpl(MethodImplOptions.AggressiveInlining)] return Identifier<Archetype>.Invalid;
[Conditional("GHOST_EDITOR")]
public void NotifyComponentChanged(Entity entity, Type type)
{
ComponentChanged?.Invoke(this, entity, type);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
[Conditional("GHOST_EDITOR")]
public void NotifyComponentChanged<T>(Entity entity)
where T : unmanaged, IComponentData
{
NotifyComponentChanged(entity, typeof(T));
} }
public bool Equals(World? other) public bool Equals(World? other)
{ {
if (other is null) return other is not null && _id == other._id;
{
return false;
}
if (ReferenceEquals(this, other))
{
return true;
}
return _id == other._id;
} }
public override int GetHashCode() public override int GetHashCode()
@@ -146,19 +135,21 @@ public partial class World : IDisposable, IEquatable<World>
public void Dispose() public void Dispose()
{ {
if (_isDisposed) if (_disposed)
{ {
return; return;
} }
_entityManager.Dispose(); _entityManager.Dispose();
_componentStorage.Dispose();
_systemStorage.Dispose(); _archetypes.Dispose();
_archetypeLookup.Dispose();
s_freeWorldSlots.Enqueue(_id); s_freeWorldSlots.Enqueue(_id);
_isDisposed = true; _disposed = true;
GC.SuppressFinalize(this); GC.SuppressFinalize(this);
} }
} }

View File

@@ -52,10 +52,4 @@
<Folder Include="RenderGraphModule\" /> <Folder Include="RenderGraphModule\" />
</ItemGroup> </ItemGroup>
<ItemGroup>
<Reference Include="Misaki.HighPerformance.LowLevel">
<HintPath>..\..\Class\Misaki.HighPerformance\Misaki.HighPerformance.LowLevel\bin\Release\net10.0\Misaki.HighPerformance.LowLevel.dll</HintPath>
</Reference>
</ItemGroup>
</Project> </Project>

View File

@@ -0,0 +1,12 @@
global using EntityID = System.Int32;
global using GenerationID = System.UInt16;
global using WorldID = System.UInt16;
using Ghost.Core.Attributes;
using System.Runtime.CompilerServices;
[assembly: InternalsVisibleTo("Ghost.Engine")]
[assembly: InternalsVisibleTo("Ghost.Editor.Core")]
[assembly: InternalsVisibleTo("Ghost.Entities.Test")]
[assembly: EngineAssembly]

View File

@@ -4,7 +4,7 @@ using System.Diagnostics.CodeAnalysis;
using System.Runtime.CompilerServices; using System.Runtime.CompilerServices;
using System.Runtime.InteropServices; using System.Runtime.InteropServices;
namespace Ghost.Entities.Components; namespace Ghost.SparseEntities.Components;
internal static class SingletonContainer<T> internal static class SingletonContainer<T>
where T : unmanaged, IComponentData where T : unmanaged, IComponentData

View File

@@ -0,0 +1,5 @@
namespace Ghost.SparseEntities.Components;
public interface IComponentData
{
}

View File

@@ -1,4 +1,4 @@
namespace Ghost.Entities.Components; namespace Ghost.SparseEntities.Components;
public abstract class ScriptComponent : IComponentData public abstract class ScriptComponent : IComponentData
{ {

View File

@@ -0,0 +1,82 @@
using System.Runtime.CompilerServices;
using System.Text.Json.Serialization;
namespace Ghost.SparseEntities;
[SkipLocalsInit]
public struct Entity : IEquatable<Entity>, IComparable<Entity>
{
public const EntityID INVALID_ID = -1;
[JsonInclude]
private EntityID _id;
private GenerationID _generation;
public readonly EntityID ID
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get => _id;
}
public readonly GenerationID Generation
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get => _generation;
}
public readonly bool IsValid
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get => ID != INVALID_ID;
}
public static Entity Invalid
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get => new(INVALID_ID, GenerationID.MaxValue);
}
internal Entity(EntityID id, GenerationID generation)
{
_id = id;
_generation = generation;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
internal void IncrementGeneration() => _generation++;
public readonly bool Equals(Entity other)
{
return _id == other._id && _generation == other._generation;
}
public readonly int CompareTo(Entity other)
{
return _id.CompareTo(other._id);
}
public override readonly bool Equals(object? obj)
{
return obj is Entity other && Equals(other);
}
public override readonly int GetHashCode()
{
return _id.GetHashCode();
}
public static bool operator ==(Entity left, Entity right)
{
return left.Equals(right);
}
public static bool operator !=(Entity left, Entity right)
{
return !(left == right);
}
public override readonly string ToString()
{
return $"Entity {{ Index: {ID}, Generation: {Generation} }}";
}
}

View File

@@ -0,0 +1,360 @@
using Ghost.Core;
using Ghost.SparseEntities.Components;
using Ghost.SparseEntities.Query;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
namespace Ghost.SparseEntities;
public readonly struct EntityManager : IDisposable
{
private readonly List<Entity> _entities;
private readonly Queue<EntityID> _freeEntitySlots;
private readonly World _world;
public readonly int EntityCount => _entities.Count;
public readonly ReadOnlySpan<Entity> Entities => CollectionsMarshal.AsSpan(_entities);
internal EntityManager(World world, int initialCapacity)
{
_entities = new(initialCapacity);
_freeEntitySlots = new(initialCapacity);
_world = world;
}
/// <summary>
/// Adds a new <see cref="Entity"/> to the world.
/// </summary>
/// <returns>The created <see cref="Entity"/>.</returns>
public readonly Entity CreateEntity()
{
Entity entity;
if (_freeEntitySlots.TryDequeue(out var id))
{
entity = _entities[id];
}
else
{
id = _entities.Count;
entity = new Entity(id, 0);
_entities.Add(entity);
}
return entity;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
internal readonly void AddEntityInternal(Entity entity)
{
_entities.Add(entity);
}
/// <summary>
/// Removes the specified <see cref="Entity"/> from the world.
/// </summary>
/// <param name="entity"></param>
public readonly void RemoveEntity(ref Entity entity)
{
if (entity.ID >= _entities.Count || _entities[entity.ID].Generation != entity.Generation)
{
return;
}
_world.ComponentStorage.Remove(entity);
var slot = _entities[entity.ID];
slot.IncrementGeneration();
_entities[entity.ID] = slot;
_freeEntitySlots.Enqueue(entity.ID);
entity = Entity.Invalid;
}
/// <summary>
/// Checks if the given <see cref="Entity"/> is valid and belongs to this <see cref="World"/>.
/// </summary>
/// <param name="entity">The entity to check.</param>
/// <returns>True if the entity is valid and belongs to this world; otherwise, false.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public readonly bool HasEntity(Entity entity)
{
if (!entity.IsValid
|| entity.ID >= _entities.Count)
{
return false;
}
return _entities[entity.ID].Generation == entity.Generation;
}
/// <summary>
/// Adds a component of the specified type to the given entity.
/// </summary>
/// <remarks>
/// This method use reflection to determine the type of the component being added. Use generic as much as possible.
/// </remarks>
/// <param name="entity">The entity to which the component will be added.</param>
/// <param name="component">The component data to associate with the entity.</param>
/// <param name="componentType">The type of the component being added. This must match the type of <paramref name="component"/>.</param>
public readonly void AddComponent(Entity entity, IComponentData component, Type componentType)
{
_world.ComponentStorage.GetOrCreateComponentPool(componentType).Add(entity, component);
_world.ComponentStorage.GetOrCreateMask(componentType).SetBit(entity.ID);
}
/// <summary>
/// Adds a component of type <typeparamref name="T"/> to the given <see cref="Entity"/>.
/// </summary>
/// <typeparam name="T">The type of the component to set.</typeparam>
/// <param name="entity">The entity for which the component is to be add.</param>
/// <param name="component">The component Value to add.</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public readonly void AddComponent<T>(Entity entity, T component)
where T : unmanaged, IComponentData
{
_world.ComponentStorage.GetOrCreateComponentPool<T>().Add(entity, component);
_world.ComponentStorage.GetOrCreateMask<T>().SetBit(entity.ID);
}
/// <summary>
/// Removes a component of type <typeparamref name="T"/> from the given <see cref="Entity"/>.
/// </summary>
/// <typeparam name="T">The type of the component to remove.</typeparam>
/// <param name="entity">The entity for which the component is to be remove.</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public readonly bool RemoveComponent<T>(Entity entity)
where T : unmanaged, IComponentData
{
if (!_world.ComponentStorage.TryGetPool<T>(out var pool) || !pool.Has(entity))
{
return false;
}
if (!pool.Remove(entity))
{
return false;
}
_world.ComponentStorage.GetOrCreateMask<T>().ClearBit(entity.ID);
return true;
}
/// <summary>
/// Sets a component of the specified type for the given <see cref="Entity"/>.
/// </summary>
/// <param name="entity">The entity for which the component is to be set.</param>
/// <param name="component">The component Value to set.</param>
/// <param name="type">The type of the component to set.</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public readonly void SetComponent(Entity entity, IComponentData component, Type type)
{
var typeHandle = TypeHandle.Get(type);
if (!_world.ComponentStorage.TryGetPool(typeHandle, out var pool))
{
return;
}
if (!pool.Has(entity))
{
return;
}
pool.Set(entity, component);
}
/// <summary>
/// Sets a component of type <typeparamref name="T"/> for the given <see cref="Entity"/>.
/// </summary>
/// <typeparam name="T">The type of the component to set.</typeparam>
/// <param name="entity">The entity for which the component is to be set.</param>
/// <param name="component">The component Value to set.</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public readonly void SetComponent<T>(Entity entity, in T component)
where T : unmanaged, IComponentData
{
_world.ComponentStorage.GetOrCreateComponentPool<T>().Set(entity, in component);
}
/// <summary>
/// Checks if the given <see cref="Entity"/> has a component of the specified type.
/// </summary>
/// <param name="entity">The entity to check.</param>
/// <param name="typeHandle">The handle of the component type.</param>
/// <returns>True if the entity has the component; otherwise, false.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public readonly bool HasComponent(Entity entity, TypeHandle typeHandle)
{
return _world.ComponentStorage.TryGetMask(typeHandle, out var bitSet) && bitSet.Value.IsSet(entity.ID);
}
/// <summary>
/// Retrieves a reference to a component of type <typeparamref name="T"/> associated with the given <see cref="Entity"/>.
/// </summary>
/// <typeparam name="T">The type of the component to retrieve.</typeparam>
/// <param name="entity">The entity whose component is to be retrieved.</param>
/// <returns>A <see cref="CompRef{T}"/> to the component, or a null reference if the component does not exist.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public readonly CompRef<T> GetComponent<T>(Entity entity)
where T : unmanaged, IComponentData
{
if (_world.ComponentStorage.TryGetPool<T>(out var pool) && pool.Has(entity))
{
return new CompRef<T>(ref pool.GetRef(entity));
}
else
{
return new CompRef<T>(ref Unsafe.NullRef<T>(), false);
}
}
/// <summary>
/// Retrieves all components associated with the specified entity.
/// </summary>
/// <remarks>This method iterates through all available component pools to find components associated
/// with the given entity. It is designed to lazily yield components, making it efficient for scenarios where only
/// a subset of components may be needed.</remarks>
/// <param name="entity">The entity for which components are to be retrieved.</param>
/// <returns>An enumerable collection of components associated with the specified entity. If the entity has no components,
/// the collection will be empty.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public readonly IEnumerable<IComponentData> GetComponents(Entity entity)
{
foreach (var pool in _world.ComponentStorage.ComponentPools)
{
if (pool == null)
{
continue;
}
if (pool.Has(entity))
{
yield return pool.Get(entity);
}
}
}
/// <summary>
/// Retrieves an enumerable collection of raw pointers to the components associated with the specified entity.
/// </summary>
/// <remarks>This method provides direct access to the memory locations of components, bypassing type
/// safety. Use with caution, as improper handling of raw pointers can lead to undefined behavior or memory
/// corruption. Ensure that the entity is valid and exists within the current world context before calling this
/// method.</remarks>
/// <param name="entity">The entity whose components are to be retrieved.</param>
/// <returns>An enumerable collection of <see cref="IntPtr"/> representing the memory addresses of the components associated
/// with the specified entity. The collection will be empty if the entity has no associated components.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public readonly IEnumerable<(TypeHandle, IntPtr)> GetComponentsUnsafe(Entity entity)
{
for (var i = 0; i < _world.ComponentStorage.ComponentPools.Count; i++)
{
var pool = _world.ComponentStorage.ComponentPools[i];
if (pool == null)
{
continue;
}
if (pool.Has(entity))
{
yield return (_world.ComponentStorage.GetComponentPoolType(i), pool.GetUnsafe(entity));
}
}
}
/// <summary>
/// Adds a script of type <typeparamref name="T"/> to the given <see cref="Entity"/>.
/// </summary>
/// <typeparam name="T">The type of the script to add.</typeparam>
/// <param name="entity">The entity to which the script is to be added.</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public readonly void AddScript<T>(Entity entity)
where T : ScriptComponent, new()
{
_world.ComponentStorage.ScriptComponentPool.Add(entity, new T());
}
/// <summary>
/// Adds a script of the specified type to the given <see cref="Entity"/>.
/// </summary>
/// <param name="entity">The entity to which the script is to be added.</param>
/// <param name="type">The type of the script to add.</param>
/// <exception cref="ArgumentException">Thrown if the specified type does not inherit from <see cref="ScriptComponent"/>.</exception>
/// <exception cref="InvalidOperationException">Thrown if the script instance could not be created.</exception>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public readonly void AddScript(Entity entity, Type type)
{
if (!typeof(ScriptComponent).IsAssignableFrom(type))
{
throw new ArgumentException($"Type {type} must inherit from ScriptComponent.", nameof(type));
}
var instance = (ScriptComponent?)Activator.CreateInstance(type) ?? throw new InvalidOperationException($"Failed to create instance of {type}.");
_world.ComponentStorage.ScriptComponentPool.Add(entity, instance);
}
/// <summary>
/// Removes a script of type <typeparamref name="T"/> from the given <see cref="Entity"/>.
/// </summary>
/// <typeparam name="T">The type of the script to remove.</typeparam>
/// <param name="entity">The entity from which the script is to be removed.</param>
/// <returns>True if the script was successfully removed; otherwise, false.</returns>
public readonly bool RemoveScript<T>(Entity entity)
where T : ScriptComponent
{
if (!_world.ComponentStorage.ScriptComponentPool.Remove<T>(entity))
{
return false;
}
return true;
}
/// <summary>
/// Removes a script at the specified index from the given <see cref="Entity"/>.
/// </summary>
/// <param name="entity">The entity from which the script is to be removed.</param>
/// <param name="index">The index of the script to remove.</param>
/// <returns>True if the script was successfully removed; otherwise, false.</returns>
public readonly bool RemoveScriptAt(Entity entity, int index)
{
if (!_world.ComponentStorage.ScriptComponentPool.RemoveAt(entity, index))
{
return false;
}
return true;
}
/// <summary>
/// Retrieves the first script of type <typeparamref name="T"/> associated with the given <see cref="Entity"/>.
/// </summary>
/// <typeparam name="T">The type of the script to retrieve.</typeparam>
/// <param name="entity">The entity whose script is to be retrieved.</param>
/// <returns>The script of type <typeparamref name="T"/>, or null if no such script exists.</returns>
public readonly T? GetScript<T>(Entity entity)
where T : ScriptComponent
{
return (T?)_world.ComponentStorage.ScriptComponentPool.GetAll(entity)?
.FirstOrDefault(script => script is T tScript);
}
/// <summary>
/// Retrieves all scripts of type <typeparamref name="T"/> associated with the given <see cref="Entity"/>.
/// </summary>
/// <typeparam name="T">The type of the scripts to retrieve.</typeparam>
/// <param name="entity">The entity whose scripts are to be retrieved.</param>
/// <returns>An enumerable of scripts of type <typeparamref name="T"/>.</returns>
public readonly IEnumerable<T> GetScripts<T>(Entity entity)
where T : ScriptComponent
{
return (IEnumerable<T>?)_world.ComponentStorage.ScriptComponentPool.GetAll(entity)?.Where(script => script is T tScript) ?? Enumerable.Empty<T>();
}
public readonly void Dispose()
{
_entities.Clear();
_freeEntitySlots.Clear();
}
}

View File

@@ -0,0 +1,113 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net10.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
<AllowUnsafeBlocks>True</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
<IsAotCompatible>True</IsAotCompatible>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|AnyCPU'">
<IsAotCompatible>True</IsAotCompatible>
</PropertyGroup>
<ItemGroup>
<None Include="Template\ForEach.cs">
<DesignTime>True</DesignTime>
<AutoGen>True</AutoGen>
<DependentUpon>ForEach.tt</DependentUpon>
</None>
<None Include="Template\QueryItem.cs">
<DesignTime>True</DesignTime>
<AutoGen>True</AutoGen>
<DependentUpon>QueryItem.tt</DependentUpon>
</None>
<None Include="Template\QueryRefComponent.cs">
<DesignTime>True</DesignTime>
<AutoGen>True</AutoGen>
<DependentUpon>QueryRefComponent.tt</DependentUpon>
</None>
<None Include="Template\World.Query.cs">
<DesignTime>True</DesignTime>
<AutoGen>True</AutoGen>
<DependentUpon>World.Query.tt</DependentUpon>
</None>
</ItemGroup>
<ItemGroup>
<None Update="Template\ForEach.tt">
<Generator>TextTemplatingFileGenerator</Generator>
<LastGenOutput>ForEach.cs</LastGenOutput>
</None>
<None Update="Template\QueryEnumerable.tt">
<Generator>TextTemplatingFileGenerator</Generator>
<LastGenOutput>QueryEnumerable.cs</LastGenOutput>
</None>
<None Update="Template\Helpers.tt">
<Generator>TextTemplatingFilePreprocessor</Generator>
<LastGenOutput>Helpers.cs</LastGenOutput>
</None>
<None Update="Template\QueryItem.tt">
<Generator>TextTemplatingFileGenerator</Generator>
<LastGenOutput>QueryItem.cs</LastGenOutput>
</None>
<None Update="Template\QueryRefComponent.tt">
<Generator>TextTemplatingFileGenerator</Generator>
<LastGenOutput>QueryRefComponent.cs</LastGenOutput>
</None>
<None Update="Template\World.Query.tt">
<Generator>TextTemplatingFileGenerator</Generator>
<LastGenOutput>World.Query.cs</LastGenOutput>
</None>
</ItemGroup>
<ItemGroup>
<Service Include="{508349b6-6b84-4df5-91f0-309beebad82d}" />
</ItemGroup>
<ItemGroup>
<Compile Update="Template\ForEach.cs">
<DesignTime>True</DesignTime>
<AutoGen>True</AutoGen>
<DependentUpon>ForEach.tt</DependentUpon>
</Compile>
<Compile Update="Template\Helpers.cs">
<DesignTime>True</DesignTime>
<AutoGen>True</AutoGen>
<DependentUpon>Helpers.tt</DependentUpon>
</Compile>
<Compile Update="Template\QueryEnumerable.cs">
<DesignTime>True</DesignTime>
<AutoGen>True</AutoGen>
<DependentUpon>QueryEnumerable.tt</DependentUpon>
</Compile>
<Compile Update="Template\QueryItem.cs">
<DesignTime>True</DesignTime>
<AutoGen>True</AutoGen>
<DependentUpon>QueryItem.tt</DependentUpon>
</Compile>
<Compile Update="Template\QueryRefComponent.cs">
<DesignTime>True</DesignTime>
<AutoGen>True</AutoGen>
<DependentUpon>QueryRefComponent.tt</DependentUpon>
</Compile>
<Compile Update="Template\World.Query.cs">
<DesignTime>True</DesignTime>
<AutoGen>True</AutoGen>
<DependentUpon>World.Query.tt</DependentUpon>
</Compile>
</ItemGroup>
<ItemGroup>
<Folder Include="Helpers\" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\Ghost.Core\Ghost.Core.csproj" />
</ItemGroup>
</Project>

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@@ -1,6 +1,6 @@
using Ghost.Core; using Ghost.Core;
namespace Ghost.Entities.Query; namespace Ghost.SparseEntities.Query;
public struct QueryBuilder public struct QueryBuilder
{ {

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@@ -2,7 +2,7 @@ using Ghost.Core;
using Misaki.HighPerformance.LowLevel.Buffer; using Misaki.HighPerformance.LowLevel.Buffer;
using Misaki.HighPerformance.LowLevel.Collections; using Misaki.HighPerformance.LowLevel.Collections;
namespace Ghost.Entities.Query; namespace Ghost.SparseEntities.Query;
public struct QueryFilter : IDisposable public struct QueryFilter : IDisposable
{ {

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@@ -1,7 +1,7 @@
using Ghost.Entities.Components; using Ghost.SparseEntities.Components;
using System.Runtime.CompilerServices; using System.Runtime.CompilerServices;
namespace Ghost.Entities.Query; namespace Ghost.SparseEntities.Query;
public interface IQueryTypeParameter<T> public interface IQueryTypeParameter<T>
where T : IComponentData where T : IComponentData

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@@ -1,4 +1,4 @@
namespace Ghost.Entities.Systems; namespace Ghost.SparseEntities.Systems;
/// <summary> /// <summary>
/// Attribute to declare that a system depends on one or more other systems. /// Attribute to declare that a system depends on one or more other systems.

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@@ -1,6 +1,6 @@
using System.Reflection; using System.Reflection;
namespace Ghost.Entities.Systems; namespace Ghost.SparseEntities.Systems;
internal class SystemDependencyBuilder internal class SystemDependencyBuilder
{ {

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@@ -1,4 +1,4 @@
namespace Ghost.Entities.Systems; namespace Ghost.SparseEntities.Systems;
public struct SystemState public struct SystemState
{ {

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@@ -1,7 +1,7 @@
using System.Runtime.CompilerServices; using System.Runtime.CompilerServices;
using System.Runtime.InteropServices; using System.Runtime.InteropServices;
namespace Ghost.Entities.Systems; namespace Ghost.SparseEntities.Systems;
[SkipLocalsInit] [SkipLocalsInit]
public readonly struct SystemStorage public readonly struct SystemStorage

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@@ -0,0 +1,12 @@
namespace Ghost.SparseEntities;
public delegate void ForEach<T0>(ref T0 t0Component);
public delegate void ForEach<T0, T1>(ref T0 t0Component,ref T1 t1Component);
public delegate void ForEach<T0, T1, T2>(ref T0 t0Component,ref T1 t1Component,ref T2 t2Component);
public delegate void ForEach<T0, T1, T2, T3>(ref T0 t0Component,ref T1 t1Component,ref T2 t2Component,ref T3 t3Component);
public delegate void ForEach<T0, T1, T2, T3, T4>(ref T0 t0Component,ref T1 t1Component,ref T2 t2Component,ref T3 t3Component,ref T4 t4Component);
public delegate void ForEach<T0, T1, T2, T3, T4, T5>(ref T0 t0Component,ref T1 t1Component,ref T2 t2Component,ref T3 t3Component,ref T4 t4Component,ref T5 t5Component);
public delegate void ForEach<T0, T1, T2, T3, T4, T5, T6>(ref T0 t0Component,ref T1 t1Component,ref T2 t2Component,ref T3 t3Component,ref T4 t4Component,ref T5 t5Component,ref T6 t6Component);
public delegate void ForEach<T0, T1, T2, T3, T4, T5, T6, T7>(ref T0 t0Component,ref T1 t1Component,ref T2 t2Component,ref T3 t3Component,ref T4 t4Component,ref T5 t5Component,ref T6 t6Component,ref T7 t7Component);

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@@ -1,12 +1,12 @@
using Ghost.Core; using Ghost.Core;
using Ghost.Entities.Components; using Ghost.SparseEntities.Components;
using Ghost.Entities.Query; using Ghost.SparseEntities.Query;
using Misaki.HighPerformance.LowLevel.Buffer; using Misaki.HighPerformance.LowLevel.Buffer;
using Misaki.HighPerformance.LowLevel.Collections; using Misaki.HighPerformance.LowLevel.Collections;
namespace Ghost.Entities; namespace Ghost.SparseEntities;
public unsafe ref struct QueryEnumerable<T0> public unsafe ref struct QueryEnumerable<T0>
where T0 : unmanaged, IComponentData where T0 : unmanaged, IComponentData

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@@ -1,9 +1,9 @@
using Ghost.Entities.Components; using Ghost.SparseEntities.Components;
using Ghost.Entities.Query; using Ghost.SparseEntities.Query;
namespace Ghost.Entities; namespace Ghost.SparseEntities;
public readonly struct QueryItem<T0> public readonly struct QueryItem<T0>
where T0 : unmanaged, IComponentData where T0 : unmanaged, IComponentData

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@@ -1,8 +1,8 @@
using Ghost.Entities.Components; using Ghost.SparseEntities.Components;
namespace Ghost.Entities; namespace Ghost.SparseEntities;
public delegate void QueryRefComponent<T0>(Entity entity, ref T0 t0Component) public delegate void QueryRefComponent<T0>(Entity entity, ref T0 t0Component)
where T0 : unmanaged, IComponentData; where T0 : unmanaged, IComponentData;

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@@ -1,9 +1,9 @@
using Ghost.Entities.Components; using Ghost.SparseEntities.Components;
using Ghost.Entities.Query; using Ghost.SparseEntities.Query;
namespace Ghost.Entities; namespace Ghost.SparseEntities;
public partial class World public partial class World
{ {

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@@ -0,0 +1,164 @@
using Ghost.SparseEntities.Components;
using Ghost.SparseEntities.Query;
using Ghost.SparseEntities.Systems;
using System.Diagnostics;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
namespace Ghost.SparseEntities;
// TODO: Archetype system for better performance
public partial class World
{
private static List<World> s_worlds = new(4);
private static Queue<WorldID> s_freeWorldSlots = new();
public static int WorldCount => s_worlds.Count - s_freeWorldSlots.Count;
public static World Create(int entityCapacity = 16)
{
lock (s_worlds)
{
if (s_freeWorldSlots.TryDequeue(out var index))
{
s_worlds[index] = new World(index, entityCapacity);
}
else
{
if (s_worlds.Count >= WorldID.MaxValue)
{
throw new InvalidOperationException("Maximum number of worlds reached");
}
index = (WorldID)s_worlds.Count;
s_worlds.Add(new World(index, entityCapacity));
}
return s_worlds[index];
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static World GetWorld(int index)
{
return s_worlds[index];
}
}
public partial class World : IDisposable, IEquatable<World>
{
private readonly WorldID _id;
private readonly EntityManager _entityManager;
private readonly ComponentStorage _componentStorage;
private readonly SystemStorage _systemStorage;
private bool _isDisposed = false;
internal ComponentStorage ComponentStorage => _componentStorage;
public WorldID ID => _id;
public EntityManager EntityManager => _entityManager;
public SystemStorage SystemStorage => _systemStorage;
public event Action<World, Entity, Type>? ComponentChanged;
private World(WorldID id, int entityCapacity)
{
_id = id;
_entityManager = new EntityManager(this, entityCapacity);
_componentStorage = new ComponentStorage(this);
_systemStorage = new SystemStorage(this);
}
~World()
{
Dispose();
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public CompRef<T> GetSingleton<T>()
where T : unmanaged, IComponentData
{
ref var component = ref CollectionsMarshal.GetValueRefOrAddDefault(SingletonContainer<T>.container, _id, out _);
return new CompRef<T>(ref component);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public IEnumerable<ScriptComponent> QueryScript()
{
if (_componentStorage.ScriptComponentPool.IsInitialized)
{
return _componentStorage.ScriptComponentPool.ExecutionList!;
}
return Enumerable.Empty<ScriptComponent>();
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
[Conditional("GHOST_EDITOR")]
public void NotifyComponentChanged(Entity entity, Type type)
{
ComponentChanged?.Invoke(this, entity, type);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
[Conditional("GHOST_EDITOR")]
public void NotifyComponentChanged<T>(Entity entity)
where T : unmanaged, IComponentData
{
NotifyComponentChanged(entity, typeof(T));
}
public bool Equals(World? other)
{
if (other is null)
{
return false;
}
if (ReferenceEquals(this, other))
{
return true;
}
return _id == other._id;
}
public override int GetHashCode()
{
return _id.GetHashCode();
}
public override bool Equals(object? obj)
{
return obj is World other && Equals(other);
}
public static bool operator ==(World? left, World? right)
{
return left?.Equals(right) ?? right is null;
}
public static bool operator !=(World? left, World? right)
{
return !(left == right);
}
public void Dispose()
{
if (_isDisposed)
{
return;
}
_entityManager.Dispose();
_componentStorage.Dispose();
_systemStorage.Dispose();
s_freeWorldSlots.Enqueue(_id);
_isDisposed = true;
GC.SuppressFinalize(this);
}
}

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@@ -23,7 +23,8 @@
<Project Path="Ghost.ArcEntities/Ghost.ArcEntities.csproj" /> <Project Path="Ghost.ArcEntities/Ghost.ArcEntities.csproj" />
<Project Path="Ghost.Core/Ghost.Core.csproj" /> <Project Path="Ghost.Core/Ghost.Core.csproj" />
<Project Path="Ghost.Engine/Ghost.Engine.csproj" /> <Project Path="Ghost.Engine/Ghost.Engine.csproj" />
<Project Path="Ghost.Entities/Ghost.Entities.csproj" /> <Project Path="Ghost.SparseEntities/Ghost.SparseEntities.csproj" />
<Project Path="Ghost.Entities/Ghost.Entities.csproj" Id="8d127b7f-dc6a-4814-8dc0-1aefe65b5d08" />
<Project Path="Ghost.Graphics/Ghost.Graphics.csproj" /> <Project Path="Ghost.Graphics/Ghost.Graphics.csproj" />
</Folder> </Folder>
<Folder Name="/Test/"> <Folder Name="/Test/">